David Gaider wrote...
Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:
You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.
Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.
One thing I know a lot of us would very much appreciate is the ability to outright disagree with people on certain matters. In a lot of previous Bioware games (ME2 with Cerberus is probably the best example) there hasn't really been an unambigous option to say "I do not like what you believe in and will not support you".
Although in relation to what you said in the first line of the last paragraph. Please can you try to avoid auto-dialogue that gives characters opinions or emotions? I found it incredibly frustrating in DA2 and ME3 to have my character say things that completely went against the idea I had for my character. Dialogue ideally would be completely up to us wherever humanly possible.
I understand that this can be a lot trickier with a voiced protagonist, but it is really quite important when you give players the choice to make their own character as opposed to making them play as one with a personality already set, like Adam Jensen in Deus Ex: Human Revolution.
Modifié par Machines Are Us, 22 octobre 2012 - 08:02 .




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