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An obscure balance request: Can we make the Reegar less...broken?


254 réponses à ce sujet

#1
Dunmer of Redoran

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Among all the hubbub of the Turian Ghost, the Harrier, the stimpacks, the usual "fix tactical cloak" stuff, and the (very valid) complaints about Collectors having bugged armor and damage ability, there is one blatant thing in the game that I think needs some fixing just as much as those, but never gets talked about.

The Reegar Carbine.

Give it to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat. The usual complaint is "But it's short range, isn't that a weakness?" Well yes, but on characters who can close the distance instantly, is it really?

I've not been very fair to the Harrier, it does have some weaknesses, like being relatively heavy, having strong recoil and a low ammunition supply. It takes some skill to use to full potential, and the only reason why I've ragged on it is because it looks OP when you put it on what is a horrendously imbalanced class as it is. When the DLC the Reegar was in had dropped, I thought "Nice gun, and it works with x class..." when in reality, it made any class viable.

This isn't a "nerf all things" argument. There's plenty of weapons that need buffing. A lot of the snipers still need boosts, and the katana and scimitar both need their weight lowered (seriously, is there any reason to use the scimitar with its insanely low damage and high weight?). Most ARs, esp. the Geth pulse rifle, still need a boost.

But yeah, that's my rant. And if you disagree with me, then I don't really care, I just want this gun that remains hilariously broken with its 3k DPS fixed.

#2
BetrayerOfNihil

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I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>

Modifié par BetrayerOfNihil, 22 octobre 2012 - 01:07 .


#3
Guest_Lord_Sirian_*

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NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.

#4
A Wild Snorlax

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Cry more.

#5
UnknownMercenary

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The Reegar is fine. It doesn't benefit from accuracy bonuses so its one weakness still prevents it from being overused like the Piranha was.

#6
HusarX

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0/10 Fail troll attempt.

Hey OP, go nerf yourself...

#7
sclera

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Claymore is better and that doesn't need a nerf either.

#8
Pakundo

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Its damage against armor isn't as awesome, though, and so it requires the AP ammo mod to melt just about any non-mook level enemy in a short amount of time.
As far as I know, the AP gun mod itself doesn't actually affect the Reegar, seeing as how, even with it, the gun didn't penerate through thin cover at all.

Modifié par Pakundo, 22 octobre 2012 - 04:44 .


#9
KeeperB5

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You nerf it, I bash heads. This weapon is my go-to-gun when I play my Kroguard. Without it, I wouldn't know what to do because no other weapon deals damage fast enough to make up for Kroguard's lack of mobility aside of charge.

Modifié par KeeperB5, 22 octobre 2012 - 01:14 .


#10
NuclearTech76

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Reegar on higher levels is difficult to use. You take away its DPS, you might as well take it out of the game because you have to be up in the enemies grill to use it well.

#11
Silent Indignation

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I don't get people like you. If you aren't using it, then shouldn't you be happy to see the thing you are shooting at go down faster because some dude rocking a Reegar walked up and fried it for you?

It's a team game and you all get the credits at the end. What difficulty do you plan on? Most of the time I wish my teammates were pulling their weight on Gold. See guys running around with Geth Plasma SMG and wishing they packed more punch.

You mad because your score is so low in comparison? Again... you all get the credits at the end of the match.

#12
Dunmer of Redoran

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BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

#13
LandoCalrisian

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So many people poop on the scimitar when they really just don't know how to use it.

Scimitar is actually pretty low weight (2nd lowest among shotguns, i think) and shoots 8 rounds quickly (faster than anything but the 3 point-blank-only shotties) with 353 damage per round. If you can score 2-3/8 shots as headshots, you can kill phantoms or dragoons with a single clip without powers.

If you're in medium- to close-range combat and can strip shields of 3 enemies with overload/ED/anything else, you can then take out the trash with it much quicker than the same tactic with wraith, claymore, katana. Similarly, it's one of the best guns to pair with extended range ballistic blades - BB a group of 3-4 enemies, shoot each one 1-2 times and when BBs explode, everything dies. Also synergizes at medium range with inferno grenades quite well.

Best of all, it's fast firing makes it a great "primer" for ammo mods in close/medium range combat. Fire 3-4 rounds with ammo mod to prime 3-4 targets, biotic charge or use another detonator that can hit multiple targets, get multiple tech/fire/cryosplosions, and still have 4 rounds to pick up the pieces. No other shotgun can do it as quickly other than reegar and it is range-limited.

Try it out!

Oh yeah, the GPR is also great as it is- try it on a Kroguard with the AP mod + Omniblade and an ammo mod. 200% cooldown, easy guardian kills and long-range super-accurate priming for biotic charge tech burst. Definitely gold worthy.

Modifié par LandoCalrisian, 22 octobre 2012 - 01:20 .


#14
llandwynwyn

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It shouldn't be able to headshot enemies, especially now that bosses have it back.

#15
jrm_ayun

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my sig

#16
12323432543

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I tried using it off host and the aiming seems to be off by a huge amount. As it is, the reegar is balanced enough, any nerf to it will render it useless IMO.

#17
Dunmer of Redoran

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Silent Indignation wrote...

I don't get people like you. If you aren't using it, then shouldn't you be happy to see the thing you are shooting at go down faster because some dude rocking a Reegar walked up and fried it for you?

It's a team game and you all get the credits at the end. What difficulty do you plan on? Most of the time I wish my teammates were pulling their weight on Gold. See guys running around with Geth Plasma SMG and wishing they packed more punch.

You mad because your score is so low in comparison? Again... you all get the credits at the end of the match.


You definitely don't know where I'm coming from then. I love a challenge, but this gun is the extreme opposite of a challenge. I don't want everything to die instantly, because then, where's the challenge? At the same time, if I don't take something that does ungodly dps, I'm going to look like a flunkie next to someone who only plays Reegar vanguard every match.

#18
Guest_Lord_Sirian_*

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DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

 

The GPS cannot score headshots at all.

You have a very very weird obssession with using rubbish weapons and hating on ones that are actually good.

#19
Barneyk

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Make AP ammo or AP mod useless with reeger and it is fixed imo.

#20
BridgeBurner

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Don't come near my games with a reegar carbine. You pansy. We only play with real guns, and the reetard carbine is so overpowered, that you'd actually have to be a little girl to use it.

But yeah I agree, a weapon which synergises too well (and is overpowered to an extreme) is hardly balanced. Balance all the things!

#21
born2beagator

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How about no.

NOTHING needs nerfing at the moment

#22
BridgeBurner

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Barneyk wrote...

Make AP ammo or AP mod useless with reeger and it is fixed imo.


And reduce its armour damage from 0.5 to 0.25.

Modifié par Annomander, 22 octobre 2012 - 01:25 .


#23
Shezo

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Kinda agree, i have been using reegar for shotgun challenge on my turian havoc, and by the end of the match, i realized how broken this non-shotgun.
Considering, most of the enemies are trying to get close to you, it's shortcomings are kinda not working.
Plus, we got new shotgun mod a week ago, so you can get damage, piercing and more ammo without wasting consumables.
Nerf to ROF would be okeish, or lesser nerf to ROF and nerf pellet damage, making it less effective against armor.

#24
Dunmer of Redoran

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Lord_Sirian wrote...

DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

 

The GPS cannot score headshots at all.

You have a very very weird obssession with using rubbish weapons and hating on ones that are actually good.


Not at all? Oh ok. I've not used it in like 5 months, so I've forgotten the precise mechanics.

And I don't like rubbish weapons, I think most weapons in the game are ok but is 3k dps balanced?Image IPB

#25
NuclearTech76

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DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

LMAO. Lot of ignorance in this post. The GPS ignores armor damage mitigation and even ignores phantoms damage reduction from dodging. It is one of the best weapons in the game.

The damage of the Reegar is still balanced by the fact that you have to be face to face with what you are trying to kill. What difficulty do you rountinely play on?