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why do people want to be an atheist if you serve the chantry?


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#76
Guest_EntropicAngel_*

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Xilizhra wrote...

I wasn't talking about organizations to begin with. The Inquisition doesn't have to be Chantry-affiliated, but more importantly, I don't want my personal beliefs dictated.


That's fair, and I doubt anyone does. But the problem was someone else giving another organization that had...a similar effect on personal beliefs and being dismissed.

It's not a matter of whether the guards should die. I don't believe anyone deserves death. I'm saying they had to die.


That could be debated. If one believed in the protection of innocents at any cost, they might let the "baddie" get away. ME1, Balak.

#77
garrusfan1

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Eh I don't think your character not being atheist is a big deal I really don't care unless they make your character set as an extremist. Given the fact you can be a Mage leaves me to think that it isn't just about killing mages or whatever people expect.

#78
MisterJB

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Xilizhra wrote...
It's not a matter of whether the guards should die. I don't believe anyone deserves death. I'm saying they had to die.

Wait, how do we decide who has to die? There were four kidnapped elven women.
You hear two or three guards approving of Vaughan's actions and wishing to participate. What if the rest were simple men who wanted to work to survive? What if they had families?
Why are the lives of those four female elves more important than the lives of these guards and their families? I'm not saying the elves should had let them to their fate or that they had many mre options but these questions must be asked.

#79
David Gaider

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Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.

#80
CS420

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Xilizhra wrote...

That's very unfair. Do you apply that logic to anyone and everyone who witnesses their superiors crossing a line they shouldn't be crossing and don't speak for fear of repercussion? Like, say, the mages in DA ][ that witness--ah, what's his name--the Wounded Coast approach, where Thrask asks you to bring them out safely. None of the mages stop the one from doing blood magic. Do you feel they should be destroyed?


It's not a matter of whether the guards should die. I don't believe anyone deserves death. I'm saying they had to die.

No they didn't, killing is wrong. unless you're killing gingivitis

#81
ElitePinecone

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Dasher1010 wrote...

Like if you're the inquisitor it's pretty obvious that your job is to bring the Circle adn Templars back under Chantry control. I think that kind of means that the PC worships Andraste


There's plenty of scope for an organisation to use the name without the affiliation - and looking at the plot summaries, this even looks more likely.

#82
Guest_EntropicAngel_*

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David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


Thanks. This is pleasing, even for someone who would not have minded.

#83
mousestalker

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David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


Thank you for that response. Now it's time for all of us forum idlers to find other things to complain about. :lol:

#84
Emzamination

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I'm glad I won't be forced to play a heretic. Maker be praised :innocent:

#85
Swagger7

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David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


YAY!  You sir, have made my day!

#86
Swagger7

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mousestalker wrote...

David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


Thank you for that response. Now it's time for all of us forum idlers to find other things to complain about. :lol:


Hmmmm.  I know, ban all the cheeses!  No cheese in DA3!

#87
Foolsfolly

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mousestalker wrote...

David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


Thank you for that response. Now it's time for all of us forum idlers to find other things to complain about. :lol:


GODDAMNIT I want Mage pants! Anything less will result in me not buying DA3!

(I don't care about mage pants)

#88
Xilizhra

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Wait, how do we decide who has to die? There were four kidnapped elven women.
You hear two or three guards approving of Vaughan's actions and wishing to participate. What if the rest were simple men who wanted to work to survive? What if they had families?
Why are the lives of those four female elves more important than the lives of these guards and their families? I'm not saying the elves should had let them to their fate or that they had many mre options but these questions must be asked.

They could have walked away. They chose to try to kill me when I had no quarrel with them. I was stronger.

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.

Hmmm. Well, this seems like it fits everything, and I will concede that this is good to hear. My faith has somewhat recovered.

#89
Palipride47

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David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


Can we, like, post this everywhere, and sticky it so that people who want to play "non Chantry lover" won't freak out and think they are being forced to be religious (which you never were, but yeah....jumping to conclusions is what we do best on the BSN, I'm pretty good at it myself :lol:)

#90
fchopin

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mousestalker wrote...

David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


Thank you for that response. Now it's time for all of us forum idlers to find other things to complain about. :lol:



Thanks for the info but like mousestalker said more things to complain about.

#91
Terrorize69

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Emzamination wrote...

I'm glad I won't be forced to play a heretic. Maker be praised :innocent:

Maker bless you my child. :innocent:

#92
MisterJB

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Xilizhra wrote...
They could have walked away. They chose to try to kill me when I had no quarrel with them. I was stronger.

Couldn't your elf have walked away? Why are they under a greater obligation than him(she-elf couldn't have walked away, no)?

#93
In Exile

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David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.


Thanks! That sounds pretty awesome. The third para too, but glad to hear about the Chantry!

#94
upsettingshorts

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Palipride47 wrote...

Can we, like, post this everywhere, and sticky it so that people who want to play "non Chantry lover" won't freak out and think they are being forced to be religious (which you never were, but yeah....jumping to conclusions is what we do best on the BSN, I'm pretty good at it myself :lol:)


While Google suffices in a pinch, a folder of bookmarks for relevant BSN posts - as well as your own if you find you're often repeating yourself - is something I recommend.

Bookmarked DG's post here myself.

#95
Xewaka

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mousestalker wrote...

David Gaider wrote...
Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:
You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.
Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.

Thank you for that response. Now it's time for all of us forum idlers to find other things to complain about. :lol:

Like how we'll even know if our character is expressing belief or disbelief when we cannot know what he/she will say before he/she says it?
*Ticks monthly complain about paraphrases off the list*

#96
Wulfram

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mousestalker wrote...

Thank you for that response. Now it's time for all of us forum idlers to find other things to complain about. :lol:


I'm waiting for a bit more official confirmation on some of the stuff in the leak, but I expect I'll eventually start complaining about how it makes no sense for the PC not to be working for the Chantry.

Modifié par Wulfram, 22 octobre 2012 - 03:41 .


#97
Guest_EntropicAngel_*

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Upsettingshorts wrote...

While Google suffices in a pinch, a folder of bookmarks for relevant BSN posts - as well as your own if you find you're often repeating yourself - is something I recommend.

Bookmarked DG's post here myself.


On my old account I had a couple of posts that I "subscribed" to the thread so I could whip them out everytime someone said something on a particular topic that was wrong. I wish I still had those.

#98
Guest_EntropicAngel_*

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Wulfram wrote...

I'm waiting for a bit more official confirmation on some of the stuff in the leak, but I expect I'll eventually start complaining about how it makes no sense for the PC not to be working for the Chantry.


We don't even know WHAT our PC will be doing. You can't make the assumption that they'd "need" to be working for the Chantry.

And, even if, working for =/=serving.

#99
In Exile

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Xewaka wrote...
Like how we'll even know if our character is expressing belief or disbelief when we cannot know what he/she will say before he/she says it?
*Ticks monthly complain about paraphrases off the list*


I assume that works by having some combination of "good" "bad" "Maker" and "Chantry" in the paraphrase, since I believe the idea that the paraphrase and spoken line can have no words in common idea is dropped. :P

#100
Vilegrim

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David Gaider wrote...

Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:

You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.

Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.

:D