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Auto-Dialogue


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#76
darrylzero

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I also don't like auto-dialogue, but would something like a timer even help? I assume the real reason that you have some auto-dialogue is that you don't have to record as many lines, so the voice acting is cheaper. In that sense, I'd say only as much as is absolutely necessary, and absolutely no timer, because with a timer you're just getting auto-dialogue at times when it's not actually required.

Am I wrong? Is it about cinematic-ness or whatever? I still can't see the point of a timer. If the player is taking a long time to decide what to say, (s)he is probably taking a long time to decide what to say (or in my case, trying to play Mass Effect and do the dishes at the same time).  Just playing the upper-left line does nothing for anyone under either circumstance.

Modifié par darrylzero, 24 octobre 2012 - 04:57 .


#77
DreamwareStudio

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ianvillan wrote...

google_calasade wrote...

When I went to look at jobs for Bioware (not interested in joining, just wanted to see for what they were hiring), it stated that Bioware was a "label" of EA, so I think from now on I'll just refer to them as EA since there is no real distinction between the two.

CD Projekt understands the same thing Bethesda does and EA does not. You don't sell tens of millions of copies overnight. You establish a fan base and grow it over time. I can think of no better example of that than the Elder Scrolls. I hope CD Projekt enjoys just as much success with the Witcher. They've made some missteps along the way (first edition of TW was bug-infested), but they've corrected those. They listened to the majority of customers in regards to the battle in the first Witcher. I was not one who complained as I enjoyed how the Witcher was. That said, I understood I was in the minority and why TW 2 featured different mechanics. I took the change as a positive sign that CD Projekt accepted the criticism and acted on it. You can't ask for much more than that.

Conversely, I see the exact opposite here. The dialogue wheel, auto-dialogue, and a myriad of other examples like retconning. Most do not like the aformentioned and yet they remain (increase in some instances). More importantly, most do not like the direction DA 2 took (comparing sales of DA:O to DA 2 bears this out) and yet they continue to follow the DA 2 vein. If you ask me, that's a fool's errand.

They can argue the customer is not right, but in the end that customer walks away from their product and what exactly have they won?

Nothing.


Well Bioware believes the DA2 direction will attract the COD fan base, believing their old fan base is a small minority they want to have the huge numbers of COD.


Yes, and look what that got them: fewer sales. Such an approach will continue to eat away at the fan base Bioware built before EA bought them and EA takes for granted since buying them. The COD crowd is attracted to a different animal than the DA universe. Trying to warp the DA universe into something similar to COD will result in the collapse of a once promising IP.

Just think, if Bethesda had thought the same as EA they would have never reaped the success of Skyrim and Oblivion.

#78
DreamwareStudio

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EpicBoot2daFace wrote...

ianvillan wrote...

google_calasade wrote...

When I went to look at jobs for Bioware (not interested in joining, just wanted to see for what they were hiring), it stated that Bioware was a "label" of EA, so I think from now on I'll just refer to them as EA since there is no real distinction between the two.

CD Projekt understands the same thing Bethesda does and EA does not. You don't sell tens of millions of copies overnight. You establish a fan base and grow it over time. I can think of no better example of that than the Elder Scrolls. I hope CD Projekt enjoys just as much success with the Witcher. They've made some missteps along the way (first edition of TW was bug-infested), but they've corrected those. They listened to the majority of customers in regards to the battle in the first Witcher. I was not one who complained as I enjoyed how the Witcher was. That said, I understood I was in the minority and why TW 2 featured different mechanics. I took the change as a positive sign that CD Projekt accepted the criticism and acted on it. You can't ask for much more than that.

Conversely, I see the exact opposite here. The dialogue wheel, auto-dialogue, and a myriad of other examples like retconning. Most do not like the aformentioned and yet they remain (increase in some instances). More importantly, most do not like the direction DA 2 took (comparing sales of DA:O to DA 2 bears this out) and yet they continue to follow the DA 2 vein. If you ask me, that's a fool's errand.

They can argue the customer is not right, but in the end that customer walks away from their product and what exactly have they won?

Nothing.


Well Bioware believes the DA2 direction will attract the COD fan base, believing their old fan base is a small minority they want to have the huge numbers of COD.

Designed by focus groups to appeal to the largest audience possible to maximize revenue in the shortest amount of time. I don't think COD numbers is the objective. They know they will never be able to achieve that. Even Battlefield fails to hit those high numbers. And if Battlefield can't do it, Dragon Age (an RPG) sure as hell won't.


Profitability and long term viability should be the objective along with a steady and sustainable increase in sales. Alas, it is fairly obvious the focus groups EA utilizes puts more stock into short term strategy than an IP's long term shelf life (with the exception being Madden, but that hardly counts since they repackage the same product with a few tweaks and a roster update on an annual basis and then sell it as "new").

#79
Zoe

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I also don't like autodialogue, and I especially don't like the pc autoflirting (with words or visuals) if no romance dialogue has been selected.

#80
Rurik948

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Wulfram wrote...

I believe the official word is that there'll be about the same amount as in DA2.


It is not once the issue has been discussed. 

This is the post of David Gaider about autodialgue

I've talked about this before-- the amount of "auto-dialogue" (if that's what you want to call it) is unlikely to change much from DA2. We tend to run with it once the player has made a choice of tone, and avoid the PC expressing opinions without direct input (so any comments are usually intro text or "tell me more" type lines). In fact, there will probably be less need even for those lines, due to things I shan't yet discuss.


http://social.bioware.com/forum/1/topic/315/index/13865030&lf=8


This is all we know now. 

#81
Rawgrim

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Considering how they did it in ME3, I never ever want to see it again. It completely broke the attachment i had to my character (plus the face import didn`t work either). It wasn`t THAT bad in DA2, though. But it was enough of it there to annoy me quite abit.

#82
Vitlen

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Just say big NO to auto-d!