Level Cap
#1
Posté 22 octobre 2012 - 03:11
But seeing as the game is "said" to be 4times larger then before, and that we focus on 1 specialization (Like blood mage only or spirit healer only). Should we expect to see a much higher cap maybe around the 40s maybe in up to 50? And more in depth skill trees?
What would you prefer to see?
#2
Posté 22 octobre 2012 - 03:19
For example, in Dungeons & Dragons 3.5, a level 20 character is quite literally able to fight gods on even ground. Whereas in D&D 4, that is at level 30.
"Level" is an in-game descriptor. There's no point of reference or comparison there. Some games (like, say, Pokemon) have levels that reach 100. In other games, the levels only reach 10. That doesn't mean they're less or more powerful, just that the word "level" means something different.
It's possible that the level cap will be 5, but those 5 levels represent huge increases in power (or something similar). Or that the level cap will be 1000, and you can gain multiple (largely meaningless) levels in a single fight.
#3
Posté 22 octobre 2012 - 03:27
#4
Posté 22 octobre 2012 - 03:33
DA2's actual hard cap was at 50, though there was no likelyhood of going anywhere near it.
#5
Posté 22 octobre 2012 - 03:39
#6
Posté 22 octobre 2012 - 03:44
Whatever works for the game. Honestly, it's so dependent on the game design, playstyle (quick critical path vs. full exploration and sidequests), stat, skill and talent choices, specialisations, item enhancement and replacement curve, party customisation... it's literally impossible to identify, out of context, whether it's better to have closer to 20 or 50.Terrorize69 wrote...
What would you prefer to see?
But in the true spirit of the BSN... I WANT 246 LEVELS AND THEY SHOULD ALL BE FILLED WITH AWSOME.
Or something like that anyway
Modifié par AlexJK, 22 octobre 2012 - 03:45 .
#7
Posté 22 octobre 2012 - 03:50
Modifié par The Hierophant, 22 octobre 2012 - 03:51 .
#8
Posté 23 octobre 2012 - 09:08
The Hierophant wrote...
Having level 9999 as a cap like Disgaea would be op.
Diablo 2's 99?
#9
Posté 23 octobre 2012 - 09:16
#10
Posté 23 octobre 2012 - 09:21
#11
Posté 23 octobre 2012 - 09:29
Riverdaleswhiteflash wrote...
The Hierophant wrote...
Having level 9999 as a cap like Disgaea would be op.
Diablo 2's 99?
<shrugs> It should be while Diablo 3's vanilla level cap was 60 iirc, but Disgaea's creator Nippon Ichi is in love with the word overkill.
#12
Posté 23 octobre 2012 - 09:31
The Hierophant wrote...
Having level 9999 as a cap like Disgaea would be op.
Phantom Brave, Mugen Souls and some other games are level 9999 too, but like Disgaea, you can reincarnate back to level 1. As much as I'd want a Dragon Age with infinite gameplay, I don't this this will happen...
#13
Posté 23 octobre 2012 - 09:33
#14
Guest_Nizaris1_*
Posté 24 octobre 2012 - 03:49
Guest_Nizaris1_*
Each level up give 10 attribute points, and 5 talent points
#15
Posté 24 octobre 2012 - 03:58
Nizaris1 wrote...
How about just 10? But each level up gives a lot of attributes and lot of talent perks to spend
Each level up give 10 attribute points, and 5 talent points
You're joking.
Edit: Note the lack of a question mark.
Modifié par Riverdaleswhiteflash, 24 octobre 2012 - 03:59 .
#16
Posté 24 octobre 2012 - 04:02
#17
Posté 24 octobre 2012 - 04:11
The only thing that I don't want is to reach the level cap while there's still content left to play. With Origins, I'd reach the level cap around 90% through Awakening and would have a maxed out character during Golems of Amgarrak and Witch Hunt. Even if I know that my character won't be gaining any more levels, I still like to get the xp message after my character does something. That said, I didn't mind the lv 50 cap in DA2, even though I've never had a character go beyond lv 30. I'd rather have an un-reachable level cap than have a maxed out character with a good amount of the game left to complete.
Modifié par Arthur Cousland, 24 octobre 2012 - 04:19 .
#18
Posté 24 octobre 2012 - 05:35
besides, when i made careful selections with my pc's, then they could usually do everything i needed/wanted them to be able to before they even reached it.
#19
Posté 24 octobre 2012 - 05:39
Modifié par Sharn01, 24 octobre 2012 - 05:40 .
#20
Guest_Rojahar_*
Posté 24 octobre 2012 - 05:48
Guest_Rojahar_*
Modifié par Rojahar, 24 octobre 2012 - 05:48 .





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