An obscure balance request: Can we make the Reegar less...broken?
#101
Posté 22 octobre 2012 - 03:46
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
#102
Posté 22 octobre 2012 - 03:53
#103
Posté 22 octobre 2012 - 03:53
#104
Posté 22 octobre 2012 - 03:53
sareth_65536 wrote...
Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
The OP did in his first reply =P
You also cannot remove AP effects from a gun through a weekly balance change.
#105
Posté 22 octobre 2012 - 03:54
Cyonan wrote...
The Reegar is fine. The short range is a weakness, even if Vanguards have an awesome gap closer they still put themselves at some risk by using it(except for the Kroguard who doesn't die and goes where he pleases).
No matter what you do the damage is cut by 50% against armour in the best case scenario.
There is also a lot going on with the Reegar that we don't know about. It never actually hits theoretical DPS in-game under any circumstance.
That would be one reason why people shouldn't put so much faith into one theoretical number =P
I really don't think short range is a major weakness. As many people have said in this thread and others, MP is a close range game. Maps are small and enemies are always in close quarters. It's one of the reasons why shotties are
A variety of glitches and oversights indirectly make the Reegar better than it was designed to be. Incendiary ammo DOT, Autoaiming headshots, Atlas double-hits, the Shredder mod, banshee charge interrupts.
I'll stand by what I said before. People would still use the Reegar if it weighed as much as the Claymore.
Modifié par Shampoohorn, 22 octobre 2012 - 03:55 .
#106
Posté 22 octobre 2012 - 03:54
Honestly if the gun was that out of balance we'd see it more often. I barely see it when I play, be it with friends or pugs. The only times I saw it used successfuly are with Krogan Vanguards, other classes using it tend to get killed very easily making them more of a pain in the ass rather than an asset to the team.
Modifié par Dream-Maker, 22 octobre 2012 - 03:55 .
#107
Posté 22 octobre 2012 - 04:00
#108
Posté 22 octobre 2012 - 04:10
Cyonan wrote...
sareth_65536 wrote...
Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
The OP did in his first reply =P
You also cannot remove AP effects from a gun through a weekly balance change.
Maybe not, but you can reduce that effect like we saw with the Typhoon. The natural penetration is still a value which is subject to change if the value is deemed too high, no?
#109
Posté 22 octobre 2012 - 04:12
If it got nerfed, it would be useless. Unless they changed the ammo/spare ammo, and gave it a longer range or a greater arc.
#110
Posté 22 octobre 2012 - 04:13
#111
Posté 22 octobre 2012 - 04:16
sareth_65536 wrote...
Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
In all fairness, I do think if its damage were halved, it'd still be a pretty powerful gun. It's still got pretty wicked damage, and if you add anything that cuts through armor, it burns through that pretty quickly too.
Either lower the damage (it still strips shields almost instantly) or, as has been mentioned, curve the AP ability and it'd be fine.
#112
Posté 22 octobre 2012 - 04:19
#113
Posté 22 octobre 2012 - 04:20
BuckshotSamurai wrote...
Stop playing Bronze PUGs and it won't seem so OP. Go try it on Platinum and then say thr Reegar's weakness really isn't a weakness at all.
#114
Posté 22 octobre 2012 - 04:20
BuckshotSamurai wrote...
Stop playing Bronze PUGs and it won't seem so OP. Go try it on Platinum and then say thr Reegar's weakness really isn't a weakness at all.
I'm a Platinum player, read the first 2 pages..
I think people are confusing me for someone who just picked the game up yesterday.
Modifié par DaftArbiter, 22 octobre 2012 - 04:20 .
#115
Posté 22 octobre 2012 - 04:21
DaftArbiter wrote...
sareth_65536 wrote...
Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
In all fairness, I do think if its damage were halved, it'd still be a pretty powerful gun. It's still got pretty wicked damage, and if you add anything that cuts through armor, it burns through that pretty quickly too.
Either lower the damage (it still strips shields almost instantly) or, as has been mentioned, curve the AP ability and it'd be fine.
I really don't think you get this game, do you? A hish risk, high reward shotgun that's useless in hacks/escorts and synergizes with only two class types? Its' weight is enough to prevent a vanguard taking a second hard hitter and its' clip reserve is enough that prolonged kills aren't viable unless you have a good team backing you up.
You could really argue the same for ANY weapon. Please come back when you learn to understand what synergy is and WHY it works.
Modifié par OneTrueShot, 22 octobre 2012 - 04:23 .
#116
Posté 22 octobre 2012 - 04:22
Shampoohorn wrote...
I really don't think short range is a major weakness. As many people have said in this thread and others, MP is a close range game. Maps are small and enemies are always in close quarters. It's one of the reasons why shotties arebettermore effective than snipers.
A variety of glitches and oversights indirectly make the Reegar better than it was designed to be. Incendiary ammo DOT, Autoaiming headshots, Atlas double-hits, the Shredder mod, banshee charge interrupts.
I'll stand by what I said before. People would still use the Reegar if it weighed as much as the Claymore.
The only map that I would truly call CQC is Glacier. The other maps have CQC moments, but you get caught in plenty of spots where the enemy is firing at you from mid to long range. Even simply being that close to the enemy can bring risk for the average player.
Certain things might make it better than originally designed but that doesn't mean overpowered. Certain things also make it worse than the theorycrafting suggests.
If the Reegar weighed as much as the Claymore, only Infiltrators would ever use it. Soldiers have better options and most Vanguard players can't handle a 200% weight weapon.
Raging Nug wrote...
Maybe not, but you can reduce that effect like we saw with the Typhoon. The natural penetration is still a value which is subject to change if the value is deemed too high, no?
You actually can't. The Typhoon got a reduction in distance penetrated(doesn't effect damage vs armour) as well as the damage modifier that kicks in shortly after you begin firing. The Reegar already suffers a 50% damage loss against armoured targets regardless of what you do with AP effects, but that's a hidden modifier that can't be altered in a weekly balance change.
#117
Posté 22 octobre 2012 - 04:22
DaftArbiter wrote...
BuckshotSamurai wrote...
Stop playing Bronze PUGs and it won't seem so OP. Go try it on Platinum and then say thr Reegar's weakness really isn't a weakness at all.
I'm a Platinum player, read the first 2 pages..
I think people are confusing me for someone who just picked the game up yesterday.
I agree with all of them!
#118
Posté 22 octobre 2012 - 04:22
Then you should know the harrier is far more common in pugs than the reegar... I don't think the harrier is necessarily OP, but it is far more OP than the reegar.DaftArbiter wrote...
BuckshotSamurai wrote...
Stop playing Bronze PUGs and it won't seem so OP. Go try it on Platinum and then say thr Reegar's weakness really isn't a weakness at all.
I'm a Platinum player, read the first 2 pages..
I think people are confusing me for someone who just picked the game up yesterday.
#119
Posté 22 octobre 2012 - 04:24
/thread.
#120
Posté 22 octobre 2012 - 04:26
No gun that's viable on gold or platinum is ever useless in hacks/escorts. On plat, unless you've got decent high DPS teammates, you're going to want someone to kite no less than half of the spawned aggro. And if someone is a Vanguard, then that's going to be the person to do it.OneTrueShot wrote...
DaftArbiter wrote...
sareth_65536 wrote...
Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
In all fairness, I do think if its damage were halved, it'd still be a pretty powerful gun. It's still got pretty wicked damage, and if you add anything that cuts through armor, it burns through that pretty quickly too.
Either lower the damage (it still strips shields almost instantly) or, as has been mentioned, curve the AP ability and it'd be fine.
I really don't think you get this game, do you? A hish risk, high reward shotgun that's useless in hacks/escorts and synergizes with only two class types? Its' weight is enough to prevent a vanguard taking a second hard hitter and its' clip reserve is enough that prolonged kills aren't viable unless you have a good team backing you up.
You could really argue the sam for ANY weapon. Please come back when you learn to understand what synergy is and WHY it works.
That gun is always viable.
A good synergy weapon for vanguard would be the piranha. Not absurdly high in the DPS department but still very powerful, short-ranged (perfect for CQC) and has low cooldowns so power spam can still be done.
#121
Posté 22 octobre 2012 - 04:27
The gun is fine as it is.
#122
Posté 22 octobre 2012 - 04:29
It's too OP against husks.
#123
Posté 22 octobre 2012 - 04:29
DaftArbiter wrote...
No gun that's viable on gold or platinum is ever useless in hacks/escorts. On plat, unless you've got decent high DPS teammates, you're going to want someone to kite no less than half of the spawned aggro. And if someone is a Vanguard, then that's going to be the person to do it.OneTrueShot wrote...
DaftArbiter wrote...
sareth_65536 wrote...
Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
In all fairness, I do think if its damage were halved, it'd still be a pretty powerful gun. It's still got pretty wicked damage, and if you add anything that cuts through armor, it burns through that pretty quickly too.
Either lower the damage (it still strips shields almost instantly) or, as has been mentioned, curve the AP ability and it'd be fine.
I really don't think you get this game, do you? A hish risk, high reward shotgun that's useless in hacks/escorts and synergizes with only two class types? Its' weight is enough to prevent a vanguard taking a second hard hitter and its' clip reserve is enough that prolonged kills aren't viable unless you have a good team backing you up.
You could really argue the sam for ANY weapon. Please come back when you learn to understand what synergy is and WHY it works.
That gun is always viable.
A good synergy weapon for vanguard would be the piranha. Not absurdly high in the DPS department but still very powerful, short-ranged (perfect for CQC) and has low cooldowns so power spam can still be done.
You just mentioned the Piranha and basically shot down your own argument. My work is done here.
#124
Posté 22 octobre 2012 - 04:33
OneTrueShot wrote...
DaftArbiter wrote...
No gun that's viable on gold or platinum is ever useless in hacks/escorts. On plat, unless you've got decent high DPS teammates, you're going to want someone to kite no less than half of the spawned aggro. And if someone is a Vanguard, then that's going to be the person to do it.OneTrueShot wrote...
DaftArbiter wrote...
sareth_65536 wrote...
Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.
In all fairness, I do think if its damage were halved, it'd still be a pretty powerful gun. It's still got pretty wicked damage, and if you add anything that cuts through armor, it burns through that pretty quickly too.
Either lower the damage (it still strips shields almost instantly) or, as has been mentioned, curve the AP ability and it'd be fine.
I really don't think you get this game, do you? A hish risk, high reward shotgun that's useless in hacks/escorts and synergizes with only two class types? Its' weight is enough to prevent a vanguard taking a second hard hitter and its' clip reserve is enough that prolonged kills aren't viable unless you have a good team backing you up.
You could really argue the sam for ANY weapon. Please come back when you learn to understand what synergy is and WHY it works.
That gun is always viable.
A good synergy weapon for vanguard would be the piranha. Not absurdly high in the DPS department but still very powerful, short-ranged (perfect for CQC) and has low cooldowns so power spam can still be done.
You just mentioned the Piranha and basically shot down your own argument. My work is done here.
On a Geth or T-Soldier it is still ungodly powerful. But its abysmal range makes it not work for most classes. Melee krogan or melee Batarian, or Vanguard? Works quite well. Not an auto-win button weapon though.
#125
Posté 22 octobre 2012 - 04:33





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