Xilizhra wrote...
And who are you personally most inclined to side with?
The templars are in the last place, regardless if their goal is the extermination of the mages of the return of the status quo (though in the former I doubt I'll even play their path); the mages and the Chantry are more or less in the same position. Though in the end, it depend on how their main goal will be portrayed in the game, and how those groups will be portayed in the game. If they'll be portrayed as badly as in DA2 (which I doubt) I'll stop playing the moment I have to choose (the same thing I'd have done in DA2. I picked the mages because the Circle wasn't involved in Anders's action).
I'm neutral, in the sense I haven't decided which side join, because there is a topic in which I didn't have a firm opinion. It's the mages and the freedom of living anywhere, without restrictions. I have proposed in the thread "Magic is meant to serve man...." a model (though it's not very complex) in which I said that mages could live everyhere, but there are huge to follow, with an organization (composed by mages and non-mages) with the role of wath over them. In my model, blood magic should be banned (or limited to few, experienced mages), with punishements for those mages finding using it, and with the Circle regaining the function of a school in which children learn how to control their powers. My problem with this model is that I don't know how much it could prevent mages to abusing their powers.
The other model (which should be consider Pro-Chantry, and it's similar to the one presented earlier in this thread) presented mages that still live in determinate places, but have a far larger freedom than the current Circle system: freedom of meeting the parents, of having a family, of visiting town (and other rights that the current Circle system didn't have). Plus, the organization that should watch over the mages (not necessarily the templars) should have firm rules to prevent infair treatments for mages, and sever punishments in case of violation.
Both models are far from being perfect, and I don't know what is the thing I have to sacrifice: the security of common folk from magic, or the restriction of certain freedom for the mages.
Plus, it all depends in how the groups will explain their goal in the game. If the Chantry's model is the return of the status quo with only few concessions, I doubt I can side with. The problem is that the game will hardly give us a good presentation of how the three models work. This will make harder for me picking a side.
Modifié par hhh89, 24 octobre 2012 - 07:56 .





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