XxBrokenBonezxX wrote...
*SPOILERS FOR HALO 2 AND 3 ENSUE*
The problem is, they did it all wrong. The ending is similar to both Halo 2 and 3's endings. It's like Halo 2's because you feel that everything isn't over and it was way too abrubt. It's similar to Halo 3 because the hero is give a ****-a** way to go and kind of feels like a slap in the face to people who care about the main character.
I was pissed when I first saw the Halo 3 legendary ending. But I knew, and how couldn't anyone, believe that that wasn't the last we'd see of Chief. So it took away a lot of the sting, and now we don't have to head cannon.
Look at what we got in Mass Effect 3. It all goes down very similar, albeit not even a fraction in cool compared to Halo 3's final mission. Except that Master Chief is coming back, and now Bioware has said that Commander Shepard will never be back. It is a horrible ending to a trilogy spanning story. I would've liked to have seen what had went down if Halo's fans cared as much about Chief as we do Shepard. I guess I'm in the 5% of people who play Halo that care more about the Campaign than the multiplayer.
Halo 2 had the fact that it wasn't the last game.
Halo 3 did it well and very moving. At the time I didn't know that the MC's story would move forward, but we know he's alive and in stasis. He's a badass in a can who in the Halo 4 teaser busted OUT of his can.
Shepard in ME3, however, is stuck under a pile of rubble and could be alive (Some foreshadowing and a filename) or dead (Not being immortal and being very badly wounded and squished).
It's not that hard to feel the thematic difference in execution. One did it well, the other did it horribly.




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