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An obscure balance request: Can we make the Reegar less...broken?


254 réponses à ce sujet

#76
Gamemako

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Deerber wrote...

Definitely agree on this. Mathematic calculations almost never reflect in-game behavior. In *any* game.


You're completely and fully wrong. The mathematics are how the game is designed. Behind the scenes is nothing but math. The main issue that we encounter is misapplication of the math, taking assumptions that are invalid (//EDIT: that are poor approximations of actual behavior). The issue here is that we actually don't know how the gun works, just like we didn't know about all of the protection multipliers until Eric posted them. Until that is clarified, we just don't know for sure how much damage the gun can do.

Modifié par Gamemako, 22 octobre 2012 - 02:37 .


#77
Chaoswind

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You want to cut its DPS in half? Are you retarded?

You have less range than pyros
You have a short clip so missing is VERY punishing
Your damage to armor makes bosses laugh
You can't use it in conjunction with flamer with was the only broken thing this gun had.

#78
nSquared75

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Why.... Why.... Why?

Why can't people just play the game? If it's not actually hurting the core experience of game than, why bother? People get kicked for using a particular layout that many think is weak. Others get kicked because it's "TOO OP". This has got to stop.

The Reegar doesn't make all classes play the same. Not even all Vanguards play the same with it. Anyone who rocks the Phoenix can tell you. Outside of the occasional Kroguard, I rarely see it used.

I keep hearing that if you apply * mod along with * mod than, it can do this, bla bla bla. "Not directed at OP but, in general". Well, the use of such combinations is just like the option to use the weapon itself; a choice. Not to mention, not all of us have this knowledge or choose to use it like you do. I don't even use ammo mods, etc, unless I'm playing Gold/Platinum.

You may wreck entire spawns of Collectors with a Reegar and your gear setup but, many others may not have the same experience. Knowledge and skill DO have something to do with it and YOU CAN'T NERF THAT.

I use the Reegar as my secondary for my Destroyer and, mostly during enemy flank situations. To nerf it would only mean that it will take 3 reload cycles just to kill 3 mooks that descended upon the team. In such a case, it probably means that I'll surely be on my face.

I could understand if everybody was using it but, I rarely see the weapon anymore. It's definitely not something that I see used primarily.

Modifié par nSquared75, 22 octobre 2012 - 02:46 .


#79
fatmancory

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Alright, nerfing the gun is something I wouldn't like, but you know opinions. But then you said half. Half damage?! Are you crazy?

#80
Immortal Strife

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The Reegar is amazing with the new high velocity barrel but it's range and ammo reserves are less than desired. As op has stated this electric flamethrower is best served on a vanguard or an infiltrator, such limitations should be evidence enough to expel the notion that the Reegar needs a nerf-leave the gun alone.

Modifié par Immortal Strife, 22 octobre 2012 - 03:29 .


#81
Road Wulf

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DaftArbiter wrote...
Give it to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat. The usual complaint is "But it's short range, isn't that a weakness?" Well yes, but on characters who can close the distance instantly, is it really?


SO

Basically because its especially powerful on two classes, you want to balance it so those two classes don't dominate with it.

And then it sucks on the other 4 classes completely and would be utterly useless.

And that's fair in your mind.  That as long as its balanced for 1/3rd of the game, its fine?   Image IPB

#82
Turian Master Race

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I used to use the Reegar, and stopped using it, because when I used it, I found that it was hijacking the playstyle specific to whichever classes I gave it to, just because it killed things so fast that powers didn't hardly factor in.


Then why do not you just do this and let those who love the Reegar play with it? i.e. why do you want to force your opinion on other players? Also, playing mostly on silver Reegar does not seems to be over represented at all, I occasionaly see a vorcha or krogan using it but that is that.

#83
Bhatair

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We already went over this when it was released, it ended up getting a weight nerf.

#84
Guest_MastahDisastah_*

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I say just remove that from the weapon list, halve the credits amount for every difficulty, cap the rockets and medigel to 2 and triple the disconnections in extraction waves.

That will make finally everyone happy.
Oh, and buff the collectors because they're a joke, I almost forgot that!

#85
ElementDuck

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DaftArbiter's original post complains about Vanguards and Infiltrators. He later complains that it negates the need for powers. Yet, Vanguards and Infiltrators will be using their most important powers, Biotic Charge and Tactical Cloak, constantly while using this weapon.

GI will still use Prox mine.
SI will still use ED.
Anyone with grenades will have use for them.

Looks like the classes are using their powers to me.

#86
Nitrocuban

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Well, maybe the Reegar should not be able to score headshots. And maybe it should not penetrate Guardian shields.

#87
fatmancory

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Nitrocuban wrote...

Well, maybe the Reegar should not be able to score headshots. And maybe it should not penetrate Guardian shields.


Its an electic flamer trower thing. The head shots sure but flame throwers are supposed to be good against sheilds

#88
K9lArthur

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I really don't understand people who say they want a challenge, so something needs to be nerfed. If you want a challenge, play a level 1 character with no mods or equipment used, don't ruin the fun for the rest of the community who don't have your 1337 skillz and can't solo platinum in 20 minutes...

/rant

#89
neon skink

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erm... its not broken.

#90
Wolfsbladex

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Hey stupid***, next you're going to be b**ching how every Uncommon/Rare weapon is bad and then request a buff because "there's no good weapons". Calm down!

#91
Argent Csero

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Bhatair wrote...

We already went over this when it was released, it ended up getting a weight nerf.


Nope. No one can be happy until it's nerfed into worthlessness.

#92
Deucetipher

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OP, I agree that the Reegar is probably out of balance. That being said, it is not wildly out of balance. Perfect balance is a laudable but unachievable goal.

Let me tell you why I think the reegar isn't wildly out of balance. I actually approach the problems backwards. When a weapon is wildly out of balance, the community recognizes this and exploits it. I'm not referring to BSN, but the actual player on the street, so to speak. Recall the days of the pre-nerf falcon, krysae, piranha? One was unlikely to find a PUG lobby without those weapons.

Currently, the Reegar is an often OP weapon in a sea of often OP weapons. Since you are a skilled player OP, perhaps you have not considered that the drawbacks of the gun, laughable to you, are sufficient to balance the weapon for the typical player. There is a very real danger in attempting to balance the game around high level players, in that it will ruin the game for players with less ability.

Just my two cents.

#93
MajorStupidity

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I became skeptical after hearing you say the harrier is fine, but the reegar is OP. I am normally all for balance, but I believe that the reegar is a special case and is balanced quite fairly.

The reegar is a great gun, but lately when I have been playing with it if I am not playing a tanky class I die in CQC far too quickly to kill everything with the reegar. Your movement speed slows while firing it so it is harder to get away from enemy fire, and because it does not stagger enemies combined with a slow aim speed while firing means most enemies moving laterally only take maybe half the clip worth of damage (I have had centurions escape with a few health bars before). I believe that the reegar has enough drawbacks to really offset its utility. Forgot about killing armor with it, for you need mods and consumables to even do noticable damage to armor

As for the popularity argument well... I honestly don't see many people even use this weapon (only really kroguards, but they have the durability to really use it).

#94
Shampoohorn

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RecoonHoodie wrote...

Well, ** ** you OP


Reported!  :D  Have a nice day.

============

OP, looks like you hit a nerve.  I agree that the Reegar is a cheese gun. Players would still use it if it weighed as much the Claymore.  All Bioware needs to do is block AP ammo and the shredder mod and it would probably be fine.  I like the headshot idea too.

#95
Iggister

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That's not a balance request as there are only 5ish good guns, so you would be reducing the number by one, which would shift the gun balance bell curve and therefore make things more unbalanced.

#96
N7 Spectre525

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Player base is shrinking, so lets nerf more weapons to drive more players away. God damn idiots messing up the game for everyone else since launch and this **** is getting old.

#97
hudder92

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It has low spare ammo capacity, It's heavy, Low clip capacity, and can't shoot more than 5 feet. You say that isn't a problem with a Vanguard.. Just try doing anything on a hack objective with it.... You are completely useless to the team during a hack objective or an escort. Sure you can carry a secondary for the ranged combat if you want an even longer cooldown on that Precious life saving charge that you said the reegar caters too.

The Reegar is fine.. I don't even use it on my vanguards anymore for the reasons that I gave above. When the Reegar was bugged with the vanguards I used it all the time.. Now that they fixed it, I haven't touched it. It just isn't worth it.

I can kill everything a lot faster with the GPS for not much difference in weight, and I can kill at range with it. So that is what I use now.

Modifié par hudder92, 22 octobre 2012 - 03:41 .


#98
Derek Hollan

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RecoonHoodie wrote...

Well, fu ck you OP


Let's keep the discussion civil folks.

Image IPB

#99
Stabby Badger

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It's just a good gun, balanced by the very high risk of using it. If you think it isn't high risk then you're seriously overestimating the average skill level of the player base... maybe all the people on your friends list can use it no problem but the average pug player sure can't.

If you lower the reward then the gun will very quickly become all risk. I pretty much exclusively play pugs and I can tell you that it already isn't exactly a common gun in that environment, I see one maybe every 20 games and the person using it usually just dies all game long.

#100
Cyonan

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The Reegar is fine. The short range is a weakness, even if Vanguards have an awesome gap closer they still put themselves at some risk by using it(except for the Kroguard who doesn't die and goes where he pleases).

No matter what you do the damage is cut by 50% against armour in the best case scenario.

There is also a lot going on with the Reegar that we don't know about. It never actually hits theoretical DPS in-game under any circumstance.

That would be one reason why people shouldn't put so much faith into one theoretical number =P