their modules/campaigns. I think I’d
like to use it just to set a time limit to measure how responsive players are to the
plot—sometimes it is ridiculous that a quest can be completed just whenever its
completed and it could be useful in directing the plot occasionally.
If these kinds of considerations are regular, I
really don’t know, what ways do builders typically handle them?
Modifié par darkling lithely, 23 octobre 2012 - 12:47 .





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