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An obscure balance request: Can we make the Reegar less...broken?


254 réponses à ce sujet

#151
Tankcommander

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NuclearTech76 wrote...

Reegar on higher levels is difficult to use. You take away its DPS, you might as well take it out of the game because you have to be up in the enemies grill to use it well.


It is beastly but you gotta be in dangerous range to use it, and you are screwed on maps like Hydra. It is fine.

#152
BetrayerOfNihil

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Deucetipher wrote...
Currently, the Reegar is an often OP weapon in a sea of often OP weapons. Since you are a skilled player OP, perhaps you have not considered that the drawbacks of the gun, laughable to you, are sufficient to balance the weapon for the typical player. There is a very real danger in attempting to balance the game around high level players, in that it will ruin the game for players with less ability.
Just my two cents.

That is a very interesting consideration... and I applaud you for making it. It's 'unfortunate' that using this weapon is so damn easy when you can pretty much ignore the range drawback with situational awareness, speed, precision, and conservation. A quick burst is all it takes to kill a Centurion or Marauder, and while it does still take a good amount of your total ammunition, you don't actually have to use a full magazine to do it. If you did you'd be wasting electrical currents on an already-dead enemy. Maybe it doesn't need a nerf.

modok8 wrote...
I love when I click on the Bioware link at the bottom of a thread title looking for some developer insight and it is some poor bioware employee having to play grade school teacher


Yeah, that's always a pain in the ass...

#153
sareth_65536

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Our_Last_Scene wrote...

Are you telling me that a gun, which is heavy enough that Vanguards have to take "Reduce shotgun weight", and is extremely close range, does half damage against armour, and has 4 clips at level 10, is broken??

What.

You need to get in close to enemies who can kill you instantly and shoot them for a prolonged amount of time, reload, and repeat, without them killing you. 

everyone who thinks that any of these is actually a big issue in this game is awfully wrong

Our_Last_Scene wrote...
Killing 1 Gold Atlas will absolutely use up more than 50% of your ammo.

Firstly, gold atlas can be killed in 2 clips by any character without any bonuses like TC and other. Secondly, who cares how much ammo it uses unless it is a platinum glacier. I thought everyone is already used to running for ammo boxes during the game.

#154
Guest_Jiovanie-_*

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Why are you complaining about a weapon one of your allies might be using? What the hell is the point of that? The Reegar Carbine isn't some "slap on and kill all things weapon". No, there is no need for a nerf, and you should be ashamed of yourself for hindering the performance of other players just because you've been outscored by a person utilizing the weapon to its full potential. People need to stop whining about overpowered tools that players have at their disposal. People are far too petty these days.

#155
ElementDuck

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sareth_65536 wrote...
Firstly, gold atlas can be killed in 2 clips by any character without any bonuses like TC and other. Secondly, who cares how much ammo it uses unless it is a platinum glacier. I thought everyone is already used to running for ammo boxes during the game.


Please explain this. I'm quite certain a Gold Atlas doesn't die in 2 clips from the Reegar with just anybody.

#156
Clayless

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sareth_65536 wrote...

Our_Last_Scene wrote...

Are you telling me that a gun, which is heavy enough that Vanguards have to take "Reduce shotgun weight", and is extremely close range, does half damage against armour, and has 4 clips at level 10, is broken??

What.

You need to get in close to enemies who can kill you instantly and shoot them for a prolonged amount of time, reload, and repeat, without them killing you. 

everyone who thinks that any of these is actually a big issue in this game is awfully wrong

Our_Last_Scene wrote...
Killing 1 Gold Atlas will absolutely use up more than 50% of your ammo.

Firstly, gold atlas can be killed in 2 clips by any character without any bonuses like TC and other. Secondly, who cares how much ammo it uses unless it is a platinum glacier. I thought everyone is already used to running for ammo boxes during the game.


If you want to counter my points actually try.

Saying I'm wrong by default and pointing out that a Gold Atlas can be killed by using up 50% of your ammo without boosts (which isn't possible btw) isn't a counter.

Modifié par Our_Last_Scene, 22 octobre 2012 - 06:05 .


#157
Yate

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Leave it.

They give us horrible glitchy enemies, we'll use wonderful glitchy weapons.

#158
Dracian

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How about... No ?

#159
Bolo Xia

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there was already a "serious" debate thread on this subject months ago, this thread is more like a troll thread.

the weapon is only good on small maps where it is easy to close on the enemy fast.
otherwise larger maps similar to hydra and london a black widow or harrier user is going to reap all the kills before this "evil" reeger even gets to the enemy. (we can substitute about any gun that shoots farther than 10m/15m)

"but vanguards...but... but..." so what you are really saying then is that you want a vanguard nerf?
because that is what happens when 1 gun is considered bad ass on only a few characters.

anyway since this is a troll thread i am not even sure why im posting actual arguments.
also if all you do is solo one or two maps with the same kit/loadout, im sure a person would get really good at that one kit, so its not that it is too easy to use.

#160
TommyNg

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Reegar has weakness ,easily short of ammo , suck against armor, shortest range of all shotgun

If you want to balance , nerf ghost first , that guy has no weakness , high survive chance , high mobility, high DPS , thats broken

#161
Deerber

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BetrayerOfNihil wrote...

Deucetipher wrote...
Currently, the Reegar is an often OP weapon in a sea of often OP weapons. Since you are a skilled player OP, perhaps you have not considered that the drawbacks of the gun, laughable to you, are sufficient to balance the weapon for the typical player. There is a very real danger in attempting to balance the game around high level players, in that it will ruin the game for players with less ability.
Just my two cents.

That is a very interesting consideration... and I applaud you for making it. It's 'unfortunate' that using this weapon is so damn easy when you can pretty much ignore the range drawback with situational awareness, speed, precision, and conservation. A quick burst is all it takes to kill a Centurion or Marauder, and while it does still take a good amount of your total ammunition, you don't actually have to use a full magazine to do it. If you did you'd be wasting electrical currents on an already-dead enemy. Maybe it doesn't need a nerf.


Interesting indeed. I... have never thought of things from this point of view. Yes, you might be right. :lol:

#162
KrisDude

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this topic is pointless and stupid the reeger should not be nerfed that would be retarded.

#163
whateverman7

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man, just stop....you've been asking for everything to be nerfed lately....so what you got outscored? get over it

Modifié par whateverman7, 22 octobre 2012 - 06:23 .


#164
Oni Changas

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Screw off op, the reegar is heavy, short ranged, and has very little ammo. It is perfectly balanced. This same crap killed the krysae.

#165
Crimson Vanguard

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Complain about Ghost, now complain about Reegar. What next? Hurricane, Talon?

#166
Geth Platforms

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i think short range and 50% to amor is fair enough

#167
Lord Rosario

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So... Has it been pointed out yet that in tests it's never able to reach that theoretically broken dps? I honestly thought this thread was about fixing THAT.

But seriously... The Reegar is fine as is. Calling it op because of people who are quite adept with it is like calling the Locust op because you get nearly 2000 dps with headshots with it without any other boosts.

ANYTHING can sound op in numbers..

#168
sareth_65536

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ElementDuck wrote...

Please explain this. I'm quite certain a Gold Atlas doesn't die in 2 clips from the Reegar with just anybody.

Our_Last_Scene wrote...

Saying I'm wrong by default and pointing out that a Gold Atlas can be killed by using up 50% of your ammo without boosts (which isn't possible btw) isn't a counter.

Saying "without boosts" I didn't mean without consumables. AP IV, rail amp and damage specced passive. No toggle modes and other damage boosts. I'm pretty sure I did this


Our_Last_Scene wrote...

Our_Last_Scene wrote...

Are you telling me that a gun, which is heavy enough that Vanguards have to take "Reduce shotgun weight", and is extremely close range, does half damage against armour, and has 4 clips at level 10, is broken??

What.

You need to get in close to enemies who can kill you instantly and shoot them for a prolonged amount of time, reload, and repeat, without them killing you. 

If you want to counter my points actually try.

so what exactly of these things do you consider an issue that can seriously prevent reegar from doing it's dps?

Modifié par sareth_65536, 22 octobre 2012 - 06:32 .


#169
dream3873

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Nothing wrong with the Reegar. Its cons more than balances it pros.

#170
BetrayerOfNihil

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I'd actually quote them all, but there's just too many, and by the time I gather 'em all in one post, more go and pop up like the weeds they are. I don't usually say **** like this, but man, I'd want a Reegar nerf just to displease all the "Oh what you got out-scored, am I right? Get over it/cry some more/fail troll" jerkoffs, and to crush the hopes of the people going "No! Don't nerf my only good gun!"

But I'm not like that. You can keep the Reegar the way it is. (Unless BioWare decides otherwise) I'll just throw it out the window and use something else instead of enjoying the incredible uniqueness of this weapon.

#171
sizzlinpapaya

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it's got a short range. any powerful shotgun up close is damaging and since you can't even shoot that from long range, period, it needed a damage boost. It's a massive risk/reward idea.

it's co op. why do people complain about really good weapons?

#172
Yajuu Omoi

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DaftArbiter wrote...

Give [The Reegar Carbine] to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat.


That is the point of shotguns...exspecially, short range, wise spread, rapid fire ones...

0.5 Multiplier vs Armor.
2.0 Multiplier vs Shields and Barriers

It works just as it was intended. :police:

DaftArbiter wrote...
[the GPS] has very poor armor penetration

Uhh...?

The Geth Plasma Shotgun has NO penetration even with the Shredder Mod, but it innnately ignores ALL armor DR...

Modifié par Yajuu Omoi, 22 octobre 2012 - 07:01 .


#173
sy7ar

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Lord_Sirian wrote...

BetrayerOfNihil wrote...

Lord_Sirian wrote...
Although Daft... you did use the Hurricane AND the Talon yesterday when I was playing with you.

You do know both of those weapons are more 'overpowered' than the Reegar, right?


That's a Promotional and an Ultra-Rare vs. a Rare, you know. Also, the Talon can't melt several Trooper-level enemies in a second or two. Don't have an opinion on the Hurricane, though, since I don't have one still.

 

:D Talon can't kill several trooper-level enemis in a second or two? :lol::lol::lol: 

Maybe not in your hands. 


oh right AP ammo pistol amp on a GI, proxmine stagger, pew pew.. lets say i can melt down the entire wave 1 or 2 cerberus spawn without having all those buffs from HM or cloak, or proxmine, I can probly do it with any lvl1 character with the Reegar so long he's not killed getting into firing range, might not even need equipments. With best equipments, any class can kill any boss units in 2 clips. Did I mention you don't have to get all headshots to pull that off? 

Knowing its power I never use it in a team game it takes out the fun for other players, and of course for myself to some extend, unless it's some sort of speed run. 

Having said that it still requires skills to make the most out of it like the scenario I described above. But still, with the Reegar, you don't need powers to be good (in fact using power slows it down, if you can aim). You can just kill whatever easily, skills only determine how much faster. 

so I agree with OP, especially in the right hands, ppl know what they're doing, it's grossly broken. Nonetheless I'm fine with whatever the outcomes gonna be. It's good for making some sweet records as of right nowB)

#174
BattleCop88

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K9lArthur wrote...

I really don't understand people who say they want a challenge, so something needs to be nerfed. If you want a challenge, play a level 1 character with no mods or equipment used, don't ruin the fun for the rest of the community who don't have your 1337 skillz and can't solo platinum in 20 minutes...

/rant


This. And OP, you mentioned that you didn't like looking like flunkie compared to another player. This drips of petty elitism. If you thought you looked like a flunkie now, wait till most of the newer and more casual players leave. Then there would be nobody left but even greater 1337 gamers who eat what you call a challenge for breakfast. In my opinion, this nullifies your argument. This is almost as bad as the guy calling for a kroguard nerf.

Bioware devs, please don't listen to him. These efforts to balance the game have resulted in a glorified griefing/trolling episode. After all, why troll teammates when you can troll the whole community?
I think the majority of issues in MP stem from the faulty RNG store, and this. I think we're experiencing power creep in favor of the enemies.

#175
TheCandlejack

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Just the title alone of the video explains it

Modifié par TheCandlejack, 22 octobre 2012 - 07:40 .