Lord_Sirian wrote...
Oh and Daft... you should know by now... numbers =/= actual in-game usefulness.
Judging by numbers is stupid and you will never make a valid argument for it. The Reegar is an excellent weapon for sure, but it's not OP in the slightest. 3k DPS, ok. But that's burst DPS. The sustained is lower (Reegar has a long reload speed even RC'ing) and you need to run from target to target to kill things. You also need to regularly hit the ammo boxes because it has so little ammo.
Definitely agree on this. Mathematic calculations almost never reflect in-game behavior. In *any* game.
So no, Reegar has not got 3k sustained DPS in game. Mainly because most of the pellets seem to miss, shooting right through the enemy.
Still, it makes every class using it play the same way. If you see someone wielding a reegar, you don't say "Oh, that guy's a sentinel/infiltrator/whatever." You say "That guy's using a reegar". And that is not nice.
Someone mentioned, in this topic: make AP ammo/mod useless on the reegar. And you're set. It doesn't need anything else. With that change, it would still be an awesome gun against barriers/shield. Melting banshee's barriers in one clip. Killing phantoms in a little more than half a clip. But, it would become situational. Use it against an armored opponent, and you won't have an easy time.
So, my two cents are with this suggestion.