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Dragoons: I've nailed it! I know why they **** off so much!


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#26
BYC

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I hate dragoons, but Cerberus needed them badly. Combined with Atlases being much faster, I think Cerberus is the most dangerous group now.

In fact, Reapers are the easiest group now.

I have Cerberus, Collectors, Geth, and Reaper last.

#27
Colour blind

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Dragoons are pack hunters you see and they are out to enforce the day, and thats when the attack comes, not from the front but from the sides, the other two dragoons you didn't even know were there

#28
Clearly Balkan

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Alijah Green wrote...

Punks still making threads man up and stop your whining


:D

#29
Fox-snipe

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Colour blind wrote...

Dragoons are pack hunters you see and they are out to enforce the day, and thats when the attack comes, not from the front but from the sides, the other two dragoons you didn't even know were there


I've been trying to pay attention to Dragoons lately and I think this sorta nails it.  They spawn in packs and then seem to all move and target the same player together.  If Dragoons spread out more to target different players, or tried to surround a single player (last man) they'd be more manageable.

Being surrounded by them doesn't sound like a good thing but in theory it'd take them some time to circle around to flank you, which gives you some extra time.  Instead they seem to just charge full-steam-ahead at you from the front all at the same time making it at least seem harder to take them down and/or put you into panic mode.

I don't much mind them in terms of damage or speed (maybe slow them down a bit), but I think it'd be better if the spread out and flank.  If nothing else it'd solve the "idiots running to their death" attitude.

#30
Cohen le Barbare

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lazysundae wrote...

Changing them to shield/health doesn't fix the main issue

In my mind, switching armor for the health/combo shield would fix the main issue: stasis, submission net, pull, singularity etc. would work on them.

Modifié par Cohen le Barbare, 22 octobre 2012 - 06:53 .


#31
Cohen le Barbare

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Alijah Green wrote...

Punks still making threads man up and stop your whining

I'm not sure if you're being serious or not man. If you are, chill, and grab a beer in my virtual bar :innocent: I don't mind difficulty, I just did (well 2 hours ago) a solo silver with a shadow and got into some great 3 vs 1 situations. What hit me is that they are the fastest armored unit, heck the fastest moving units in the game and that makes zero sense. Armored should be slow. I'd have no pb with them if they were going shield/health, as we would have more solutions to deal with them.

#32
Arppis

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N7Kopper wrote...

Jack Crapper wrote...

The amazing things about the Dragoons is that they can also cancel their Smash animations to shoot you with their CCLXXVI level Hornets. Now THAT'S cheap.

Phoenix characters can smash cancel far better than Dragoons can.


Well there is more of these guys, so they should be weaker.

#33
Cohen le Barbare

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SOMETHING_FOR_NOTHING wrote...
i dunno, i think you should put on your tryhard pants like i do and not get owned?

Where did I say I got owned in my OP? It just hit me, that an armored unit should not be so freakishly fast.

#34
R0gueSp3ctre18

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lazysundae wrote...

Changing them to shield/health doesn't fix the main issue - Cerberus is a tactical faction that will attempt to flank you or even draw back if things get to hairy. They are adverse to being shot in the face and even their previously most feared enemy (Phantoms) would stop attacking and attempt to preserve its life if you were shooting at it.

Dragoons do not flank, do not draw back, and do nothing to try to avoid being shot in the face. They just keep rushing and rushing and rushing and they make NO SENSE as part of Cerberus.

If anyone played their Ex-Cerberus characters like that they'd be kicked as soon as they got back to the lobby.


I agree with your sentiment. With that being said, I believe their sole purpose is to prevent players from camping in one spot for too long. What better way to flush out a bunch of campers then throwing a hornets nest into their camp site? Pun intended. I still hate them; however, it makes the game a challenge again no doubt.

Modifié par blackproject18, 22 octobre 2012 - 07:27 .


#35
scorch27

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I like the Dragoon, I like the challenge..

#36
jaydubs67

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Clearly Balkan wrote...

I probably killed them like metric sh*t load by now.

Dragoons are OK & don't need change on Gold/Platinum.

On Bronze/Silver do whatever you like, I don't care.

 

+1  

I'd also add:  

Posted Image

#37
ZoM_Head

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Obviously dragoons and bombers were added to prevent camping/famring.

Epic fail, since they stun the heck out of players and force you out of cover.

Now, 3-4 dragoons on Gold are an issue, when you have 3-4 phantoms palm blasting you from a distance and 2-3 Atlases firing at you.

Take cover? how the heck can i if dragoons run like in an olypic sprint towards me and my team and force us out?

All you'r crying about farming FBW/G/G and Platinum, look at how they "dealt" with it.

I just stoped playing against Cerbies and Geth on Gold and foced to choose Reapers only even on Plat.

Modifié par ZoM_Head, 22 octobre 2012 - 07:35 .


#38
steamcamel

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Dragoons: you can run from them, but you'll only die tired.

#39
FatalionPanic

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Dragoons are fine imo, it all comes down to rock-paper-scissor-kroguard anyway... pick your game carefully and aim for your easiest target. Balance your team and it's all good.

We don't need to be able to handle every enemy type well. Unless you're a Kroguard :D



wait ...


sync-kills -_-

Yes, "OP Kroguards" ... I think we dismissed that claim.

Modifié par FatalionPanic, 22 octobre 2012 - 07:41 .


#40
oO Stryfe Oo

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lazysundae wrote...

Changing them to shield/health doesn't fix the main issue - Cerberus is a tactical faction that will attempt to flank you or even draw back if things get to hairy. They are adverse to being shot in the face and even their previously most feared enemy (Phantoms) would stop attacking and attempt to preserve its life if you were shooting at it.

Dragoons do not flank, do not draw back, and do nothing to try to avoid being shot in the face. They just keep rushing and rushing and rushing and they make NO SENSE as part of Cerberus.

If anyone played their Ex-Cerberus characters like that they'd be kicked as soon as they got back to the lobby.


Yeah, I don't think I've ever seen them take cover. They'd make a great Reaper unit, but that beserker-style tactic is not Cerberus at all. Besides, their speed is ridiculous for an armored unit. It looked badass in the trailer, but it could've filled a much better role in Cerberus instead of "cover/sniper deterrent".

#41
TheThirdRace

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I really hate the Dragoons on Platinum.

I don't mind they are armored, I don't mind they are fast, I don't mind they rush you.

I hate their Hornet level 89 with pin-point accuracy, I hate no being able to evade the smash by rolling backward (I'm not f..ing skilled enough with a keyboard to easily roll sideways. Yeah I said it, now deal with it.).

Maybe just give them a Hornet level 10 and they won't be as hard. An Adept can barely survive 3 shots from them while having full shield/health, all shield/health powers and Cyclonic Modulator IV consumable. And they come in packs...

Even better, remove their gun entirely, they don't really need it to force you out of cover and be annoying. At least they would become bearable for any class instead of only Soldiers or Krogans.

#42
klokked

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I still think it was a horrible idea to have TWO units on the same faction that are melee enemies with a medium range attack. And an even worse one to have one that zerg rushes you without a second thought about taking cover.
HUEHUEHUEHUE I'VE GOT ARMOR AND WHIPS, PREPARE YOUR ANUSES.

Although I must say, the N7 Fury makes short work of them when you've got both Dark Channel and Annihilation Field sapping their armor while you dance around them as they try to hit you with their ENERGY WHIPS

Modifié par klokked, 22 octobre 2012 - 08:24 .


#43
PerplexedSquirrel

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I just wanna know why those glass jaw phoenixes didn't take the armor and boots of swiftness with them.

#44
CitizenThom

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IndigoVitare wrote...

Dragoon's not that bad.

Unless you're a Kishock equipped Stasis Sniper Asari Vanguard.

In which case they're unstoppable. You may as well try to throw rocks at flies. Compensating for projectile lag on a target so small and fast is a nightmare. I've been considering adding a ULM pistol sidearm specifically to deal with them.


I've noticed that most Collector Troopers are just as annoying as Dragoons... if you're sniping. The Collectors take less damage than a Dragoon, but still, same annoyance... without something like stasis or tactical cloak so they can't run zigzaggy when they realise they're being shot at.

#45
An English Gamer

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Make them have the equivalent amount of health instead. Problem solved.

#46
Guest_andyoleary_*

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I appreciate the reason for them being there, and don't particular mind going up against them but it's the bloody bombers I can't stand - they're heavily protected, stun you if you're close and zip about the place refusing to be targetted.....nerf the bombers!!

#47
TazMonkey2011

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I noticed the new tactics this weekend while trying to solo gold, wave 6 hacki was being rushed by 3 and 4 dragoons from one side of Jade (from the EZ (hack was here) look to the right and they were coming from the room in the back right) I turned to try and Kite, ala a banshee, and walked right into 3 Guardians escorting an engineer and a pair of turrents down the hallways on the left. lucky for me i had a missle to get rid of the dragoons.

i made it through wave 10 objective (escort duty) only to have a phantom cloaked in the drop off location OHK me after mission completion.

but yeah the dragoon are being used to flush out enemies ala a hound dog on a duck/fox hunt

#48
Kenadian

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longgamma wrote...

The dragoon's hornet is the biggest offender. I am ok with the speed and the charge - it is easy to trick him into smashing. Its just that he does so much damage with the hornet that it becomes very difficult to manage them at times.


Phantoms have the same problem. Bioware doesn't seem to think that melee units should have worse ranged attacks than ranged units.

#49
FeralJester616

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PerplexedSquirrel wrote...

I just wanna know why those glass jaw phoenixes didn't take the armor and boots of swiftness with them.


They did...

Dragoon's got upgrades...

:devil:

#50
Mondhase

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I've gotten a little more used to Dragoons by now, fighting them with different characters and weapons, but aside from the obvious complaints (ludicrous speed and too many at once), there are two things that still really bug me about them.

1. They are silent. Even Phantoms make some noise, but those Dragoons are absolutely deadly silent, that is until they smash you with their unstoppable whip attack, with brings me to

2. They are immune to stunning while in their smash animation. Fighting against them as a vanguard is really fun, but only if you aren't unfortunate enough to biotic charge them just as they start their smash attack, because then you achieve nothing at all. You just land behind them, giving them the opportunity to turn around and smash the hell out of you with their no-cooldown power of doom.

If BioWare would just address these two points, I would really be a lot happier.