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An obscure balance request: Can we make the Reegar less...broken?


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#251
Wynne

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DaftArbiter, if you're such a hipster, you should be using the Reegar, not the Harrier. (Well, more like the Katana or something, but for the sake of the argument, we'll say the Reegar.) 

I see the Reegar very rarely, and usually, on myself, not anyone else. It's more like a sidearm than a main damage dealer most of the time. My QMI's arc grenades give him much-needed long range capability, plus his cloak is what makes it feasible. My Kroguard uses melee and BC. My Shadow uses melee/SS. The Reegar is only good on a class that has either mobility options or some sort of added long-range capability and either doesn't need a high CD or puts points in its main tree to compensate for the weight. When I do see the Reegar used by someone, they often go down. You must use it judiciously, as it is purely an ambush weapon, which is an innate balancing mechanism.

I see the Harrier, however, all the freaking time. On Demolishers, on Destroyers, on Turian Ghost Infiltrators, on Soldiers... on pretty much any class, though those more often than others. I go into most matches I ever play with somebody using the Harrier, whether they're skilled with it and get ridiculous results, or not so skilled and still do quite well. As opposed to the Reegar. I've seen it on every class, not so the Reegar. 

Your hipster credentials are hereby revoked. You should have been calling for Vanguards and Infiltrators to be nerfed, if anything, as they are the only classes which can use the Reegar effectively as their sole weapon (and even then, tend to keep running to the ammo box.) If only two classes can do it, not all of them, then if anything it must be the classes that are OP, not the weapon. (Either that or, y'know, the weapon has synergy with certain characters.) 

This goes double for the Geth Infiltrator, which requires absolutely no skill to play. Nerf him now! And the Javelin, too, while you're at it.

(Heheh, just teasing Sirian a little there. :P)

Seriously though, every character I use a Reegar on feels naked and useless during escort missions unless they run off alone. That is a huge drawback during the most important waves in the game. Not so with the Harrier. The Reegar often forces you to leave cover or dance around with it; the Harrier just requires you to pop your head out and shoot. Not even in the head, although headshots are easy at almost any range with the Harrier, unlike the Reegar which does 0 DPS beyond sneezing range, leading to wasted shots before you learn how far you can fire it.

DaftArbiter wrote...

It depends. In a solo, I would tend to agree, but in team, when enemies are distracted and you can hit and run bosses more easily, that range is not a huge deal.

Also, here's the other thing about the short range, on every single map with Condor as the one exception, there are a lot of close-quarters "sweet spots" where you can take advantage of the short range of the Reegar and mop everything up. Glacier, White, Ghost, Giant, Reactor, etc. have these.

Ignoring the more painful angles of those maps and certainly Goddess, Jade, London, Rio, etc., I see. Well, knowing the sweet spots for CQC requires knowing the maps, and even then it takes great skill to camp them and not get cornered. You're pretty much directly pointing out that the Reegar takes skill to use, apparently without even realizing it. People get irritated by your post and insult you, but that's just because your logic sounds elitist to a typical player and they want to take you down a peg for it. 

Maybe you should stop playing with the very good players, if they're that talented at distracting enemies that you find the Reegar to be no challenge to use. For the rest of us, who rarely get to play with someone as good as Sirian or Jay, let alone a whole team of highly skilled players, the disadvantage of range remains extremely trying. The Harrier is an utter beast at any range, which I knew immediately after using it the first time. The Reegar, not so. It took some learning and careful character choices, and even then it's not the only weapon I use even on Vanguards and Infiltrators, only on specific kits after careful thought. 

I think you've just forgotten what it feels like to be mortal like the rest of us. Good on you, it's nice that you're that skilled, but please be a little more realistic about the average player and their PUG teammates vs. people who can solo Platinum. 

This thread is based on the premise that more people have your skill level than mine, and I'm sorry, that's just not true. If I'm a decent Gold player, which I think I am, then I'm probably already a little above average, and I can't do what you do. I've never even tried Platinum, nor even a Gold solo. Maybe someday I'll be there after I get some more experience, since I took a hiatus from gaming while I was ill, but certainly not now. 

The Reegar isn't broken. Honestly, Jay already said it better than I could.

Shampoohorn wrote...

I really don't think short range is a major weakness.  As many people have said in this thread and others, MP is a close range game.  Maps are small and enemies are always in close quarters.  It's one of the reasons why shotties are better more effective than snipers. 
...
I'll stand by what I said before.  People would still use the Reegar if it weighed as much as the Claymore.

You're quite wrong with that statement. People talk about CQC classes/weapons for a reason. If it was such a close range game, people wouldn't get killed across the map by Scions and Ravagers, and grenades would require no skill or thought. Glacier is small--it's the only map that is anymore. And if you have played this game for more than five minutes, you know that getting close to a Banshee/Brute team or Phantom/Dragoon team requires some fancy dancing to get through without being sync-killed. It's a recipe for disaster; one wrong move, one moment of getting stuck on the scenery, and it's face-caressing time. 

The Reegar doesn't erase insta-kills. Using it requires skill. Yes, skill. You have to know the exact edge of your range AND keep moving in order to stay reasonably safe, and with a Kroguard that's actually harder than normal. If you don't pay attention, you get boxed in and die. You have to plan around the reloads. You do NOT want to miss with it in the wrong situation or have to reload with something in your face trying to kill you.

I don't roll a Claymore on my Kroguard because it's too damned heavy. I use a Reegar, if I use the weight upgrades, and even then I only survive because of his Rage and Barrier and BC. His class features, in other words.

Increase the weight, and I won't touch it anymore. 

I think most folks who complain about the Reegar don't even use it. You slapped it on the right classes and decided it was the best thing ever in every situation. That's no better than people who put a Scorpion on the wrong class and dismiss it, really. Both weapons require a bit of strategy in order to shine. Neither is overpowered. 

Modifié par Wynne, 23 octobre 2012 - 01:55 .


#252
Bayonet Hipshot

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No..The Reegar is not overpowered.

This is coming from a guy who rarely uses it & who hates using it. I hate it because it feels weird to use for me. I prefer the Piranha's feel.

Rather, I prefer bullets...

#253
Thunderstrike

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how you think it is: melts everything like a flamethrower on butter
how i think it is: phantoms no longer cause me to panic
how it actually is: shields/barriers/health= no more

#254
DJ Airsurfer

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Good =/= OP

Get this through your thick skulls.

Modifié par DJ Airsurfer, 23 octobre 2012 - 01:54 .


#255
Shampoohorn

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Wynne wrote...

Shampoohorn wrote...

I really don't think short range is a major weakness.  As many people have said in this thread and others, MP is a close range game.  Maps are small and enemies are always in close quarters.  It's one of the reasons why shotties are better more effective than snipers. 
...
I'll stand by what I said before.  People would still use the Reegar if it weighed as much as the Claymore.

You're quite wrong with that statement. People talk about CQC classes/weapons for a reason. If it was such a close range game, people wouldn't get killed across the map by Scions and Ravagers, and grenades would require no skill or thought. Glacier is small--it's the only map that is anymore. And if you have played this game for more than five minutes, you know that getting close to a Banshee/Brute team or Phantom/Dragoon team requires some fancy dancing to get through without being sync-killed. It's a recipe for disaster; one wrong move, one moment of getting stuck on the scenery, and it's face-caressing time. 

The Reegar doesn't erase insta-kills. Using it requires skill. Yes, skill. You have to know the exact edge of your range AND keep moving in order to stay reasonably safe, and with a Kroguard that's actually harder than normal. If you don't pay attention, you get boxed in and die. You have to plan around the reloads. You do NOT want to miss with it in the wrong situation or have to reload with something in your face trying to kill you.

I don't roll a Claymore on my Kroguard because it's too damned heavy. I use a Reegar, if I use the weight upgrades, and even then I only survive because of his Rage and Barrier and BC. His class features, in other words.

Increase the weight, and I won't touch it anymore. 

I think most folks who complain about the Reegar don't even use it. You slapped it on the right classes and decided it was the best thing ever in every situation. That's no better than people who put a Scorpion on the wrong class and dismiss it, really. Both weapons require a bit of strategy in order to shine. Neither is overpowered. 


Glacier may be the smallest map, but none of the maps are truly "large" in a way that promotes long range combat that's prevelant in other games.  Any sniper can tell you that it's very difficult o play an entire wave at sniper distance. All enemy factions focus on closing quarters with the players.  Ravagers, nemeses, et cetera are simply providing cover fire  to facility the other mobs' advance.  And there's always cover around.

I use the Reegar occasionally on all classes and rarely have to chase down enemies.  It makes short work of anything that gets within range.  It does enough damage to banshees that it will almost always drop them out of their teleport cycle and become an easy target.  Your argument about how much skill it takes is a bit overwrought.  Using a bit of soft cover and knowing when to retreat does not require a high level of skill. 

Write as many words as you want about it, but the Reegar is one of the best guns in the game and would still be one of the best if you doubled it's weight.  I'm not say that should be done, but I find all the poster whining 'Don't touch my Reegar' to be a bit ridiculous.