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An obscure balance request: Can we make the Reegar less...broken?


254 réponses à ce sujet

#26
born2beagator

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NuclearTech76 wrote...

DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

LMAO. Lot of ignorance in this post. The GPS ignores armor damage mitigation and even ignores phantoms damage reduction from dodging. It is one of the best weapons in the game.

The damage of the Reegar is still balanced by the fact that you have to be face to face with what you are trying to kill. What difficulty do you rountinely play on?


and you clip is gone in about 1 second
Don't listen to this loser bioware

Modifié par born2beagator, 22 octobre 2012 - 01:27 .


#27
Arppis

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Well it has low ammo, average weight and short range.

#28
SierraGHOSTN7

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I'd agree.
It would be fine if it was UR, but it's only rare... and it's far better than many of URs.

#29
carnage17_

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DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if itsI d r w w t G

damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB



#30
Guest_Lord_Sirian_*

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NuclearTech76 wrote...

DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

LMAO. Lot of ignorance in this post. The GPS ignores armor damage mitigation and even ignores phantoms damage reduction from dodging. It is one of the best weapons in the game.

The damage of the Reegar is still balanced by the fact that you have to be face to face with what you are trying to kill. What difficulty do you rountinely play on?


He's a very good player. I've played with him.

He's just got this hate thing going on with the popular weapons. Same reason people hate on popular bands, films, etc. :?

#31
carnage17_

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I do really well with the gps on my Gi or Ge

#32
NuclearTech76

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Astaiir wrote...

I'd agree.
It would be fine if it was UR, but it's only rare... and it's far better than many of URs.

Then how about making the ultrarares better instead of making the reegar yet another paperweight.

#33
BetrayerOfNihil

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Pakundo wrote...
As far as I know, the AP gun mod itself doesn't affect the Reegar.


It enables the Reegar Carbine to fire through cover and Guardian Shields, and it destroys Banshees and Brutes and other Armor stuff.

A lot of times I don't use this gun when I'm playing as my Quarian Male Engineer, who uses it along with the Arc Pistol, because it is absolutely ruinous to anything that I encounter. I'll switch to it when in a pinch, as it practically makes Phantoms become a bigger joke than the Volus. It makes things way too easy for anyone on any character, even with the short range. This probably sounds crazy, but I'd like to use it without completely and effortlessly dominating a match. You don't ever impress anyone by topping a Gold scoreboard with a Reegar. And yes, I have tried taking off AP and EB, it's still a monster, and I clearly don't use it on an N7 Destroyer.

#34
Dunmer of Redoran

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NuclearTech76 wrote...

DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

LMAO. Lot of ignorance in this post. The GPS ignores armor damage mitigation and even ignores phantoms damage reduction from dodging. It is one of the best weapons in the game.

The damage of the Reegar is still balanced by the fact that you have to be face to face with what you are trying to kill. What difficulty do you rountinely play on?


Platinum, sometimes gold. And I used to use the gun until I learned to dislike it. Like, try it on a Vanguard, esp. Asari or Drell since they have grenade powers, with incendiary ammo, and watch everything melt with minimal effort.

#35
Guest_Lord_Sirian_*

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Oh and Daft... you should know by now... numbers =/= actual in-game usefulness.

Judging by numbers is stupid and you will never make a valid argument for it. The Reegar is an excellent weapon for sure, but it's not OP in the slightest. 3k DPS, ok. But that's burst DPS. The sustained is lower (Reegar has a long reload speed even RC'ing) and you need to run from target to target to kill things. You also need to regularly hit the ammo boxes because it has so little ammo.

#36
Invader Nemesis

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I think someone is butt hurt. Get over it. Reegar is not OP. To kill anything you have to be a very close distance and when your playing something like a drellguard its very high risk. I have a lot of close calls when ever I use the Reegar.

Someone tops the board with a certain weapon and a sore loser want to cry for a nerf. Get the hell over it at the end of the match we all get the credits!

#37
Dunmer of Redoran

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Lord_Sirian wrote...

NuclearTech76 wrote...

DaftArbiter wrote...

BetrayerOfNihil wrote...

I think it could go with a ~35% longer range with ~25% less damage per second. Something like that.

Currently, this weapon blows the Electric Gel Chemical Thrower from BioShock... out of the water... >.=.>


I don't think the range fixes anything. LIke I said, with a vanguard or infiltrator, both of whom can close distances very easily, it's a really powerful gun. I think if its damage was cut in half, it'd be much more manageable. 1.5k dps is still pretty strong.

Like srsly, 3k damage per second? That outclasses the Claymore, which you actually have to AIM to be good with, and the Piranha, which basically has a shorter functional range (unless you're using the Turian Soldier or a Geth). Even with classes not renowned for their gunslinging abilities, you can make them work just by using the almighty Reegar.

Lord_Sirian wrote...

NO. Leave the Reegar alone. >:(

I don't even use it very often.

Next you'll be starting on my beloved GPS.


I'm not terribly prejudiced against the GPS. On one hand it is stupidly powerful per shot, but it has very poor armor penetration and is virtually impossible to score headshots with due to how it homes in on things. Yeah, if you give it to a GI it's really lame, but if you give anything to a decent GI it borders on lame. Image IPB

LMAO. Lot of ignorance in this post. The GPS ignores armor damage mitigation and even ignores phantoms damage reduction from dodging. It is one of the best weapons in the game.

The damage of the Reegar is still balanced by the fact that you have to be face to face with what you are trying to kill. What difficulty do you rountinely play on?


He's a very good player. I've played with him.

He's just got this hate thing going on with the popular weapons. Same reason people hate on popular bands, films, etc. :?


THANK YOU, Sirian. And yes, I am a total hipster, with this game and outside of that. I've been accused of that many, many times. And fully agree to it.Image IPB

#38
Deerber

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I, for now, agree with DaftArbiter.
I'm okay with powerful guns which can do wonderful things in certain situations.

Like the Typhoon. It can melt bosses. But shoot mooks with that, and you won't do half as good. And it's very heavy, making it only viable for certain classes.
Or the acolyte. It makes certain classes able to eat phantoms for breakfast. But hey, it won't be of much help against brutes, or atlases once their shields are down.

I'm okay with these because they are situational.
But, in my opinion, no gun should be a one-ring-to-rule-them-all.Currently, you can slap a reegar with AP IV on *any* class and suddenly the class will become gold/platinum viable just because of that. Without much skill involved. Of course, you still need skill to play at those challenge rates, but not as much as it would take using another gun (some exception apply, of course).

For instance, a while ago I saw a drellguard platinum solo. When I first saw the title I thought "Oh my god, this guy's great!".
Then I watched the video.
No offense meant to the author, you still have all my respect, but... It just wasn't as great as I thought. He sported a reegar, and didn't play as a drellguard really. Just charged like 5-6 times in the entire video. For the rest, it was just a fry fan-fest.
Now, I understand it could probably not be done if not this way, and again, the author has earned my respect.

But that is exactly the point.This weapon makes all classes using it play around the same way, and playing in that way they're able to do things they normally would not. That, is something I do not like.

Other than that,

Silent Indignation wrote...
You mad because your score is so low in comparison? Again... you all get the credits at the end of the match.


I can assure you that the OP has absolutely no problems topping any game without some of the elite players being involved. As far as I know, he might still hold his own with them.
Not that scores mean anything.

Modifié par Deerber, 22 octobre 2012 - 01:36 .


#39
Liefglinde

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3K DPS? Against what exactly? The Reegar has a base 0.5 multiplier against armor. And you simply cannot argue that it should be nerfed because 1 out of 6 classes can close distance quickly and therefore make it overpowered.

I can't help but notice you suggested cutting the Reegar's damage in half. It was at that point that I stopped taking this thread seriously.

Modifié par Liefglinde, 22 octobre 2012 - 01:37 .


#40
Tonymac

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*snifflesnuffle*

Someone beat me on the scoreboards!!!! Waaaaah!

Try rolling with a Reegar. Try what that person did. Solo gold with it.

Then you can talk smack.

The Reegar is not the be all end all shotgun of doom that kills everything on the map with a press of the trigger. It requires a certain style of play, and a certain level of skill to use effectively. If you do not belive me, use the thing on a solo gold - carry ONLY the Reegar. On Gold/Platinum you will find that it has severe ammunition and distance limitations. You will also find that you DO have to aim it - because if you are not getting headshots consistently you are not going to make it. You will burn through too much ammo and get that beep-beep sound that we used to get back in ME1.

Enough with the tears just because you got harshed on the scoreboards. Deal with it.

#41
Shezo

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Lord_Sirian wrote...

Oh and Daft... you should know by now... numbers =/= actual in-game usefulness.

Judging by numbers is stupid and you will never make a valid argument for it. The Reegar is an excellent weapon for sure, but it's not OP in the slightest. 3k DPS, ok. But that's burst DPS. The sustained is lower (Reegar has a long reload speed even RC'ing) and you need to run from target to target to kill things. You also need to regularly hit the ammo boxes because it has so little ammo.


3K is sustained dps, not burst.
Burst is around 7k dps.
With ammo mod, it has plenty of ammunition.

#42
Guest_Lord_Sirian_*

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Although Daft... you did use the Hurricane AND the Talon yesterday when I was playing with you.

You do know both of those weapons are more 'overpowered' than the Reegar, right?

#43
TouchedByYou

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Obviously if you put it on an infiltrator they benefit from the 80% extra damage. Of course it's going to seem "Overpowered" then. I solely use it on my Kroguard. But I barely even use that. It melts mooks fairly fast yes, but when it comes to armored enemies/bosses, it's not that great. It does more damage to shields and less damage to armor so it's not exactly 3k dps. Even so, the ammo runs out fairly quick and on any other class than a Kroguard (or any Vanguard I guess) there are better options.

#44
Guest_Lord_Sirian_*

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Shezo wrote...

Lord_Sirian wrote...

Oh and Daft... you should know by now... numbers =/= actual in-game usefulness.

Judging by numbers is stupid and you will never make a valid argument for it. The Reegar is an excellent weapon for sure, but it's not OP in the slightest. 3k DPS, ok. But that's burst DPS. The sustained is lower (Reegar has a long reload speed even RC'ing) and you need to run from target to target to kill things. You also need to regularly hit the ammo boxes because it has so little ammo.


3K is sustained dps, not burst.
Burst is around 7k dps.
With ammo mod, it has plenty of ammunition.

 

Ok, fine.

To use the ammo mod you have to give up heavy barrel or piercing. (You could use HVB but add an extra .5 weight). Even with the ammo mod you still have to hit the boxes regularly (it's a huge pain on Platinum with 1/2 ammo) and you STILL cannot use DPS as an argument for whether a weapon is overpowered or not. Why? Because with the Reegar you can only do that DPS if you're within a certain range. 

#45
Dunmer of Redoran

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Lord_Sirian wrote...

Although Daft... you did use the Hurricane AND the Talon yesterday when I was playing with you.

You do know both of those weapons are more 'overpowered' than the Reegar, right?


You guys were all using top-tier guns, also nought was using the talon too. If you'll notice the equipment before the game started I took the same thing as him. You guys never played with me before and I wanted to show you that I had some of teh skillz and could play the same loadout.

Normally if I take Drellguard I take the Tempest, used to take the hurricane, but if I'm not speedrunning with people then I'm going to spend more time cartwheeling around, doing biotic detonations and meleeing things.

As for the talon, I never really used it prior to our games.

#46
duffpastorius

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So this is what it's about then? You being a hipster and hating on good guns? The gun is fine really. It's clip runs out in such a short amount of time and its reload isn't all that fast. Also you keep talking about how it's so good on vanguards but it's a high risk high reward gun and it should stay that way. Only nerf I could think of is reducing the range to emphasize its high risk.

#47
BetrayerOfNihil

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Lord_Sirian wrote...
Although Daft... you did use the Hurricane AND the Talon yesterday when I was playing with you.

You do know both of those weapons are more 'overpowered' than the Reegar, right?


That's a Promotional and an Ultra-Rare vs. a Rare, you know. Also, the Talon can't melt several Trooper-level enemies in a second or two. I don't have an opinion on the Hurricane, though, since I don't have one still.

Modifié par BetrayerOfNihil, 22 octobre 2012 - 01:45 .


#48
Guest_Lord_Sirian_*

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FYI, I can't remember the last time I was outscored by a Reegar Kroguard, or a Reegar anything for that matter.

The only time people using the Reegar outscore me is when I'm using a gimped class (not very often) for lulz. Or one I suck with.

Player skill > weapon/class. This will always be my view.

#49
Gamemako

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Pakundo wrote...

It's damage against armor isn't as awesome, though, and so it requires the AP ammo mod to melt just about any non-mook level enemy.
As far as I know, the AP gun mod itself doesn't affect the Reegar.


You get half damage against armor, which also gives you half the armor DR penalty.

The DPS on the Reegar is pretty insane. Against shields and barriers, it's unmatched, and against health, it's insane as well. It's only not the most powerful tool against armor, where it gets half damage and is just kinda average. Still comes with some fairly large drawbacks, namely ammo and range. I think the gun is overpowered, but I just don't care much when so many other things are totally useless (lolololol@GPR).

Note that you shouldn't take the numbers in Cyonan's sheet at face value. He edited them to be an 8-pellet shot, but it's not clear how many pellets are actually fired and how many deal damage (could be a limit on the number of pellets that deal damage per shot).

#50
d_nought

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Lord_Sirian wrote...

Although Daft... you did use the Hurricane AND the Talon yesterday when I was playing with you.

You do know both of those weapons are more 'overpowered' than the Reegar, right?



Welcome to flametown, population - the players from yesterday's Drell thread.

I sort of agree with what OP is getting at - that the Reegar is a firehose which allows classes to play using it as a crutch, but honestly it's more because of the Shredder Mod and Incendiary Ammo IV. Without either of those things it is not actually that great.

No comment on the Hurricane and Talon, at least in a place where Bioware devs can read :whistle:

Hopefully my videos will be done soon so we can see myself noob it up in the presence of the illustrious OP :innocent:

Modifié par chipsandwich, 22 octobre 2012 - 01:47 .