An obscure balance request: Can we make the Reegar less...broken?
#1
Posté 22 octobre 2012 - 12:59
The Reegar Carbine.
Give it to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat. The usual complaint is "But it's short range, isn't that a weakness?" Well yes, but on characters who can close the distance instantly, is it really?
I've not been very fair to the Harrier, it does have some weaknesses, like being relatively heavy, having strong recoil and a low ammunition supply. It takes some skill to use to full potential, and the only reason why I've ragged on it is because it looks OP when you put it on what is a horrendously imbalanced class as it is. When the DLC the Reegar was in had dropped, I thought "Nice gun, and it works with x class..." when in reality, it made any class viable.
This isn't a "nerf all things" argument. There's plenty of weapons that need buffing. A lot of the snipers still need boosts, and the katana and scimitar both need their weight lowered (seriously, is there any reason to use the scimitar with its insanely low damage and high weight?). Most ARs, esp. the Geth pulse rifle, still need a boost.
But yeah, that's my rant. And if you disagree with me, then I don't really care, I just want this gun that remains hilariously broken with its 3k DPS fixed.
#2
Posté 22 octobre 2012 - 01:06
Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>
Modifié par BetrayerOfNihil, 22 octobre 2012 - 01:07 .
#3
Guest_Lord_Sirian_*
Posté 22 octobre 2012 - 01:07
Guest_Lord_Sirian_*
I don't even use it very often.
Next you'll be starting on my beloved GPS.
#4
Posté 22 octobre 2012 - 01:09
#5
Posté 22 octobre 2012 - 01:09
#6
Posté 22 octobre 2012 - 01:09
Hey OP, go nerf yourself...
#7
Posté 22 octobre 2012 - 01:12
#8
Posté 22 octobre 2012 - 01:12
As far as I know, the AP gun mod itself doesn't actually affect the Reegar, seeing as how, even with it, the gun didn't penerate through thin cover at all.
Modifié par Pakundo, 22 octobre 2012 - 04:44 .
#9
Posté 22 octobre 2012 - 01:13
Modifié par KeeperB5, 22 octobre 2012 - 01:14 .
#10
Posté 22 octobre 2012 - 01:14
#11
Posté 22 octobre 2012 - 01:14
It's a team game and you all get the credits at the end. What difficulty do you plan on? Most of the time I wish my teammates were pulling their weight on Gold. See guys running around with Geth Plasma SMG and wishing they packed more punch.
You mad because your score is so low in comparison? Again... you all get the credits at the end of the match.
#12
Posté 22 octobre 2012 - 01:16
BetrayerOfNihil wrote...
I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.
Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>
I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.
Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.
Lord_Sirian wrote...
NO. Leave the Reegar alone. >
I don't even use it very often.
Next you'll be starting on my beloved GPS.
I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame.
#13
Posté 22 octobre 2012 - 01:18
Scimitar is actually pretty low weight (2nd lowest among shotguns, i think) and shoots 8 rounds quickly (faster than anything but the 3 point-blank-only shotties) with 353 damage per round. If you can score 2-3/8 shots as headshots, you can kill phantoms or dragoons with a single clip without powers.
If you're in medium- to close-range combat and can strip shields of 3 enemies with overload/ED/anything else, you can then take out the trash with it much quicker than the same tactic with wraith, claymore, katana. Similarly, it's one of the best guns to pair with extended range ballistic blades - BB a group of 3-4 enemies, shoot each one 1-2 times and when BBs explode, everything dies. Also synergizes at medium range with inferno grenades quite well.
Best of all, it's fast firing makes it a great "primer" for ammo mods in close/medium range combat. Fire 3-4 rounds with ammo mod to prime 3-4 targets, biotic charge or use another detonator that can hit multiple targets, get multiple tech/fire/cryosplosions, and still have 4 rounds to pick up the pieces. No other shotgun can do it as quickly other than reegar and it is range-limited.
Try it out!
Oh yeah, the GPR is also great as it is- try it on a Kroguard with the AP mod + Omniblade and an ammo mod. 200% cooldown, easy guardian kills and long-range super-accurate priming for biotic charge tech burst. Definitely gold worthy.
Modifié par LandoCalrisian, 22 octobre 2012 - 01:20 .
#14
Posté 22 octobre 2012 - 01:19
#15
Posté 22 octobre 2012 - 01:21
#16
Posté 22 octobre 2012 - 01:21
#17
Posté 22 octobre 2012 - 01:21
Silent Indignation wrote...
I don't get people like you. If you aren't using it, then shouldn't you be happy to see the thing you are shooting at go down faster because some dude rocking a Reegar walked up and fried it for you?
It's a team game and you all get the credits at the end. What difficulty do you plan on? Most of the time I wish my teammates were pulling their weight on Gold. See guys running around with Geth Plasma SMG and wishing they packed more punch.
You mad because your score is so low in comparison? Again... you all get the credits at the end of the match.
You definitely don't know where I'm coming from then. I love a challenge, but this gun is the extreme opposite of a challenge. I don't want everything to die instantly, because then, where's the challenge? At the same time, if I don't take something that does ungodly dps, I'm going to look like a flunkie next to someone who only plays Reegar vanguard every match.
#18
Guest_Lord_Sirian_*
Posté 22 octobre 2012 - 01:22
Guest_Lord_Sirian_*
DaftArbiter wrote...
BetrayerOfNihil wrote...
I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.
Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>
I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.
Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.Lord_Sirian wrote...
NO. Leave the Reegar alone. >
I don't even use it very often.
Next you'll be starting on my beloved GPS.
I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame.
The GPS cannot score headshots at all.
You have a very very weird obssession with using rubbish weapons and hating on ones that are actually good.
#19
Posté 22 octobre 2012 - 01:23
#20
Posté 22 octobre 2012 - 01:24
But yeah I agree, a weapon which synergises too well (and is overpowered to an extreme) is hardly balanced. Balance all the things!
#21
Posté 22 octobre 2012 - 01:24
NOTHING needs nerfing at the moment
#22
Posté 22 octobre 2012 - 01:25
Barneyk wrote...
Make AP ammo or AP mod useless with reeger and it is fixed imo.
And reduce its armour damage from 0.5 to 0.25.
Modifié par Annomander, 22 octobre 2012 - 01:25 .
#23
Posté 22 octobre 2012 - 01:25
Considering, most of the enemies are trying to get close to you, it's shortcomings are kinda not working.
Plus, we got new shotgun mod a week ago, so you can get damage, piercing and more ammo without wasting consumables.
Nerf to ROF would be okeish, or lesser nerf to ROF and nerf pellet damage, making it less effective against armor.
#24
Posté 22 octobre 2012 - 01:26
Lord_Sirian wrote...
DaftArbiter wrote...
BetrayerOfNihil wrote...
I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.
Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>
I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.
Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.Lord_Sirian wrote...
NO. Leave the Reegar alone. >
I don't even use it very often.
Next you'll be starting on my beloved GPS.
I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame.
The GPS cannot score headshots at all.
You have a very very weird obssession with using rubbish weapons and hating on ones that are actually good.
Not at all? Oh ok. I've not used it in like 5 months, so I've forgotten the precise mechanics.
And I don't like rubbish weapons, I think most weapons in the game are ok but is 3k dps balanced?
#25
Posté 22 octobre 2012 - 01:26
LMAO. Lot of ignorance in this post. The GPS ignores armor damage mitigation and even ignores phantoms damage reduction from dodging. It is one of the best weapons in the game.DaftArbiter wrote...
BetrayerOfNihil wrote...
I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.
Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>
I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.
Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.Lord_Sirian wrote...
NO. Leave the Reegar alone. >
I don't even use it very often.
Next you'll be starting on my beloved GPS.
I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame.
The damage of the Reegar is still balanced by the fact that you have to be face to face with what you are trying to kill. What difficulty do you rountinely play on?





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