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Entering Production and NG+ (updated: game informer agrees)


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#26
JWvonGoethe

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How would NG+ work with imports?

In other words, when starting a NG+, would it be feasible to import a different playthrough from DA:O/DA2? Does ME series allow this?

If so, and assuming I could still create a new character/class, it would be more than welcome for story driven playthroughs - especially if it added a few extra goodies that I wouldn't see in a standard, lower level playthrough.

(I appreciate that some people would feel left out by not seeing these extras in OG runs, however.)

#27
Maclimes

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I genuinely do not care about NG+. I never used it in the ME games, and I doubt I would use it in DA. If it's in, fine. It doesn't bother me, I guess. But it's a needless feature.

#28
goofyomnivore

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But obviously it can make balance difficult and I think battles in general needs more finesse and better balancing alreayd in normal play. I also want how we get the spec to matter in the story, that too will be difficult with an NG+, at least if they transfer over talents. As the latter thing is rather important to me, I am going to push against NG+ with all my might.


It is an optional feature, and isn't expected to be consistent with the lore. It is just a mode that makes replaying the game different. If its lore inconsistencies bother you then don't play it. I wouldn't assume they're going to accommodate their story to an optional feature. More likely they're going to say, "hey if people want this feature they can deal with the lore inconsistencies". So I don't really buy into the fact of it causing problems with story design.

As for the combat, proper level scaling and battleground/enemy design (which need to be in the core game anyways) will remedy that problem.


In other words, when starting a NG+, would it be feasible to import a different playthrough from DA:O/DA2? Does ME series allow this?


You couldn't change anything in ME. It was literally playing the game again with all your stuff you ended the game with and levels. I think ME2/3 allowed you to change class, facial structure and your bonus power. Your import tied to the character never changed.



I like the feature because it makes some things less of a chore. Plus I tend to prefer battles with more options/skills rather than auto attack fests low levels seem to be. It isn't a must have feature for me. But I'd certainly get some mileage out of it. If it isn't in oh well, not a big deal.

Modifié par strive, 27 octobre 2012 - 01:07 .


#29
JWvonGoethe

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strive wrote...

In other words, when starting a NG+, would it be feasible to import a different playthrough from DA:O/DA2? Does ME series allow this?


You couldn't change anything in ME. It was literally playing the game again with all your stuff you ended the game with and levels. I think ME2/3 allowed you to change class, facial structure and your bonus power. Your import tied to the character never changed.


Thanks for the info. Assuming it was more like ME2 and 3 with being able to change the look/class of the PC it could definitely have its uses. Think I'm with you, not a must have, but it would add a lot to replay value.

Modifié par JWvonGoethe, 27 octobre 2012 - 04:42 .


#30
Guest_Burayan_Koga_*

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Just make the level cap obtainable in DAIII and I good.

#31
LPPrince

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I would LOOOOOVE NG+ to be included, and it still bothers me that neither DA game had it.

DAO in particular as I'd of loved to play the entire game with my character again but I couldn't(nor could I at the very least recreate his appearance).

NG+ is fun times. I love starting the game at max level and being able to enjoy everything I have for hours on end.

Adds to the replayability for some players, me being one of them. Doesn't take away replayability, as its a completely optional feature.

Should there be extra incentives for starting a NG+ playthrough? I don't know. I'm okay with or without bonuses.

Harder NG+ difficulty? Fine with or without.

Achievement/Trophy for NG+ completion? I'm down.

But at the core, just give me some DA NG+.

Would be very much appreciated.

#32
PsychoBlonde

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crimzontearz wrote...

I intensely dislike having to level up a second time after I already did that in my first run. It turns me off enough that I just put the game aside. And spending 60$ for a single run is just not my cup of tea.


There's a solution to this.  It's called, enable the dev console, start the game, hit ~ followed by runscript addxp 500000.  Boom.  Problem solved.

I actually do this myself because I find it more fun to play the entire game at a high level than to level up the long way.  I give myself a ton of cash so I can buy everything, too.

I'd only care about a NG+ system if you actually get some kind of perk for completing the game on a given character, kind of like the Past Life bennies in Dungeons and Dragons Online.

#33
Withidread

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I generally create new characters for each playthrough, so NG+ is pretty much worthless to me. The only trouble I see with it is when there's additional content only available for NG+ (Or the implication thereof)

Aside from new characters, I'm also a completionist when it comes to content, and honestly, I don't want to have to play a character through twice just for the opportunity to see content.

#34
shimoyake

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If not a 'true' NG+, it would be nice to have something similar to what Mass Effect does. Let me import my character that just beat the game and hit the ground running at a higher level. This gives me some breathing room on Insanity/Nightmare difficulty.

That said, being able to do that is pretty much the only draw of a feature like that for me. The only other bonus would be getting to keep all my uber equipment from the start. It always seems a shame to spend an entire game earning that stuff and then only get to use it for the finale.

#35
UrgentArchengel

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Yes. Though you don't need to use it, it should be there. The only thing missing from DA: O for me was just NG+.

#36
TsaiMeLemoni

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PsychoBlonde wrote...

crimzontearz wrote...

I intensely dislike having to level up a second time after I already did that in my first run. It turns me off enough that I just put the game aside. And spending 60$ for a single run is just not my cup of tea.


There's a solution to this.  It's called, enable the dev console, start the game, hit ~ followed by runscript addxp 500000.  Boom.  Problem solved.



Not everyone games on a PC ;)

#37
SirGladiator

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I think the nature of the game itself would determine just how useful NG+ would be. In certain games, I love it, no doubt about it, it makes replaying the game a WHOLE lot nicer. I dont think that would've been the case for DAO, probably DA2 would've benefitted from it, and I dont think we know enough to judge that about DA3 one way or the other, but if it does make replays more fun, then I'm all for it.

#38
Doctoglethorpe

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Wait wait wait wait wait wait wait wait wait. Wait.

Production just started? Um.. somebody unconfuse me and explain this statement. Have they done nothing but concept **** up to this point? I was under the impression this game would be given more then one year to develop again...

#39
mav805

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Eh, the inclusion of a NG+ doesn't make any sense to me, and it would be about the last thing I would consider when deciding to purchase a game. If you enjoy the game enough to play it again, start over and play it again. If it's about powering through the combat to get to the story portions, the game can be played on casual.

The very purpose of NG+ exists for people that have already beaten the game, I say spend the time making the first play through all that it can be.

#40
Kileyan

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Forgive me if I am wrong, but doesn't NG+ only have a point if you are playing again to get better loots or something?

Bioware hasn't really focused on interesting loot since their AD&D games. Other than that, I just don't get the appeal of new game +? Bioware cuts corners on everything, I just can't imagine them creating an extra 15 levels of talents, spells and magic items, that can only be achieved by playing the game again.

I could maybe understand NG+ if you could start out a new character of a new class max leveled, so you could instantly play with all the cool spells and talents, rather than suffering through 20 hours of having 2 buttons to mash.

What is it people want out of ng+?

edited: nevermind, I could see the appeal of playing a new game + as a different class, if that was possible and the game balance could be kept in tact.

Modifié par Kileyan, 27 octobre 2012 - 05:25 .


#41
Kileyan

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mav805 wrote...


Eh, the inclusion of a NG+ doesn't make any sense to me, and it would be about the last thing I would consider when deciding to purchase a game. If you enjoy the game enough to play it again, start over and play it again. If it's about powering through the combat to get to the story portions, the game can be played on casual.

The very purpose of NG+ exists for people that have already beaten the game, I say spend the time making the first play through all that it can be.


I think many people would enjoy playing the game again, if the combat scaled, and they could start a new class, and from the start get to play with all the tactical options that having a full roster of spells and talents brings.

It is much less fun to start over, and know you have to play 10 or 20 hours before you ever get more than a couple of tactical options to explore(new abilities).

#42
crimzontearz

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esper wrote...

crimzontearz wrote...

esper wrote...

crimzontearz wrote...

esper wrote...

I dislike it, because we are never meant to obtain all the talents/skills in the game. We aren't meant to reach max-level and have all talents.


you missed the part where I said Ladlaw made the call to cut the feature merely for time constraints but that they WANTED it in?

just saying


also...even maxed out in DAO you cannot get all talents and skills


So basically in ng+ we will end up with a lots of fight we don't even gets experience for. Also speciality is suppossed to be better ingrated in the plot, including how you get it - Ng+ could eventually compromise that.

Battles also have to accomodate for the fact that the characther can be level 25 in the first area which, even with level scaling, means a different encounter design to keep it interesting. Because even with level scaling a bigger spread of talents does make the enemies easier.

And just don't see it worth the effort in anyway.

I do...enough that if there is no NG+ in a game like DA I just do not buy it (do you see a DA2 icon under my name?)

and again Laidlaw say they originall wanted it AND according to Brenon Holmes there is a number of Devs who always push for it to be included. I do not see having a female main character option to be worthwhile...you do not see me advocating for bioware to remove it altogether and repurpose the resources they saved for something else.


Yeah, they wanted it and it was obviously not easy to implement since they didn't do it. They didn't have the zots for them. I do not push for removing it, I push for not including, there is a difference.

If I thought it was easy to implement and costed nothing, I wouldn't care, just not use it. But obviously it can make balance difficult and I think battles in general needs more finesse and better balancing alreayd in normal play. I also want how we get the spec to matter in the story, that too will be difficult with an NG+, at least if they transfer over talents. As the latter thing is rather important to me, I am going to push against NG+ with all my might.


if you paid attention to the NG+ arguments that were made for ME2 when NG+ was removed before launch (it was reintroduced after a 1000 pages petion) you woukd know that sincevthe game scales already the balance is NOT an issue, testing and bugfixing (and thus time) is. Now assuming DA3 is not going to be a rushjob they coukd have the time to do it since they JUST entered production

Also you know what I meant about removingnthe option for a female protagonist.....I obviously did not mean from the finished product but from the pre production one

#43
crimzontearz

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Doctor Moustache wrote...

Wait wait wait wait wait wait wait wait wait. Wait.

Production just started? Um.. somebody unconfuse me and explain this statement. Have they done nothing but concept **** up to this point? I was under the impression this game would be given more then one year to develop again...


it as on an ign article last week

#44
Pzykozis

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Doctor Moustache wrote...

Wait wait wait wait wait wait wait wait wait. Wait.

Production just started? Um.. somebody unconfuse me and explain this statement. Have they done nothing but concept **** up to this point? I was under the impression this game would be given more then one year to develop again...


Stuff gets done during pre-pro its just more fluid. Kind of a like rapid prototyping.

Meh I love leveling up thats a large part of the fun of an RPG, or well games in general. But I guess sometimes it can be fun to start out at max level on hardest and punch things to death in ME.

Modifié par Pzykozis, 27 octobre 2012 - 10:20 .


#45
Blackrising

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I'd like a NG+.
Leveling again from the beginning is okay for the first three or so playthroughs, but after that it just gets annoying to struggle through the fights over and over again just to collect EXP or some coin. I don't replay the game for the combat but to see what other paths the story or the PC can take, after all.

For example, I'd really like to have another Origins playthrough with a FemWarden who romances Leliana and doesn't do the Ultimate Sacrifice in preparation for DA:I. Except I just can't get past Ostagar or Lothering because I've already fought my way through the hordes of enemies at least 10 times. It makes me lose all motivation.
So if there was a NG+ that allows me to finish the battles faster, it'd be one hell of a relief.

PS: Yes, I know there's a mod to skip Ostagar. No, I can't use it, because I'm on X Box.

#46
crimzontearz

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Blackrising wrote...

I'd like a NG+.
Leveling again from the beginning is okay for the first three or so playthroughs, but after that it just gets annoying to struggle through the fights over and over again just to collect EXP or some coin. I don't replay the game for the combat but to see what other paths the story or the PC can take, after all.

For example, I'd really like to have another Origins playthrough with a FemWarden who romances Leliana and doesn't do the Ultimate Sacrifice in preparation for DA:I. Except I just can't get past Ostagar or Lothering because I've already fought my way through the hordes of enemies at least 10 times. It makes me lose all motivation.
So if there was a NG+ that allows me to finish the battles faster, it'd be one hell of a relief.

PS: Yes, I know there's a mod to skip Ostagar. No, I can't use it, because I'm on X Box.

well you could use the ostagar glitch and max out...and then glitch sovereigns at the merchant...


 
But still thank you for the support

#47
Blackrising

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crimzontearz wrote...

Blackrising wrote...

I'd like a NG+.
Leveling again from the beginning is okay for the first three or so playthroughs, but after that it just gets annoying to struggle through the fights over and over again just to collect EXP or some coin. I don't replay the game for the combat but to see what other paths the story or the PC can take, after all.

For example, I'd really like to have another Origins playthrough with a FemWarden who romances Leliana and doesn't do the Ultimate Sacrifice in preparation for DA:I. Except I just can't get past Ostagar or Lothering because I've already fought my way through the hordes of enemies at least 10 times. It makes me lose all motivation.
So if there was a NG+ that allows me to finish the battles faster, it'd be one hell of a relief.

PS: Yes, I know there's a mod to skip Ostagar. No, I can't use it, because I'm on X Box.

well you could use the ostagar glitch and max out...and then glitch sovereigns at the merchant...


 
But still thank you for the support


True. Except glitching takes so damn long I lose my motivation anyway. xD

#48
Wulfram

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I'd rather start at level 5-10 or so with a new character than start again at level 25 with the same one.

I do dislike having to start at level 1. I can see the point for new players, to avoid getting overwhelmed by all the abilities, but early level combat is just less fun with only a couple of powers.

Modifié par Wulfram, 27 octobre 2012 - 11:55 .


#49
crimzontearz

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Wulfram wrote...

I'd rather start at level 5-10 or so with a new character than start again at level 25 with the same one.

I do dislike having to start at level 1. I can see the point for new players, to avoid getting overwhelmed by all the abilities, but early level combat is just less fun with only a couple of powers.

yes there's that too...honestly it is just a matter of options, none of this is imposed on the player


 
Furthermore, PC players will be able to give themselves NG+ through the debug console (either fairly by just giving themselves what they had at the previous endgame or unfairly by maxing out...still you get my meaning) so why not showing some love to the console crowd in this respect?

#50
Withidread

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crimzontearz wrote...

Wulfram wrote...

I'd rather start at level 5-10 or so with a new character than start again at level 25 with the same one.

I do dislike having to start at level 1. I can see the point for new players, to avoid getting overwhelmed by all the abilities, but early level combat is just less fun with only a couple of powers.

yes there's that too...honestly it is just a matter of options, none of this is imposed on the player


 
Furthermore, PC players will be able to give themselves NG+ through the debug console (either fairly by just giving themselves what they had at the previous endgame or unfairly by maxing out...still you get my meaning) so why not showing some love to the console crowd in this respect?



I agree, though really the only console love of this type I remember... ɅɅVV<><>BA(START)