Among all the hubbub of the Turian Ghost, the Harrier, the stimpacks, the usual "fix tactical cloak" stuff, and the (very valid) complaints about Collectors having bugged armor and damage ability, there is one blatant thing in the game that I think needs some fixing just as much as those, but never gets talked about.
The Reegar Carbine.
Give it to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat. The usual complaint is "But it's short range, isn't that a weakness?" Well yes, but on characters who can close the distance instantly, is it really?
I've not been very fair to the Harrier, it does have some weaknesses, like being relatively heavy, having strong recoil and a low ammunition supply. It takes some skill to use to full potential, and the only reason why I've ragged on it is because it looks OP when you put it on what is a horrendously imbalanced class as it is. When the DLC the Reegar was in had dropped, I thought "Nice gun, and it works with x class..." when in reality, it made any class viable.
This isn't a "nerf all things" argument. There's plenty of weapons that need buffing. A lot of the snipers still need boosts, and the katana and scimitar both need their weight lowered (seriously, is there any reason to use the scimitar with its insanely low damage and high weight?). Most ARs, esp. the Geth pulse rifle, still need a boost.
But yeah, that's my rant. And if you disagree with me, then I don't really care, I just want this gun that remains hilariously broken with its 3k DPS fixed.
An obscure balance request: Can we make the Reegar less...broken?
Débuté par
Dunmer of Redoran
, oct. 22 2012 12:59





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