Wait, how do we decide who has to die? There were four kidnapped elven women.
You hear two or three guards approving of Vaughan's actions and wishing to participate. What if the rest were simple men who wanted to work to survive? What if they had families?
Why are the lives of those four female elves more important than the lives of these guards and their families? I'm not saying the elves should had let them to their fate or that they had many mre options but these questions must be asked.
They could have walked away. They chose to try to kill me when I had no quarrel with them. I was stronger.
Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:
You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.
Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.
Hmmm. Well, this seems like it fits everything, and I will concede that this is good to hear. My faith has somewhat recovered.