NuclearTech76 wrote...
LMAO. Lot of ignorance in this post. The GPS ignores armor damage mitigation and even ignores phantoms damage reduction from dodging. It is one of the best weapons in the game.DaftArbiter wrote...
BetrayerOfNihil wrote...
I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.
Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>
I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.
Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.Lord_Sirian wrote...
NO. Leave the Reegar alone. >
I don't even use it very often.
Next you'll be starting on my beloved GPS.
I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame.
The damage of the Reegar is still balanced by the fact that you have to be face to face with what you are trying to kill. What difficulty do you rountinely play on?
and you clip is gone in about 1 second
Don't listen to this loser bioware
Modifié par born2beagator, 22 octobre 2012 - 01:27 .





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