crimzontearz wrote...
I am not only missing a cutscene (a reunion cutscene) but I am also told to IMAGINE the fate of my character
Yeah, no **** this
This exactly.
I have no trouble imagining a lot of things. I started playing games when there was no such thing as graphics, other than text that described a scene and you typed in what the character in the game did next. I still think about how hard it must have been to catch a fish in the ear.
I don't mind imagination. I hate having to make up all kinds of reasons for things in order to fix a game and to get rid of nonsense and ambiguity. I hate having to imagine that the hero of the game, in order to achieve (maybe) the goal of 3 games, did not just kill the main people who have always understood there was a reaper problem. I hate having the hero in order to achieve this goal, have to listen to garbage logic and then not even know with any reasonable certainty just exactly what s/he will be doing by making a choice.
Endings that leave you to imagine what comes next have been done well. But ME3 requires that you must imagine the whole context of the endings and that Shepard didn't just do something very stupid. And not only do you have to then imagine a reunion for the torso, you have to imagine where the torso is, what shape the galaxy is in (the Hackett narrative notwithstanding), the fate of the geth, just exactly what all the stuff the kid said about destroy meant, and you have to imagine a whole lot of stuff that would have been better included in a VIDEO GAME. It's a visual medium that is supposed to be fun. And part of that fun is having a "you won" type feeling. Not, a "WTF just happened" type feeling that you must imagine away. Shepard was the player's avatar in the game and the most important character within it. It was not only important for his/her friends to see Shepard alive, but also for Shepard to know that they are ok, too. My imagination is free, these games cost a lot of money.