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An obscure balance request: Can we make the Reegar less...broken?


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#126
Dunmer of Redoran

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MajorStupidity wrote...

DaftArbiter wrote...

BuckshotSamurai wrote...

Stop playing Bronze PUGs and it won't seem so OP. Go try it on Platinum and then say thr Reegar's weakness really isn't a weakness at all.


I'm a Platinum player, read the first 2 pages..

I think people are confusing me for someone who just picked the game up yesterday.Image IPB

Then you should know the harrier is far more common in pugs than the reegar... I don't think the harrier is necessarily OP, but it is far more OP than the reegar.


It depends. In a solo, I would tend to agree, but in team, when enemies are distracted and you can hit and run bosses more easily, that range is not a huge deal.

Also, here's the other thing about the short range, on every single map with Condor as the one exception, there are a lot of close-quarters "sweet spots" where you can take advantage of the short range of the Reegar and mop everything up. Glacier, White, Ghost, Giant, Reactor, etc. have these.

#127
MajorStupidity

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DaftArbiter wrote...

On a Geth or T-Soldier it is still ungodly powerful. But its abysmal range makes it not work for most classes. Melee krogan or melee Batarian, or Vanguard? Works quite well. Not an auto-win button weapon though.

And that is the drawback of the reegar, but it also does not benefit from accuracy bonuses... :pinched:

I can see where you are coming from, but there are alot more powerful and versatile weapons than the reegar that would need to be addressed before the reegar is touched.

Modifié par MajorStupidity, 22 octobre 2012 - 04:37 .


#128
Zero132132

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The distance thing really IS a balancing agent. It might not be on some classes if we didn't have Scions that could wreck anything's barrier in one shot, or Phantoms, Atlases, Praetorians, Scions, Brutes, and Banshees with instant-kill moves, but it almost always requires you to be out in the open, so it's a very risky weapon, even when you're not using it against instakill enemies.

#129
SwizzyR

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The Typhoon has a 3k DPS, and has an infinite range, the PPR has 3k DPS and has a long range, the Reegar can only be used close range, and yes, Vanguards can close that distance instantly, but a 3k DPS number is not what you're going to get. The Reegar in practice is perfectly fine. I really don't think anything needs to be weakened. When Dragoons have Hornet XXV and Phantoms have a Javelin X attached to their hand the fact that we have a shotgun which is really good shouldn't be a point for whining. If the Reegar detracted from other shot gun use than it would be something that the DEVS would decide to look at. But I see Claymores, Piranhas, Raiders, GPS, Wraiths, and Eviscerators- this is a seriously moot point. The Reegar does not need changing, it has it niche. This is like saying the Javelin needs to be nerfed because it deals too much damage.

#130
Zero132132

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sareth_65536 wrote...

Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.

You sure that that's even something they're able to do with server-side updates? People have been saying this for a long time, but I don't think it's something they can actually do.

#131
Guest_Aotearas_*

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DaftArbiter wrote...

MajorStupidity wrote...

DaftArbiter wrote...

BuckshotSamurai wrote...

Stop playing Bronze PUGs and it won't seem so OP. Go try it on Platinum and then say thr Reegar's weakness really isn't a weakness at all.


I'm a Platinum player, read the first 2 pages..

I think people are confusing me for someone who just picked the game up yesterday.Image IPB

Then you should know the harrier is far more common in pugs than the reegar... I don't think the harrier is necessarily OP, but it is far more OP than the reegar.


It depends. In a solo, I would tend to agree, but in team, when enemies are distracted and you can hit and run bosses more easily, that range is not a huge deal.

Also, here's the other thing about the short range, on every single map with Condor as the one exception, there are a lot of close-quarters "sweet spots" where you can take advantage of the short range of the Reegar and mop everything up. Glacier, White, Ghost, Giant, Reactor, etc. have these.


And how exactly is that the weapon's problem?

What you just wrote there is what you call strategic placement. Put yourself on the spot where you can use your assets the most effectively.

All you do is argue best-case scenarios. Infiltrators with Tactical Cloak, Vanguards with Charge that can circumvent range issues and get up to massive damage boni when doing so too. People that actually play decently and put themselves in those spots where their weapon is the most effective.


In every situation that does not involve such best-case scenarios, the Reegar as all but short of underwhelming and yet you come here and claim the gun is broken. BROKEN of all things.
Your argumentation is so brittle, anyone with some common sense can poke holes through it!


It's a rare gun with massive trade-offs. It's sweetspot should naturally be veeeery sweet to offset those limitations. Only a handful kits can make it truly shine without much player skill. If sufficient player skill is available, it still is a high-risk weapon, so a high reward is again only natural.
And putting on equipment makes EVERY gun great. Pistol Amp III+Incendiary Ammo IV makes even the Predator wreak havoc all over the place in any difficulty.


Stop arguing with hyperbole and you'll find that there is nothing broken about that gun.

#132
NOME

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Oh, the logic of nerfer makes me want to laugh and eat a cookie.

So the reegar is OP on infiltrators and Kroguard ONLY, then why not nerf those two classes?

So the harrier is OP on EVERY DAMN class, why in the hell is harrier a fine gun? Because OP likes it and use it? Harrier is a noob gun and deserves to be nerfed than reegar.

Hurricane is OP on TSoldier, nerf it! Claymore is OP on HSoldier, nerf it! The incendiary ammo is OP on all high RoF weapons, nerf them all! U happy?

Punish the classes for being weapons specialists when they suppose to be? What is next?

Some ppl have a life and want to play 1hr a day to have fun not to see all weapons nerfed to oblivion because of some whining baby.

#133
Learn To Love Yourself

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NOOO! Please don't touch the Reegar, or else I would have no chance to make responses to troll threads!

#134
RecoonHoodie

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Well Op, you know what... Don't post bad ideas! haha

#135
neteng101

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OP - Post a full game video, if you want to show its really broken then you need proper proof. Paper numbers and words don't always equate to in-game experience.  Collectors Platinum should do since you said you're a Platinum player.

Given the range and the clip emptying in almost no time at all, I don't see much of an issue with the Reegar. Its perfect for what it does.

Modifié par neteng101, 22 octobre 2012 - 04:55 .


#136
Fortack

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Zero132132 wrote...

The distance thing really IS a balancing agent. It might not be on some classes if we didn't have Scions that could wreck anything's barrier in one shot, or Phantoms, Atlases, Praetorians, Scions, Brutes, and Banshees with instant-kill moves, but it almost always requires you to be out in the open, so it's a very risky weapon, even when you're not using it against instakill enemies.


Distance is irrelevant in ME3. Enemy damage is exactly the same, whether they shoot you from point blank range or from the other side of the map. You also never have to get out in the open and expose yourself since there is (soft) cover everywhere. Pretty much all enemies will come to you as well, so you only have to wait for them to get into ghostbusting range.
The Reegar is anything but a "risky" weapon. It's just a (feather weight) noob gun that melts anything without the need to aim.

#137
Dimlor

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Why instead leave the Reegar alone and buff my Graal? :3

#138
joker_jack

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This gun already had a nerf a while back. Not to mention you got to get up close in order to kill things with. OP much like every other elitist idiot before, if you don't like the game, play something else and leave the rest of us be.

#139
Elfonztm

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Well, logic is kinda needed here. Don't you think that if Reegar survived so long without a nerf, it doesn't need it? Such long period of time would be enough for BioWare to fix any issues with this weapon and they didn't do it.

Discussion over?  B)

#140
RoseLaddie

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I can't take this thread seriously. Why make a gun you can only use up close and runs out of ammo super quick less strong, well, up close? Infiltrators/Vanguards are consistently able to get into Reegar range safely which is why it shines on them. And without AP/Incendiary IV rounds it takes a small while to kill bosses. Honestly, there isn't anything wrong with the Reegar, its perfectly fine.

#141
Zhuinden

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DaftArbiter wrote...

Among all the hubbub of the Turian Ghost, the Harrier, the stimpacks, the usual "fix tactical cloak" stuff, and the (very valid) complaints about Collectors having bugged armor and damage ability, there is one blatant thing in the game that I think needs some fixing just as much as those, but never gets talked about.

The Reegar Carbine.

Give it to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat. The usual complaint is "But it's short range, isn't that a weakness?" Well yes, but on characters who can close the distance instantly, is it really?

I've not been very fair to the Harrier, it does have some weaknesses, like being relatively heavy, having strong recoil and a low ammunition supply. It takes some skill to use to full potential, and the only reason why I've ragged on it is because it looks OP when you put it on what is a horrendously imbalanced class as it is. When the DLC the Reegar was in had dropped, I thought "Nice gun, and it works with x class..." when in reality, it made any class viable.

This isn't a "nerf all things" argument. There's plenty of weapons that need buffing. A lot of the snipers still need boosts, and the katana and scimitar both need their weight lowered (seriously, is there any reason to use the scimitar with its insanely low damage and high weight?). Most ARs, esp. the Geth pulse rifle, still need a boost.

But yeah, that's my rant. And if you disagree with me, then I don't really care, I just want this gun that remains hilariously broken with its 3k DPS fixed.


Well I kinda prefer the Piranha because at least I'm not devoured by Praetorians every time I try to use the gun.

#142
BetrayerOfNihil

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Elfonztm wrote...
Well, logic is kinda needed here. Don't you think that if Reegar survived so long without a nerf, it doesn't need it? Such long period of time would be enough for BioWare to fix any issues with this weapon and they didn't do it.

Discussion over?


People here always suggest a Geth Pulse Rifle buff, but that hasn't happened, has it? A lot of **** doesn't get balancing attention, often despite wide-spread opinion and/or demand asking for it one way or another.

#143
hudder92

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DaftArbiter wrote...

sareth_65536 wrote...

Can we please stop with "if it will be nerfed to oblivion with dps cut in half it is stupid" replies? No one asks for this.
Just remove sherrer mod and AP effects from it. You still can use cryo ammo and cryo abilities to weaken armor or stack a lot of incendiary dot.


In all fairness, I do think if its damage were halved, it'd still be a pretty powerful gun. It's still got pretty wicked damage, and if you add anything that cuts through armor, it burns through that pretty quickly too.

Either lower the damage (it still strips shields almost instantly) or, as has been mentioned, curve the AP ability and it'd be fine.


What? as it is you can only kill what six enemies from a single ammo loadout with it before you need to start looking for an ammo box. You can only kill 1 maybe 2 before you have to reload. With the GPS I can kill 5 enemies before I have to reload. And I can do it at any range.

So if you cut the damage in half, then you will probably need to reload to kill a single enemy and only be able to kill 3 on a single ammo loadout. No thank you. I don't use the thing as it is, because there are just better shot guns out there than this pos.

Modifié par hudder92, 22 octobre 2012 - 05:09 .


#144
Beeno4Life

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This is the problem with this game. All these people that want a "challenge" crying about how everything is OP when sometimes people want weapons that are actually good instead of the glorified paperweights that permeate this game.

#145
MajorStupidity

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BetrayerOfNihil wrote...

Elfonztm wrote...
Well, logic is kinda needed here. Don't you think that if Reegar survived so long without a nerf, it doesn't need it? Such long period of time would be enough for BioWare to fix any issues with this weapon and they didn't do it.

Discussion over?


People here always suggest a Geth Pulse Rifle buff, but that hasn't happened, has it? A lot of **** doesn't get balancing attention, often despite wide-spread opinion and/or demand asking for it one way or another.

From this thread alone I do not see a wide-spread belief that the reegar needs a nerf, nor do I see any posts/threads asking for a nerf besides this one. Combine that with how little I see the reegar used online and well... I don't see how adjusting the reegar should take priority over all the lackluster weapons needing a buff, nor over the more powerful weapons that should be adjusted before the reegar is even looked at.

#146
Chealec

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The only issue I have with the Reegar is that armour piercing works on it ... it doesn't work on the Geth energy weapons (GPR, GPS, GPSMG) why should it work on a Quarian one? At least make the KroGuard carry a Phalax for mailslotting Guardians.

But then I feel the same about the PPR. *shrugs*

#147
drmoose00

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of note: I hardly ever see the reegar in matches, in gold and Plat. I used to see it a lot on FBW/G/P, and Glacier farming, but since the update, I honestly cannot remeber the last time I saw someone using it. For me, Plat would be too risky, with the damage the enemiues can deal - even with a Kroguard with cyc IV. You could still only take on a couple of enemies at a time - noi different than a lot of classes/weapons.

It seems that BW nerfs overused weapons that are dominating the lobbies/games. This is clearly not the case with the reegar. I take the Wraith anyway with my Kroguard. better cooldown and synergizes better (for me) with charge amd melee

#148
Battlepope190

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ITT: Everyone getting mad because a cheap weapon should be nerfed.

I agree OP; it has to be changed.

#149
Clayless

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Are you telling me that a gun, which is heavy enough that Vanguards have to take "Reduce shotgun weight", and is extremely close range, does half damage against armour, and has 4 clips at level 10, is broken??

What.

You need to get in close to enemies who can kill you instantly and shoot them for a prolonged amount of time, reload, and repeat, without them killing you. Killing 1 Gold Atlas will absolutely use up more than 50% of your ammo.

Seriously, going "Man this close range weapon is decent on close range characters if they have it at 10 and pick certain powers, mods, and equipment, therefore it should be NERFED!" is absolutely ridiculous.

Modifié par Our_Last_Scene, 22 octobre 2012 - 05:23 .


#150
Zjarcal

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Lol, anyone else saw this thread had the Bioware tag and thought "holy crap, they WILL nerf the Reegar!"? :lol: