TheCandlejack wrote...
Just the title alone of the video explains it
An obscure balance request: Can we make the Reegar less...broken?
#176
Posté 22 octobre 2012 - 07:40
#177
Posté 22 octobre 2012 - 07:42
BetrayerOfNihil wrote...
I'd actually quote them all, but there's just too many, and by the time I gather 'em all in one post, more go and pop up like the weeds they are. I don't usually say **** like this, but man, I'd want a Reegar nerf just to displease all the "Oh what you got out-scored, am I right? Get over it/cry some more/fail troll" jerkoffs, and to crush the hopes of the people going "No! Don't nerf my only good gun!"
But I'm not like that. You can keep the Reegar the way it is. (Unless BioWare decides otherwise) I'll just throw it out the window and use something else instead of enjoying the incredible uniqueness of this weapon.
so you'd want a nerf just cause people are telling him to stop asking for a nerf cause he got outscored? that makes no sense...
#178
Posté 22 octobre 2012 - 07:47
I remember a thread a week ago where everybody said that if you have to put equipment on something for it to be good then its not good at all. You guys all flip-flopped pretty fast here.
#179
Posté 22 octobre 2012 - 07:52
So now I know a little more about you. Still don't understand people like you.
#180
Posté 22 octobre 2012 - 07:53
So now I know a little more about you. Still don't understand people like you.
#181
Posté 22 octobre 2012 - 07:55
But, other than the damage, what reason do you have to use a gun with a range that short?
If the damage was toned down, why would you ever equip it?
That's the gist of the range vs damage balance tradeoff.
There's plenty of situational weapons that are amazing on certain classes, and 'ok' on others.
SRs are good on infiltrators (and 'ok' on a destroyer), and trash on all other characters.
It's part of the game's "character" to have gun/class relationships.
The Reegar is a vanguard gun - and that's ok.
The Falcon is an engineer gun - and that's ok.
The Carni/Pali are adept guns - and that's ok.
SRs/claymore/piranha/at12 are Infiltrator guns - and that's ok.
Claymore/piranha are also soldier guns - and that's ok.
And sentinels are all over the place... - and that's ok too.
All guns can be used on all classes, but some are better for some others.
Part of the fun is in optimizing.
If everything is equally good everywhere, you don't have a need to pick equipment.
BUT - there is a problem when certain guns are good nowhere...
We have too much of that.
-scheherazade
#182
Posté 22 octobre 2012 - 07:57
DaftArbiter wrote...
Among all the hubbub of the Turian Ghost, the Harrier, the stimpacks, the usual "fix tactical cloak" stuff, and the (very valid) complaints about Collectors having bugged armor and damage ability, there is one blatant thing in the game that I think needs some fixing just as much as those, but never gets talked about.
The Reegar Carbine.
Give it to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat. The usual complaint is "But it's short range, isn't that a weakness?" Well yes, but on characters who can close the distance instantly, is it really?
I've not been very fair to the Harrier, it does have some weaknesses, like being relatively heavy, having strong recoil and a low ammunition supply. It takes some skill to use to full potential, and the only reason why I've ragged on it is because it looks OP when you put it on what is a horrendously imbalanced class as it is. When the DLC the Reegar was in had dropped, I thought "Nice gun, and it works with x class..." when in reality, it made any class viable.
This isn't a "nerf all things" argument. There's plenty of weapons that need buffing. A lot of the snipers still need boosts, and the katana and scimitar both need their weight lowered (seriously, is there any reason to use the scimitar with its insanely low damage and high weight?). Most ARs, esp. the Geth pulse rifle, still need a boost.
But yeah, that's my rant. And if you disagree with me, then I don't really care, I just want this gun that remains hilariously broken with its 3k DPS fixed.
Great way to start a thread, OP!
Perfect way to sway people to your way of thinking.
..oh.
#183
Posté 22 octobre 2012 - 08:01
Lord_Sirian wrote...
NO. Leave the Reegar alone. >
I don't even use it very often.
Next you'll be starting on my belovedGPSHarrier.
^This.
Also, for everyone questioning the skill of Daft, he is indeed a Platinum player and has no problem using the Drellguard on Plat.
It isn't a matter of being outscored or whatever, it's a matter of people finding X weapon cheap/OP/broken/etc..
Anyhow, no. Daft, if the Reegar is OP on the Kroguard for example, wouldn't the PPR be OP on the Destroyer or the GI? We're essentially playing a horde mode game where the boss enemies have absurd level of HP/Armor/Barrier. I don't find it weird that we have weapons that deal great amount of damage.
That the Reegar doesn't require skill to be used effectively could be argued, but let's be honest here. There isn't a single weapon in this game that requires a huge amount of skill to use, except maybe the Kishock and the Graal. It's basically point and shoot with every other hitscan weapons.
And yes the DPS seems absurd, but the Raider/Piranha's DPS is also huge. Less so, because they actually have more range. Your DPS drops to 0 if you don't get close, and while you can use some jesus spots to mow down the enemies, let's take a look at the PuGs' state : do you see even one of them using tactics/common sense to clear waves? No. Even when using the Reegar, they get slaughtered. That means something : you (and any half decent player) can make the Reegar ridiculously good. BUT NOT EVERYONE
That's why the Krysae was considered OP and got a nerf to the knee. Anyone, even an old 99 years old grandpa could use the Krysae to roflstomp Gold.
Anyway, that's it
#184
Posté 22 octobre 2012 - 08:05
It is one of the few guns that is usefull when dealing with bad lag with the enemy shifting from spot to spot.
#185
Posté 22 octobre 2012 - 08:06
#186
Posté 22 octobre 2012 - 08:07
HusarX wrote...
0/10 Fail troll attempt.
Hey OP, go nerf yourself...
This.
#187
Posté 22 octobre 2012 - 08:21
The reegar is OP? Is this a joke? Its near useless on platinum against those bosses. The main downside is that this gun is TERRIBLE against armor. It can't kill a pyro in one clip. (I have a reegar X and this is on gold). It also has VERY little ammo like the harrier but you need to be very close with this gun to get good effects. This gun is only good for health and shields/barriers. Also, have you ever played off-host and noticed that a HUGE amount of damage is missing when firing this gun compared to hosting?DaftArbiter wrote...
Silent Indignation wrote...
I don't get people like you. If you aren't using it, then shouldn't you be happy to see the thing you are shooting at go down faster because some dude rocking a Reegar walked up and fried it for you?
It's a team game and you all get the credits at the end. What difficulty do you plan on? Most of the time I wish my teammates were pulling their weight on Gold. See guys running around with Geth Plasma SMG and wishing they packed more punch.
You mad because your score is so low in comparison? Again... you all get the credits at the end of the match.
You definitely don't know where I'm coming from then. I love a challenge, but this gun is the extreme opposite of a challenge. I don't want everything to die instantly, because then, where's the challenge? At the same time, if I don't take something that does ungodly dps, I'm going to look like a flunkie next to someone who only plays Reegar vanguard every match.
#188
Posté 22 octobre 2012 - 08:30
Jay_Hoxtatron wrote...
Lord_Sirian wrote...
NO. Leave the Reegar alone. >
I don't even use it very often.
Next you'll be starting on my belovedGPSHarrier.
^This.
Also, for everyone questioning the skill of Daft, he is indeed a Platinum player and has no problem using the Drellguard on Plat.
It isn't a matter of being outscored or whatever, it's a matter of people finding X weapon cheap/OP/broken/etc..
Anyhow, no. Daft, if the Reegar is OP on the Kroguard for example, wouldn't the PPR be OP on the Destroyer or the GI? We're essentially playing a horde mode game where the boss enemies have absurd level of HP/Armor/Barrier. I don't find it weird that we have weapons that deal great amount of damage.
That the Reegar doesn't require skill to be used effectively could be argued, but let's be honest here. There isn't a single weapon in this game that requires a huge amount of skill to use, except maybe the Kishock and the Graal. It's basically point and shoot with every other hitscan weapons.
And yes the DPS seems absurd, but the Raider/Piranha's DPS is also huge. Less so, because they actually have more range. Your DPS drops to 0 if you don't get close, and while you can use some jesus spots to mow down the enemies, let's take a look at the PuGs' state : do you see even one of them using tactics/common sense to clear waves? No. Even when using the Reegar, they get slaughtered. That means something : you (and any half decent player) can make the Reegar ridiculously good. BUT NOT EVERYONE
That's why the Krysae was considered OP and got a nerf to the knee. Anyone, even an old 99 years old grandpa could use the Krysae to roflstomp Gold.
Anyway, that's it.
Well said, Jay.
I'm not a Platinum player, tough I would rather play that than PUG Gold Collectors.
I would play Plat given I know the teammates are competent.
But this, watching Gold PUGs flop around, I have seen plenty of Kroguards with Reegars flop around. I see Ghosts with Harriers get plowed by Ravagers. Because a weapon seems OP to you does not mean it is being spammed and rocked a ton of PUG players.
Not everyone can make the Reegar rock, I would go so far as to say that few people make it rock. Sure, some may get second or third on the scoreboard with it, but few to none walk into Gold with a Reegar and roflstomp it.
Same goes with the Ghost.
#189
Posté 22 octobre 2012 - 08:58
#190
Posté 22 octobre 2012 - 09:03
A Wild Snorlax wrote...
Cry more.
This.
#191
Posté 22 octobre 2012 - 09:06
are you one of those guys who plays platinum without consumables?JameJame456xx wrote...
The reegar is OP? Is this a joke? Its near useless on platinum against those bosses. The main downside is that this gun is TERRIBLE against armor. It can't kill a pyro in one clip. (I have a reegar X and this is on gold). It also has VERY little ammo like the harrier but you need to be very close with this gun to get good effects. This gun is only good for health and shields/barriers.
reegar is one of the least latency affected guns in the game.JameJame456xx wrote...
Also, have you ever played off-host and noticed that a HUGE amount of damage is missing when firing this gun compared to hosting?
#192
Posté 22 octobre 2012 - 09:21
/forgive me for not reading through 8 pages
#193
Posté 22 octobre 2012 - 09:22
duffpastorius wrote...
I like how the op hasn't said anything in a while now. Maybe hiding in a closet?
Yeah man, all I do is post on forums and cry in closets.
That's how I can afford to pay for the closets that I sleep in, in the first place!
#194
Posté 22 octobre 2012 - 09:24
Derek Hollan wrote...
RecoonHoodie wrote...
Well, fu ck you OP
Let's keep the discussion civil folks.
While a welcomed addition to the thread, I'm worried why this is Bioware's only contribution to the balance-change request.
#195
Posté 22 octobre 2012 - 09:26
#196
Posté 22 octobre 2012 - 09:28
BetrayerOfNihil wrote...
I'd actually quote them all, but there's just too many, and by the time I gather 'em all in one post, more go and pop up like the weeds they are. I don't usually say **** like this, but man, I'd want a Reegar nerf just to displease all the "Oh what you got out-scored, am I right? Get over it/cry some more/fail troll" jerkoffs, and to crush the hopes of the people going "No! Don't nerf my only good gun!"
But I'm not like that. You can keep the Reegar the way it is. (Unless BioWare decides otherwise) I'll just throw it out the window and use something else instead of enjoying the incredible uniqueness of this weapon.
I just think it's funny that, no matter how many times my apparent skill level was cleared up, the same accusation comes from people who have no idea wtf they're talking about.
I don't post solo vids, but I'll get something going very soon, just to prove my point. Yep.
#197
Posté 22 octobre 2012 - 09:30
#198
Posté 22 octobre 2012 - 09:31
#199
Posté 22 octobre 2012 - 09:33
ToaOrka wrote...
Derek Hollan wrote...
RecoonHoodie wrote...
Well, fu ck you OP
Let's keep the discussion civil folks.
While a welcomed addition to the thread, I'm worried why this is Bioware's only contribution to the balance-change request.
This is all I really expect to see when I see a BioWare response post. I sometimes get all excited to see them post in balance threads. But sadly it is always something like ,
"Let's keep the discussion civil folks."
#200
Posté 22 octobre 2012 - 09:41
DaftArbiter wrote...
Among all the hubbub of the Turian Ghost, the Harrier, the stimpacks, the usual "fix tactical cloak" stuff, and the (very valid) complaints about Collectors having bugged armor and damage ability, there is one blatant thing in the game that I think needs some fixing just as much as those, but never gets talked about.
The Reegar Carbine.
Give it to an Infiltrator or a Vanguard, watch them destroy everything without aiming. Watch them melt barriers, shields, armor and health in seconds flat. The usual complaint is "But it's short range, isn't that a weakness?" Well yes, but on characters who can close the distance instantly, is it really?
I've not been very fair to the Harrier, it does have some weaknesses, like being relatively heavy, having strong recoil and a low ammunition supply. It takes some skill to use to full potential, and the only reason why I've ragged on it is because it looks OP when you put it on what is a horrendously imbalanced class as it is. When the DLC the Reegar was in had dropped, I thought "Nice gun, and it works with x class..." when in reality, it made any class viable.
This isn't a "nerf all things" argument. There's plenty of weapons that need buffing. A lot of the snipers still need boosts, and the katana and scimitar both need their weight lowered (seriously, is there any reason to use the scimitar with its insanely low damage and high weight?). Most ARs, esp. the Geth pulse rifle, still need a boost.
But yeah, that's my rant. And if you disagree with me, then I don't really care, I just want this gun that remains hilariously broken with its 3k DPS fixed.
Dear god... I never thought I'd find another person that thinks the Reegar Firehose is broken.
I think the Mayans were right, the world is coming to and end!





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