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To make sure this game isn't a total flop...


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#26
Bfler

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fchopin wrote...

I agree, ME3 was a terrible game for a new player to start they still cannot get the best ending without any add-ons.


ME3 has a best ending? I didn't see one.

#27
Aolbain

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AlanC9 wrote...

What are you talking about? A new ME3 player can still achieve Synthesis. :devil:


...which is the best ending. #backs away from the flames#
(We dont like synthesis, right?)

#28
John Epler

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Arrested Development is one of my favourite television shows of all time. It's clever, it's intelligent, and it's funny. It is also, without a doubt, one of the worst TV shows for getting into at any point other than the very beginning, as the jokes build on each other and, by the end of the show, rely so heavily on a knowledge both of the characters and the previous events of the show that, to the uninitiated, they are - at best - mildly amusing. Much as I wish it weren't so, there is a valid reason why it did not achieve significant commercial success.

We will continue to make our new games appealing to both our existing audience and a new audience. If anything, DA seems like a better series for doing so, as we don't have the same protagonist and plot baggage going from game to game. So, yes, we will continue to appeal to new players. That's not to say we're going to sacrifice our design or plot in the service of this goal, but we're also not going to ignore them.

If anyone finds this terribly disappointing, well, that's unfortunate.

#29
John Epler

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Also - this is not the ME forum. Please keep discussion of Mass Effect and its ending in the appropriate forum.

#30
Master Shiori

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DA games are pretty much stand alone stories. You don't need to import choices from a previous game to fully enjoy the story in the current one.

Sure, importing adds flavour, but it's not mandatory. 

Modifié par Master Shiori, 22 octobre 2012 - 04:30 .


#31
Maria Caliban

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Fresh Bamboo wrote...

 Do not try too hard to appeal to new players.


that is all.

^ Registered in 2012.

#32
Guest_EntropicAngel_*

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Maria Caliban wrote...

^ Registered in 2012.


Now now, let's give the benefit of the doubt. This is my third incarnation, after all.

#33
Bfler

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Maria Caliban wrote...

Fresh Bamboo wrote...

 Do not try too hard to appeal to new players.


that is all.

^ Registered in 2012.


Better than all these fake accounts here without a registered game.

#34
Fast Jimmy

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I don't mind new fans.

But I think there is an inherent flaw in trying to appeal to gamers of other genres to "join" the RPG crowd. That's not to say a FPS fan can't be an RPG fan or vice versa, but I think there are other factors in play.

For instance, I think people who enjoy written fiction are more likely to enjoy a good RPG. A gamer who plays CoD can also like books. This CoD player might like an RPG-type game. But adding CoD elements into your RPG will not make CoD fans suddenly enjoy deep, story-driven games with lots of dialogue and less action.

I would encourage demographics stop looking at gamers as gamers, but instead try and figure out why we, as people, enjoy different video games. Because if it turns out that people who like reading fiction could be persuaded to play RPGs, then that is a MUCH bigger subset of possible customers than trying to "steal" a segment of the FPS market.

Marketing to non-gamers isn't only for the Wii. Other developers can do it, they just have to understand a little bit more about their fans and try to think of what brought those fans into gaming or a certain gaming genre in the first place.

After all, a Dragon Age fan might have more in common with a Harry Potter fan than they do a Modern Warfare or NBA2K fan. And getting that Harry Potter fan to pick up a Dragon Age game may be a lot easier than getting a MW or NBA2K gamer to do so.

#35
mousestalker

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Instead of appealing to new fans, they should give fans away.

#36
Wulfram

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I don't think it's a bad thing to make sure that the story is accessible for people who aren't familiar with the previous games. Even if they played them, there's pretty big gaps between games so they may not remember all that much. And there are a fair number of people who might have skipped DA2 even if they played Origins. Good writing should be able to include the necessary exposition without dragging the story too much.

But it is worth remembering the people buy the games for a type of game, and if you change away from that too much you might lose more than you gain. And the marketting should remember that the fans do actually pay attention, and if you say that you've turned the thing into an action game enough times, people might start believing it.

#37
ianvillan

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They should make the best RPG game to appeal to RPG gamers not change the game for a different audience.

Let the game speak for itself and it has a better chance of attracting new players than making a mish-mash and appealing to none.

I would also like to know how many new fans the inclusion the of action mode, story mode and RPG mode actually brought in and if it was worth the resources to implement the feature.

Modifié par ianvillan, 22 octobre 2012 - 04:55 .


#38
Guest_EntropicAngel_*

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ianvillan wrote...

They should make the best RPG game to appeal to RPG gamers not change the game for a different audience.


You DO realize how meaningless this statement is, right?

#39
Eveangaline

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Fresh Bamboo wrote...

 Do not try too hard to appeal to new players.


that is all.


If you had put "at the expense of old players" I would have agreed, but just saying 'don't get more people to buy it' is dumb

#40
Atakuma

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EntropicAngel wrote...

ianvillan wrote...

They should make the best RPG game to appeal to RPG gamers not change the game for a different audience.


You DO realize how meaningless this statement is, right?

It isn't meaningless. What he's saying is "They should only make games that appeal to me and people like me."

#41
Guest_Imperium Alpha_*

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Berty213 wrote...

ianvillan wrote...

DA3 a perfect entry point for new players.

 
It's funny how game developers always say that, I think I read that AC3 is "a perfect entry point for new players".....really?


"Mass Effect 3 is the perfect entry point for new players."

"Mass Effect 3 difficulty has been increase you might want to start at a lower difficulty."

"Halo 4 is the perfect entry point for new players into the Halo universe. Oh and for the veteran you might want to lower the difficulty a bit since you never fought the Promethean before..."

Kinda a reused marketing fail on any franchise. :lol::whistle:

#42
Knight of Dane

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Well the sentence iself is kinda fail. A sequal in a series can't be any more "perfect" for entry than the first game.

#43
Guest_EntropicAngel_*

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Atakuma wrote...

It isn't meaningless. What he's saying is "They should only make games that appeal to me and people like me."


Ah, of course, you're right.

#44
JWvonGoethe

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garrusfan1 wrote...

Berty213 wrote...

ianvillan wrote...

DA3 a perfect entry point for new players.

 
It's funny how game developers always say that, I think I read that AC3 is "a perfect entry point for new players".....really?

Actually it might be since it is a seperate story. When they said that about ME3 I knew it was BS since it is a trilogy it would be like watching star wars episode 6 before watching 4 and 5


Sorry I have to comment on this. You could not have picked a worse example to illustrate an otherwise sound point, considering the Star Wars films are the single most famous example of a series that was not released in chronological order

#45
Adanu

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John Epler wrote...

Arrested Development is one of my favourite television shows of all time. It's clever, it's intelligent, and it's funny. It is also, without a doubt, one of the worst TV shows for getting into at any point other than the very beginning, as the jokes build on each other and, by the end of the show, rely so heavily on a knowledge both of the characters and the previous events of the show that, to the uninitiated, they are - at best - mildly amusing. Much as I wish it weren't so, there is a valid reason why it did not achieve significant commercial success.

We will continue to make our new games appealing to both our existing audience and a new audience. If anything, DA seems like a better series for doing so, as we don't have the same protagonist and plot baggage going from game to game. So, yes, we will continue to appeal to new players. That's not to say we're going to sacrifice our design or plot in the service of this goal, but we're also not going to ignore them.

If anyone finds this terribly disappointing, well, that's unfortunate.


The ME team tried too hard to get new players in ME3 and the game suffered for it. There is nothing wrong with telling people to start from the beginning. You don't start reading a book from the middle, do you?

#46
ziloe

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John Epler wrote...

Also - this is not the ME forum. Please keep discussion of Mass Effect and its ending in the appropriate forum.


It may not be ME, but if it has anything to do with the ending, I believe it still holds the sentiment. I loved the first game of this series, but DA2 felt lazy. With rehashed dungeons and choices not feeling very significant, it hurt to watch the ending... even when I went back in my saves and didn't help Anders, yet it still happened. 

#47
Shevy

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In general, it's not bad to try to appeal to new customers, but you should be aware of what makes your game your game so to say. I think DA II tried to hard to appeal to a new crowd and thus lost some of it's features what made Origins an amazing piece of software.

Borderlands II is the perfect example for "doing it right", imo. It looks like Borderlands, it plays like Borderlands but it made refinements/changes in some points and ultimately, it's a better received game than the first.

#48
Guest_BrotherWarth_*

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Saying Bioware shouldn't try hard to attract new players is nonsensical. They need new players to build on their successes. No business can sustain a model of only appealing to an initial fanbase. Sales would just continually to go down.
There is a difference between attracting new players by making better, more engrossing games of a particular genre and attracting new players by adding elements of different genres. Dragon Age 2 added many elements of over-the-top action games to attract new players and also put less emphasis on role-playing elements. That was a objectively a mistake. Had they put their focus on adding more RPG elements they could have potentially attracted more of the RPG audience instead of a bit of the action audience and a bit of the RPG audience.
Splitting audiences to appeal to more people generally does not work.

#49
fchopin

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AlanC9 wrote...

What are you talking about? A new ME3 player can still achieve Synthesis. :devil:



Synthesis is for the gods not for us mortals. :innocent:

#50
Zack_Nero

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Well, when it comes to video games, any (well most of them to say the least) entry is the best point to enter into because the developers have to consider that each new installment that new people are going to play these games. So they have to give enough back story to the players. So nearly any video is a good point to enter into.