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Whatever happened to IMAGINATION?


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#126
XxBrokenBonezxX

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in it for the lolz wrote...
^This guy gets it!
Here have some cookies:
Image IPB

Omg I wanted to Imagine what they were, I didn't want you to show me...they could've been chocolate, raisins, m&m's, double chocolate......

Seriously though, those look really good.

#127
AndreasShepard

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This has to be one of the most pointless threads on the BSN.

Had they had more time we would have gotten an extensively overhauled priority earth mission with our war assets coming into play making the ending that much more epic. You're trying to say they went the imagination route when what we're really faced with is a blatant lack of time and resources resulting in a rushed product.

Not to mention some people spent close to five years building romances with characters like Liara/Ashley/Kaidan only to be told to head canon a reunion scene. If you're someone who doesn't need/want to see that happen then you flat out just do not care as much as some people and should hold your tongue.

You wouldn't pick up a book read it to your son/daughter only to slam it shut in the last four pages and then tell the child to make up the rest of the story themselves. That is exactly what was done to Shepard's story.

#128
Eterna

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It's dead in the corner along with intelligence.

BSN: we run on ignorance and Speculation.

Modifié par Eterna5, 22 octobre 2012 - 07:48 .


#129
Applepie_Svk

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Yate wrote...

Why is everyone upset that we didn't get more cutscenes of Shepard's allies?


Because after 5 years long journey and lot of money invested into trilogy, not just consumer deserve better ending but also game and story itself...and yes I didn´t paid for headcanon.

Yate wrote...

Why does everyone act like the choices didn't make a difference in the universe?


No it didn´t, in the end game was filled with fetch quests, mp readiness and same locations and almost same plot in different playthrough, so all previous choices became nothing more than EMS score. with EC we could say that some issues were fixed like outcomes but whole concept is still wrong.
Mass Effect shows how choices didn´t matter at all... you killed rachni ? NWM ... You destroyed Collector base? NWM... You saved the council ? NWM ... you picked up Anderson instead of Udina ? Oh... NWM... You managed to talk Legion and Korriss ? NWM... they are still going to kill each other ....

enjoy... this ship is gone

Yate wrote...
Why are you all incapable of accepting that the ending is open-ended, and try to force BW to give clarify absolutely every little thing that happened?


Lot of those called whinners wants normal, coherent, rational ending instead of mess which is collaborating with main enemy in the biggest leap of faith for universe. When fans came up with IT and answered questions for themselves then lot of those pro-enders which unquestionably believed in literal version call these guys delusional zealots.

Open endings especialy for game which is supposed to be end of trilogy and always was talk about this tittle in such a way are the worst crime. Lot of us didn´t paid for open endings or for headcanon you can do it... it´s bull****.

Yate wrote...
What do you people want, exactly?.


EMS > choices matter

What I want ? What lot of us wants ...

Ending without plotholes, lose ends and flawed logic...

Modifié par Applepie_Svk, 22 octobre 2012 - 08:03 .


#130
Gerbil Fetus

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Yeah, I was one of those people who was expecting to see majority of our war assets in some insanely over the top cutscenes.

Mostly because I had it in my head that it would be similar somehow to what bioware pulled in the start of Dragon Age Origins with the zillions of dark spawn, or even the end of dragon age origins where you see your assembled army.

And they kinda did that. But given the far greater range of war assets, over the DAOrigins Army variants, I guess it might not have been a feasible thing to do an animated segment showcasing all the assets.

Didnt think about it at the time, but The game engines are also different so there was no reason to assume such a thing could be done at all.

I'm fine using my imagination for the stuff not included visually, but if bioware at any point goes "surprise look what we made to pad out priority earth!" I wouldnt mind.(hint hint bioware ;p)

I think for me, any desire to see all my war assists in some way stems from my RTS habit of spamming a huge number of troops then outnumbering my enemies. Then sitting back and laughing maniacally at my imminent victory.

#131
jstme

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OP, i compliment you on your approach. EA should develop your suggestions a bit further,and release ME4 as an empty box or for digital version just a picture of thet imagination meme.
Read LOTR (hopefully,again). Of course Tolkien had less artistic integrity then creators of ME3, but he did things right - there is space for imagination and there are tied ends
Leaving toooooooooooo muuuuuuuuch for imagination (while suggesting to continue the story via DLC) is ,well, dumb. Or unprofessional. Or rushed. Or greedy.

#132
sH0tgUn jUliA

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Yate wrote...

Why is everyone upset that we didn't get more cutscenes of Shepard's allies?

Why does everyone act like the choices didn't make a difference in the universe?

Why are you all incapable of accepting that the ending is open-ended, and try to force BW to give clarify absolutely every little thing that happened?

What do you people want, exactly?


Want? Want. "You people." Are we the second class citizens of the gaming world? Do we not deserve love and happiness, too?

Want. I don't want much. I just want some closure. BioWare has waffled so badly on the breath scene with Shepard it's made the open ending it's made me turn every single open ending into a parody. I can't sit through a single TV show or movie with a friend without thinking of this one scene and the debacle that followed, and completely ruining the impact of the scene by poking fun of it.

I will watch a show that ends with an open ending like say this: The two main characters are trapped in an oil rig out in the middle of the Gulf of Mexico. They're in wet suits. They're treading water. Their chopper is blown up. They have no life jackets. No food. No water. No transponders. They are off the shipping lanes. They got rid of the monsters that were trying to kill each other by blowing up the chopper. And the characters are acting all relieved.

Me: Well they're totally screwed. How long can they tread water?
Friend: They'll get rescued.
Me: By whom? Look where they are. They'll tire and drown.
Friend: There's plastic floats they can grab. Their team will find them.
Me: The floats are burning. And they've no fresh water. Their team doesn't know exactly where they are. They'll drown.
Friend: There's three more disks in the box, and they're the main characters.
Me: Is that the best you can do? Resorting to a plot device? It was a poorly written ending. They should have put a transponder in it. Then at least you could buy the fact that they'd get rescued. They could drown.

See what I mean?

So what do I want? I want a paid non-canon DLC (500 MS points max) that has Shepard getting rescued after the breath scene in the Destroy ending and has a reunion with her crew and LI (if any), and gives 450 war assets just to make sure that you get the breath scene. That's all.

Remember, this is the same company that brought us "The Darkspawn Chronicles" under the EA label.

Edit: 30 minutes later..... "they could drown."

Modifié par sH0tgUn jUliA, 22 octobre 2012 - 08:33 .


#133
N7 Spectre525

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LilLino wrote...

Yate wrote...

Fate of Shepard is perfectly clear:

Dead, Overlord of the Universe, or Alive.

Why do you need a reunion cutscene?


Although I can see what you're getting at....

We don't need to play the damn game either. Bioware's ambiguity isn't 'artistic' it's just annoying.
This is a video game, they should show things, not write things or delate content so we can 'imagine' it.

Thanks to fans outrage other developers will know that people don't tolerate that sh*t and it won't become popular.
Prometheus did the same and many people hate it for that, hope that'll be a good lesson to movie industry, too.

And no, I don't hate the endings, I love destroy ending, but leaving 'breath scene' the same as it was pre-ec was very dumb and annoying. Also Priority:Earth still sux balls. What, am I supposed to imagine there are millions of people fighting or rushing to the beam when I see like 40 soldiers tops?

Damn I just watched Prometheus no more than 2 hours ago and Im still pissed at that ending.

#134
ShepnTali

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I use imagination all the time in books and tabletop games. It's a poor excuse and failure in a self celebratory visual, and eye candy medium.

#135
The Night Mammoth

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I'd tell you to take your head out your ass OP, but it's probably far too big with how much you're stroking your own malformed ego.

We get it, people on BSN are stupid, immature, imagination void, lifleless little children who don't deserve the glorious and flawless gift that is Mass Effect 3. 

Maybe soon, you and all the other morons can take your hypocrisy and tie it into a nice big noose so you can all collectively hang yourselves.

Modifié par The Night Mammoth, 22 octobre 2012 - 08:45 .


#136
rekn2

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the ending upset people because of its poor structure. you dont introduce an antagonist 3 minutes before the ending....why did they introduce the collectors at all in me2?

anyone with any education will tell you this. it has nothing to do with art or the anyones "feelings".

bad writing is bad writing, period. its like the more i read bsn the more i realize the "laws or rules of writing" are taken as some kind of fascist/dictatorship regime to some people. its a science. writing has laws, hard and true structures so that the writer can communicate what hes envisioned. when these are broken the plot etc makes no sense at all.

this isnt open for discussion or interpretation. these laws have been in effect for thousands of years

#137
N7 Spectre525

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Yate wrote...

Zooter wrote...

Big time cop out. How could you justify not giving closure to your main protagonist. We have played as Shepard for three games. But at the end of the game none of it ever mattered cause they just tell you to imagine your own ending. I thought they said we were gonna get closure? Oh well, I guess I'm gonna have to deal with it.B)


Death of a character = Closure you unbelievable moron

Do you try hard to be an A-hole or does it just happen naturally?

#138
N7 Spectre525

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The Night Mammoth wrote...

I'd tell you to take your head out your ass OP, but it's probably far too big with how much you're stroking your own malformed ego.

We get it, people on BSN are stupid, immature, imagination void, lifleless little children who don't deserve the glorious and flawless gift that is Mass Effect 3. 

Maybe soon, you and all the other morons can take your hypocrisy and tie it into a nice big noose so you can all collectively hang yourselves.

Man get off Biowares jock...damn.

#139
The Night Mammoth

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N7 Spectre525 wrote...

The Night Mammoth wrote...

I'd tell you to take your head out your ass OP, but it's probably far too big with how much you're stroking your own malformed ego.

We get it, people on BSN are stupid, immature, imagination void, lifleless little children who don't deserve the glorious and flawless gift that is Mass Effect 3. 

Maybe soon, you and all the other morons can take your hypocrisy and tie it into a nice big noose so you can all collectively hang yourselves.

Man get off Biowares jock...damn.


I don't understand. 

#140
Wayning_Star

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The biggest problem with the story is that it's near impossible to please anyone, muchless anyone completely with any given story. The ME trilogy is lacking most in the fill in's of data required to make any one choice the best one. Every choice is problematic. That said, I just pick the one I like and hope others see it as OK to do so. But... technically, a story should have an actual ending, written an exposed by the writers as what they intend to be 'THE END'. Hard to do tho, what with interactivity with users who make their choices independent of writers intention, so the writers have to leave the doors open just enough so that each player gets theirs in the end...

I've found it kind of disingenious to utilize DLC as backwashed reality checks for ingame realization. Especially if the DLC are very expensive. Its kind of like selling books a chapter at a time...after the epilogue is available.

Now it's too late to fix, as it would require a redo, to fill in the blanks left by such a large universe filled with such extreme personality. We have to play with the video games we got..as it were.

Modifié par Wayning_Star, 22 octobre 2012 - 08:55 .


#141
N7 Spectre525

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The Night Mammoth wrote...

N7 Spectre525 wrote...

The Night Mammoth wrote...

I'd tell you to take your head out your ass OP, but it's probably far too big with how much you're stroking your own malformed ego.

We get it, people on BSN are stupid, immature, imagination void, lifleless little children who don't deserve the glorious and flawless gift that is Mass Effect 3. 

Maybe soon, you and all the other morons can take your hypocrisy and tie it into a nice big noose so you can all collectively hang yourselves.

Man get off Biowares jock...damn.


I don't understand. 

I replied to the wrong post...Im sorry and embarrassedImage IPB

#142
Mathias

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Pheonix57 wrote...

I have a vast imagination, but I didn't spend several hundred dollars on a series to have to "imagine" my own ending after the fact.


This.

#143
sH0tgUn jUliA

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Wayning_Star wrote...

The biggest problem with the story is that it's near impossible to please anyone, muchless anyone completely with any given story. The ME trilogy is lacking most in the fill in's of data required to make any one choice the best one. Every choice is problematic. That said, I just pick the one I like and hope others see it as OK to do so. But... technically, a story should have an actual ending, written an exposed by the writers as what they intend to be 'THE END'. Hard to do tho, what with interactivity with users who make their choices independent of writers intention, so the writers have to leave the doors open just enough so that each player gets theirs in the end...

I've found it kind of disingenious to utilize DLC as backwashed reality checks for ingame realization. Especially if the DLC are very expensive. Its kind of like selling books a chapter at a time...after the epilogue is available.

Now it's too late to fix, as it would require a redo, to fill in the blanks left by such a large universe filled with such extreme personality. We have to play with the video games we got..as it were.


It's not that hard, really. It's minimal. Unfortunately small DLC is expensive. A cutscene and rescue to the hospital. Cutscene with some voices in the hospital (during recovery). It's going to take several weeks before the Normandy is back in town anyway (repairs, reinstallation of the VI interface, checks of the systems). Say they get there about the time Shepard is being discharged from teh hospital. Shepard's LI meets first. Then tells Shepard they're planning to meet at a local restaurant for dinner and drinks afterward. And then entry to the restaurant, a toast and fade out. I think that's enough. Don't drag it out any more.

That's why the added war assets for the money. It's because it's short. It'll still cost money to make, but the consumer gets nothing but closure. You'd be surprised how close this is to the first part of the head canon of most players who want the survival.

Those who don't want the survival simply do not buy the DLC since it is non-canon.

Done. That's how simple it is at this point. I don't see why they're digging in their heels on this.

#144
xxskyshadowxx

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If I had to imagine half the game, then it should have cost $30, not $60. When I want to imagine a game, I play a pen and paper RPG....when I want to watch stuff happen, rather than imagine it, I play a videogame.

That argument aside, lack of cut scenes aren't at the top of my list of things that are wrong with the game. The amount of cut scenes in relation to the overall game content was good, in my opinion.

#145
GreyLycanTrope

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Eterna5 wrote...

It's dead in the corner along with intelligence.

This would explain many of your comments

#146
Iakus

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Mdoggy1214 wrote...

Pheonix57 wrote...

I have a vast imagination, but I didn't spend several hundred dollars on a series to have to "imagine" my own ending after the fact.


This.

Indeed.

#147
Someone With Mass

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Sorry, but I don't want to do the developers' job.

#148
Ticonderoga117

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iakus wrote...

Mdoggy1214 wrote...

Pheonix57 wrote...

I have a vast imagination, but I didn't spend several hundred dollars on a series to have to "imagine" my own ending after the fact.


This.

Indeed.


Thirded. Some things are alright, but leaving Shepard in a pile of rubble and going "Ok, now make up the rest." feels like cutting the game off right at a cliffhanger. Without digging into game files it seems that Shepard's status is in flux and then the screen goes black and that's it. It feels like the book lost 10 pages in printing. Doesn't help that the entire last 100 pages are complete crap with the odd diamond.

#149
XxBrokenBonezxX

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Ticonderoga117 wrote...

iakus wrote...

Mdoggy1214 wrote...

Pheonix57 wrote...

I have a vast imagination, but I didn't spend several hundred dollars on a series to have to "imagine" my own ending after the fact.


This.

Indeed.


Thirded. Some things are alright, but leaving Shepard in a pile of rubble and going "Ok, now make up the rest." feels like cutting the game off right at a cliffhanger. Without digging into game files it seems that Shepard's status is in flux and then the screen goes black and that's it. It feels like the book lost 10 pages in printing. Doesn't help that the entire last 100 pages are complete crap with the odd diamond.


*SPOILERS FOR HALO 2 AND 3 ENSUE*
The problem is, they did it all wrong. The ending is similar to both Halo 2 and 3's endings. It's like Halo 2's because you feel that everything isn't over and it was way too abrubt. It's similar to Halo 3 because the hero is give a ****-a** way to go and kind of feels like a slap in the face to people who care about the main character. 

I was pissed when I first saw the Halo 3 legendary ending. But I knew, and how couldn't anyone, believe that that wasn't the last we'd see of Chief. So it took away a lot of the sting, and now we don't have to head cannon. 
Look at what we got in Mass Effect 3. It all goes down very similar, albeit not even a fraction in cool compared to Halo 3's final mission. Except that Master Chief is coming back, and now Bioware has said that Commander Shepard will never be back. It is a horrible ending to a trilogy spanning story. I would've liked to have seen what had went down if Halo's fans cared as much about Chief as we do Shepard. I guess I'm in the 5% of people who play Halo that care more about the Campaign than the multiplayer.

#150
Seifer006

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Yate wrote...

What do you people want, exactly?.


you're 6 Months late