A Wild Snorlax wrote...
Cry more.
An obscure balance request: Can we make the Reegar less...broken?
#201
Posté 22 octobre 2012 - 09:43
#202
Posté 22 octobre 2012 - 09:44
#203
Posté 22 octobre 2012 - 09:45
#204
Posté 22 octobre 2012 - 09:48
Deathshroud09 wrote...
I was using the Reegar (Male Quarian Infiltrator) on Platinum on Glacier with some friends and their Piranha GI's were killing the Atlases and Phantoms about twice as fast as i could, and this is with max damage gear/amp/ammo.....compared to the Piranha, its a mook killer, not nearly as much of a boss killer as the Piranha. Its balanced by range, ammo capacity, negative armor modifier, and odd mechanics that prevent it from reaching true DPS.
You do realise this could be construed as an argument for a Piranha nerf?
On the Reegar: Yeah, with AP/Shredder the damage does get a little insane. I wouldn't mind a damage decrease coupled with a ROF increase. This would keep the damage the same but reduce its armour effectiveness. On the other hand, with a HVB/Shredder you can quite easily ignore 100% of armour DR without even using any equipment...
Hmmm.......
Mind you, I think the game is in an alright state of balance right now. Nothing leaps out at me as severely OP - just that some things are extremely good.
#205
Posté 22 octobre 2012 - 09:54
Eckswhyzed wrote...
Deathshroud09 wrote...
I was using the Reegar (Male Quarian Infiltrator) on Platinum on Glacier with some friends and their Piranha GI's were killing the Atlases and Phantoms about twice as fast as i could, and this is with max damage gear/amp/ammo.....compared to the Piranha, its a mook killer, not nearly as much of a boss killer as the Piranha. Its balanced by range, ammo capacity, negative armor modifier, and odd mechanics that prevent it from reaching true DPS.
You do realise this could be construed as an argument for a Piranha nerf?
On the Reegar: Yeah, with AP/Shredder the damage does get a little insane. I wouldn't mind a damage decrease coupled with a ROF increase. This would keep the damage the same but reduce its armour effectiveness. On the other hand, with a HVB/Shredder you can quite easily ignore 100% of armour DR without even using any equipment...
Hmmm.......
Mind you, I think the game is in an alright state of balance right now. Nothing leaps out at me as severely OP - just that some things are extremely good.
The problem with the "Geth Piranha" argument is that GI makes any gun great. Including the Piranha, since Glacier combined with geth accuracy boosts offsets what weaknesses the Piranha has. And it's almost universally agreed upon that, played well, Geth infiltrator is outpaced by no one.
#206
Posté 22 octobre 2012 - 09:59
DaftArbiter wrote...
Eckswhyzed wrote...
Deathshroud09 wrote...
I was using the Reegar (Male Quarian Infiltrator) on Platinum on Glacier with some friends and their Piranha GI's were killing the Atlases and Phantoms about twice as fast as i could, and this is with max damage gear/amp/ammo.....compared to the Piranha, its a mook killer, not nearly as much of a boss killer as the Piranha. Its balanced by range, ammo capacity, negative armor modifier, and odd mechanics that prevent it from reaching true DPS.
You do realise this could be construed as an argument for a Piranha nerf?
On the Reegar: Yeah, with AP/Shredder the damage does get a little insane. I wouldn't mind a damage decrease coupled with a ROF increase. This would keep the damage the same but reduce its armour effectiveness. On the other hand, with a HVB/Shredder you can quite easily ignore 100% of armour DR without even using any equipment...
Hmmm.......
Mind you, I think the game is in an alright state of balance right now. Nothing leaps out at me as severely OP - just that some things are extremely good.
The problem with the "Geth Piranha" argument is that GI makes any gun great. Including the Piranha, since Glacier combined with geth accuracy boosts offsets what weaknesses the Piranha has. And it's almost universally agreed upon that, played well, Geth infiltrator is outpaced by no one.
Yes, I'm not making that argument. The recent mag size nerf made the Piranha alright IMO. It's still very damn powerful, but at least you have to reload when killing an Atlas
Hence why I rarely use it.....
Modifié par Eckswhyzed, 22 octobre 2012 - 10:00 .
#207
Posté 22 octobre 2012 - 10:02
#208
Posté 22 octobre 2012 - 10:04
You do realize that...no matter how much AP gear you slap on the Reegar.....you can never circumvent the .5 modifier against armour.Eckswhyzed wrote...
Deathshroud09 wrote...
I was using the Reegar (Male Quarian Infiltrator) on Platinum on Glacier with some friends and their Piranha GI's were killing the Atlases and Phantoms about twice as fast as i could, and this is with max damage gear/amp/ammo.....compared to the Piranha, its a mook killer, not nearly as much of a boss killer as the Piranha. Its balanced by range, ammo capacity, negative armor modifier, and odd mechanics that prevent it from reaching true DPS.
You do realise this could be construed as an argument for a Piranha nerf?
On the Reegar: Yeah, with AP/Shredder the damage does get a little insane. I wouldn't mind a damage decrease coupled with a ROF increase. This would keep the damage the same but reduce its armour effectiveness. On the other hand, with a HVB/Shredder you can quite easily ignore 100% of armour DR without even using any equipment...
Hmmm.......
Mind you, I think the game is in an alright state of balance right now. Nothing leaps out at me as severely OP - just that some things are extremely good.
And no i was not advocating a Piranha nerf, i was just saying that it was even better against bosses than the Reegar. They each have their niche IMO.....
#209
Posté 22 octobre 2012 - 10:05
MajorStupidity wrote...
There are still weapons that are more OP than the reegar. I think that right now the reegar is not OP (hence why I rarely see it in pugs) I would rather buff and bring up the rest of the under-performing weapons (and look at the other more OP weapons) before we even look at the reegar.
Such as... the cobra missile launcher?
No, really, I have no idea what's more OP than the Reegar.
#210
Posté 22 octobre 2012 - 10:07
Well according to the OP low ammo capacity is not an issue so harrier is the first one I would look at. recoil can be circumvented with characters/mods/consumables, and that recoil flaw is not as big a drawback as the limited range of the reegar.KiraTsukasa wrote...
MajorStupidity wrote...
There are still weapons that are more OP than the reegar. I think that right now the reegar is not OP (hence why I rarely see it in pugs) I would rather buff and bring up the rest of the under-performing weapons (and look at the other more OP weapons) before we even look at the reegar.
Such as... the cobra missile launcher?
No, really, I have no idea what's more OP than the Reegar.
Just to avoid being flamed to death, I am not advocating a harrier nerf just making a point that it is more OP than the reegar (I see it in almost every pug I play even bronze and silver)
Modifié par MajorStupidity, 22 octobre 2012 - 10:08 .
#211
Posté 22 octobre 2012 - 10:08
#212
Posté 22 octobre 2012 - 10:21
sareth_65536 wrote...
are you one of those guys who plays platinum without consumables?JameJame456xx wrote...
The reegar is OP? Is this a joke? Its near useless on platinum against those bosses. The main downside is that this gun is TERRIBLE against armor. It can't kill a pyro in one clip. (I have a reegar X and this is on gold). It also has VERY little ammo like the harrier but you need to be very close with this gun to get good effects. This gun is only good for health and shields/barriers.reegar is one of the least latency affected guns in the game.JameJame456xx wrote...
Also, have you ever played off-host and noticed that a HUGE amount of damage is missing when firing this gun compared to hosting?
Actually, yeah I am plat player without using any (equipment) consumables. But I do need to use armor-piercing/incendiary and a cyclonic sometimes. But that's because I use my QMI with a harrier and acolyte and would benefit from those. I've never used the reegar ever since the acolyte came out.
#213
Posté 22 octobre 2012 - 10:26
Pretty good against Health as well.
Does jacksh*t to armor.
Balanced.
#214
Posté 22 octobre 2012 - 10:27
MajorStupidity wrote...
Well according to the OP low ammo capacity is not an issue so harrier is the first one I would look at. recoil can be circumvented with characters/mods/consumables, and that recoil flaw is not as big a drawback as the limited range of the reegar.KiraTsukasa wrote...
MajorStupidity wrote...
There are still weapons that are more OP than the reegar. I think that right now the reegar is not OP (hence why I rarely see it in pugs) I would rather buff and bring up the rest of the under-performing weapons (and look at the other more OP weapons) before we even look at the reegar.
Such as... the cobra missile launcher?
No, really, I have no idea what's more OP than the Reegar.
Just to avoid being flamed to death, I am not advocating a harrier nerf just making a point that it is more OP than the reegar (I see it in almost every pug I play even bronze and silver)
Almost every platinum solo is a harrier x, which should imply plenty.
#215
Posté 22 octobre 2012 - 10:36
DaftArbiter wrote...
I just think it's funny that, no matter how many times my apparent skill level was cleared up, the same accusation comes from people who have no idea wtf they're talking about.
I don't post solo vids, but I'll get something going very soon, just to prove my point. Yep.
i've never questioned your skills, never played with you...i've questioned where the nerf calls are coming from though....i think it had to come from a bruised ego.....
you say you like a challenge and the reegar (and ghost) take that challenge away...well, there is a simple solution for that? dont use them....the things that take the challenge away from you, just dont use....but dont come ask for 'balances' cause the game isnt just yours...
#216
Posté 22 octobre 2012 - 10:38
DaftArbiter wrote...
The problem with the "Geth Piranha" argument is that GI makes any gun great. Including the Piranha, since Glacier combined with geth accuracy boosts offsets what weaknesses the Piranha has. And it's almost universally agreed upon that, played well, Geth infiltrator is outpaced by no one.
another myth that needs to go away: the GI is outpaced by no one...that's not true...it can be outpaced, easily...
#217
Posté 22 octobre 2012 - 10:46
whateverman7 wrote...
you say you like a challenge and the reegar (and ghost) take that challenge away...well, there is a simple solution for that? dont use them....the things that take the challenge away from you, just dont use....but dont come ask for 'balances' cause the game isnt just yours...
He should stop posting just because his opinion doesn't agree with yours?
I should try using "It's there for people who want a challenge, just don't use it" next time somebody asks for a buff to something. I wonder how well that will go over.
#218
Posté 22 octobre 2012 - 10:47
DaftArbiter wrote...
I just think it's funny that, no matter how many times my apparent skill level was cleared up, the same accusation comes from people who have no idea wtf they're talking about.
I don't post solo vids, but I'll get something going very soon, just to prove my point. Yep.
They all know that the Reegar is at the top of the weapon heap. There have been about 5 posts with good reasons why the Reagar is currently balanced. None of them are unassailable. In the absence of of logic or facts, it's simple for people to descend into baseless or off-target attacks. Or just being 'loud' hoping to drown you out. If you really think you've got good ideas for balancing the Reegar or other guns, don't waste your time with the shouting masses.
(Unless you like the sound of butthurt words typed across a screen.)
#219
Posté 22 octobre 2012 - 10:54
Have a cry. Thats what so great about this game. Any old combination of class and weapon does pretty average damage and is slow to kill any decently armored/tanked baddies, and makes the playstyle seem so much more desperate with all of the balances and checks in place.
If you understand weapon and class synergy and understand more about the game from learning the skills and tricks of each weapon/class combo, you can become very effective and actually enjoy the game due to the skill involved in the specialised playstyle.
Take that away by balancing anything that does more damage than the average punters non-synergy combo, and you will loose a big fan-base, including me.
Stop crying about it and just use it to win more games and get more credits etc. Which you still can't reliably do on gold/plat with any ease if youre teammates aren't any good either, and don't use a weapon/class synergy either.
Its all in balance when you condiser that.
#220
Posté 22 octobre 2012 - 11:01
Cyonan wrote...
He should stop posting just because his opinion doesn't agree with yours?
I should try using "It's there for people who want a challenge, just don't use it" next time somebody asks for a buff to something. I wonder how well that will go over.
i asked him not to ask for nerfs to things that take the challenge away to him, since he's not the only one playing the game...how did you get stop posting out of that?
i've said something similar to that before in other threads, some agreed, some didnt....we then proceeded to have a convo stating our sides....so, what's your point?
#221
Posté 22 octobre 2012 - 11:05
Limited range is still a limited on characters that are able to close distance quickly, because the limitation of a short-range weapon is not that you have to get close but that you have to be close to use it, and that means you are susceptible to most if not all instant-kill attacks as well as the staggering effect of enemy heavy melee strikes, in addition to enemies being able to quickly execute you if/when you drop.
If you use it right, it is very powerful. But that does not mean it is broken.
#222
Posté 22 octobre 2012 - 11:12
whateverman7 wrote...
i asked him not to ask for nerfs to things that take the challenge away to him, since he's not the only one playing the game...how did you get stop posting out of that?
i've said something similar to that before in other threads, some agreed, some didnt....we then proceeded to have a convo stating our sides....so, what's your point?
I got it from "don't come ask for 'balances'" which to me might as well have been "You shouldn't be posting these threads".
I can still use that logic against the other side though. How well do you think it would go over if I posted in a buff thread "Don't ask for buffs to things that give us challenge"?
Simply telling people "don't use it" is a very poor argument, in my opinion.
#223
Posté 22 octobre 2012 - 11:13
If anything needs nerfing its that damned Combat Drone.
Modifié par CaptainTeabag, 22 octobre 2012 - 11:14 .
#224
Posté 22 octobre 2012 - 11:14
you know why? because i only use it in one character: a Female Quarian Infiltrator and its perfect for her. I know there're people who puts the thing on any class with level IV ammo, but that's their problem... they're cheap and boring.
#225
Posté 22 octobre 2012 - 11:16
CommanderWilliams wrote...
Reegar destroys Shields/Barriers.
Pretty good against Health as well.
Does jacksh*t to armor.
Balanced.
Except you can happily mount an AP mod and Incendiary/AP ammo on it to completely negate your "Balanced" there.
That's the only niggle I have with the gun though - the fact that it can benefit from AP, that just seems wrong to me - but I'm not that bothered either way.





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