Whatever happened to IMAGINATION?
#226
Posté 23 octobre 2012 - 05:06
#227
Posté 23 octobre 2012 - 05:08
wantedman dan wrote...
Lovely. Another speech rife with biodronism.
Maybe these boards will end up the same as Runescape's RSB.
Dead.
Well, they kind of shut down meaningful discussion.
We're discussing relationships now, though. We don't want to discuss meaningful stuff anymore. That stuff is too painful. It makes our brains hurt. They send bad signals through our skulls if we say anything negative. So we must be nice. But it's okay to say that Jacob was an ass, because he was.
The only thing I wish there was added was another renegade interrupt after you shot Ashley. You know when she tells you "I hope the reapers get you." Another so you can pump another slug into her.
Modifié par sH0tgUn jUliA, 23 octobre 2012 - 05:13 .
#228
Posté 23 octobre 2012 - 05:11
The final "Series of Unfortunate Events" book was completely blank so you can write your own ending.Apocaleepse360 wrote...
Let me ask you a serious question.
Just how many books come with about 20 or so blank pages at the end for you to fill in yourself?
#229
Posté 23 octobre 2012 - 05:12
Are you deadly serious?LDS Darth Revan wrote...
The final "Series of Unfortunate Events" book was completely blank so you can write your own ending.Apocaleepse360 wrote...
Let me ask you a serious question.
Just how many books come with about 20 or so blank pages at the end for you to fill in yourself?
#230
Posté 23 octobre 2012 - 05:13
It's one of my favorite episodes.Capt. Pancake wrote...
hilariousLDS Darth Revan wrote...
What I thought of when I read title:
http://ts2.mm.bing.n...891937&pid=15.1
that's the way to think inside the box
no disrespect to the poster just if u saw the episode that's what makes it hilarious
Modifié par LDS Darth Revan, 23 octobre 2012 - 05:31 .
#231
Posté 23 octobre 2012 - 05:14
Yes, Lemony Snicket published it for all those who didn't like how he ended the story.GT Zazzerka wrote...
Are you deadly serious?LDS Darth Revan wrote...
The final "Series of Unfortunate Events" book was completely blank so you can write your own ending.Apocaleepse360 wrote...
Let me ask you a serious question.
Just how many books come with about 20 or so blank pages at the end for you to fill in yourself?
#232
Posté 23 octobre 2012 - 05:15
#233
Posté 23 octobre 2012 - 05:19
It came with the final book at no extra cost so he didn't charge seperately for it, and came with a hardcover with a picture of the three kids so overall it was a very nice thing for him to do.GT Zazzerka wrote...
That's one of the dodgiest things I've ever heard.
Modifié par LDS Darth Revan, 23 octobre 2012 - 05:19 .
#234
Posté 23 octobre 2012 - 05:23
But then I don't like any bit of the story in ME3, from beginning to end. It's badly written.
#235
Posté 23 octobre 2012 - 05:26
In Control, Shepard dies.. kinda.
In low-EMS Destroy, Shepard dies.
In high-EMS Destroy, Shepard lives.
Case closed.
#236
Posté 23 octobre 2012 - 05:31
Tomwew wrote...
i'm going to IMAGINE me4 and bioware can IMAGINE up my money. i'll get a coherent story with a satisfying ending and i get to keep my money. everybody wins!
Sounds like a plan to me. Count me in.
Oh and I used my imagination alright. I imagined that nonsensical "AI kid and Reapers as its puppets" thing right out of my game.
Modifié par BeefheartSpud, 23 octobre 2012 - 05:35 .
#237
Posté 23 octobre 2012 - 05:37
:ph34r:Fix'dBrovikk Rasputin wrote...
In Synthesis, Shepard dies.
In Control, Shepard dies.. kinda.
In low-EMS Destroy, Shepard dies.
In high-EMS Destroy, Someone possibly lives.
Case closed.
#238
Posté 23 octobre 2012 - 05:40
LDS Darth Revan wrote...
It came with the final book at no extra cost so he didn't charge seperately for it, and came with a hardcover with a picture of the three kids so overall it was a very nice thing for him to do.GT Zazzerka wrote...
That's one of the dodgiest things I've ever heard.
Hey, if Bioware gave us modding tools so we could make our own endings, that'd be cool too
#239
Posté 23 octobre 2012 - 05:48
Dude, could you imagine? All the fanfics out there, if they could get a canvas to put their own ending....the possibilities.iakus wrote...
LDS Darth Revan wrote...
It came with the final book at no extra cost so he didn't charge seperately for it, and came with a hardcover with a picture of the three kids so overall it was a very nice thing for him to do.GT Zazzerka wrote...
That's one of the dodgiest things I've ever heard.
Hey, if Bioware gave us modding tools so we could make our own endings, that'd be cool too


Modifié par Humanoid_Typhoon, 23 octobre 2012 - 05:54 .
#240
Posté 23 octobre 2012 - 05:52
#241
Posté 23 octobre 2012 - 06:02
We have that. The slides reflect certain choices you made in the game, like the decision on Rannoch or Tuchanka, or who lives or dies of the ME2 team members. For Jack and Miranda you even get different slides based on whether you romanced them or not.iakus wrote...
Personalized ending slides alone could greatly reduce the complaints
#242
Posté 23 octobre 2012 - 06:10
Modifié par devSin, 23 octobre 2012 - 06:27 .
#243
Posté 23 octobre 2012 - 06:12
No, just no.Ieldra2 wrote...
We have that. The slides reflect certain choices you made in the game, like the decision on Rannoch or Tuchanka, or who lives or dies of the ME2 team members. For Jack and Miranda you even get different slides based on whether you romanced them or not.iakus wrote...
Personalized ending slides alone could greatly reduce the complaints
#244
Posté 23 octobre 2012 - 06:13
When I started penning down the rough scenario for "Marauder Shields", I took the analytical approach, disseminating the story, themes and the bouquet of emotions seen in the first 2.9 games of the Mass Effect trilogy... And I believe I identified the word defining its guiding emotion. Hope. Hope for rescuing the galaxy, hope for stopping Saren, hope for humanity to show their true worth and join the other Council species... Hope that the desperate search for the Conduit will produce a miracleous way of stopping the Reapers... Hope that Shepard will friggin' come back from the rubble, with epic fanfares going on in the background.
The second game opens with Shepard declared as a "bloody icon", a symbol giving hope for humanity, its unity, its future... If we lose Shepard, humanity might well follow. Why do you think the narrative makes such a big deal out of this? Because Shepard is such a good shot, or such a powerful biotic? No. Because it implies that what the Normandy did in the first Mass Effect had consequences - and placed it in a unique position of being the nexus of galactic unity. One needed so badly in such desperate times. The Illusive Man clearly understands this, whatever we think about his shady plans or dangerous philosophy. He rebuilds the Normandy, investing significant resources, but he makes sure that the ship looks similar, he makes sure that the name stays the same. Because he understands he isn't just rebuilding a ship. Whatever his ulterior motives are... at that time he is reigniting the Beacon of Hope.
End of Mass Effect 2. Commander Shepard strouts through the Normandy. The ship is heavily damaged after the assault on the Collector Base... but she'll live. She'll fight. She died once before, as did Shepard, but the music announces that this is far from over. The crew members check their weapons, manly looks are exchanged (with Jack delivering the manliest, which I absolutely loved) and... Shepard stops at the viewport, starring down the stars, mirroring the ending scene from "Empire Strikes Back"... The narrative tells you, with the use of this simple, yet awesome scene, that with the help of your loyal crew, you can overcome any obstacles. You can fight and win. Because no matter the odds, there is always hope.
Mass Effect 3. Despite some logical and narrative flaws present in the story from the very beginning (the Crucible plot appearing from nowhere, Cerberus suddenly becoming a Bond-like villain organization), the game follows the emotional guidance of its predecessors to the letter (allow me to emphasize the fact that the "governing emotion" is *not* the same as a "theme"). The situation may be dire, the death of millions may haunt you 'til the day you die... But there *is* hope. *You* are the hope. And you achieve miracles. Turians and krogan working together. The geth and quarian fleets united. The galaxy gathering under a single banner... You see in their eyes the same fear that would take the heart of you. And you know a day may come when the courage of men fails, when we all forsake our friends and break all bonds of fellowship... But it was not that day! An hour of wolves and shattered shields, when the age of freedom comes crashing down... But it was not that day! That day... You fought. And the Free People of the Galaxy stood there with you... Holding the line.
The ending of Mass Effect 3. Everything changes. The narrative drops its core for no significant storytelling reason other than "we wanted to write it this way". Shepard's fight-until-the-end attitude, the only element of his (or hers) character identical for all players, gets broken off-screen. Nearly all major themes of the series are suddenly dropped and replaced by a twisted version of ME1's "organics vs. synthetics", no longer valid in this universe due to the events and ideas shared with the players in ME2 and ME3 - the concept evolved during the series, changed, progressed and, at the crucial moment, was slammed back to its original, embryo state. The game unexpectedly shifts from space opera science-fiction to space fantasy. And finally... The emotional guidance of the series suddenly vaporates and is surplanted with a substitute, a piece that doesn't fit the puzzle. Hope dies.
One could argue that the solutions presented by the StarChild grant you some kind of hope... And one would be wrong. The very philosophical themes of the ending indicate that nothing matters, neither in the past (all choices become invalidated), nor the future (everything can be invalidated once again, by another godlike creature with an even stupider plan - these are the new rules of the narrative). Your hopes, presented to you over the course of the narrative, were false - this is why it stings so much to return to the previous games, this is why replayability gets murdered by this finale. Let me emphasize this... The crucial emotion of Mass Effect was HOPE. Believing in a positive outcome fueled by your efforts and sacrifices, which is invalidated retroactively. You can hide away the "it's about the journey" asspull - how can you take the same journey again, how can you hope again, if you know that it's just a lie?
Instead, you are left with a scene of a godlike creature shifting the universe and life to its bidding... And you are assisting with it. You are not choosing, not really (unless you accept the Refusal ending, which is yet another emotional play to make you think of Synthesis as the right choice, no matter how wrong it really is) - you are selecting one of the options the StarChild is okay with. And each of the endings, from the mildly horrible Destroy, through pretty horrible Control, to the absolutely horrible Synthesis means one and the same thing... Your world ends, the current rules of reality governing Mass Effect are killed off and you are the executioner holding the bloody axe. Some may consider that a shyamalanalanyan tweeeaast. I consider it a false narrative. A bad one.
#245
Posté 23 octobre 2012 - 06:31
Ieldra2 wrote...
We have that. The slides reflect certain choices you made in the game, like the decision on Rannoch or Tuchanka, or who lives or dies of the ME2 team members. For Jack and Miranda you even get different slides based on whether you romanced them or not.iakus wrote...
Personalized ending slides alone could greatly reduce the complaints
I'm talking more personalized. I'm. Talking about Shepard slides
Shepard reunited with crew/LI
Shepard as an ambassador to the krogan
Shepard the human Councilor
Shepard as an admiral
Sjepard enjoying retirement
Shepard continuing to captain the Normandy as a Spectre
Take what's in our imagination and put it on the screen!
#246
Posté 23 octobre 2012 - 07:07
#247
Posté 23 octobre 2012 - 07:36
#248
Guest_magnetite_*
Posté 23 octobre 2012 - 08:29
Guest_magnetite_*
This series of games is quite thought provoking and the ending is proof of that. It's not a simple action scene or mindless ending like most movies and such. It's quite the opposite actually.
The gaming industry needs more thought-provoking and things like Mass Effect.
#249
Posté 23 octobre 2012 - 08:31
But when i play video games i want that imagination go on screen.
#250
Posté 23 octobre 2012 - 08:33
Brovikk Rasputin wrote...
In Synthesis, Shepard dies.
In Control, Shepard dies.
In low-EMS Destroy, Shepard dies.
In high-EMS Destroy, Shepard lives... depending upon if who you ask at Bioware.
Case closed.




Ce sujet est fermé
Retour en haut




