Dragoons: I've nailed it! I know why they **** off so much!
#26
Posté 22 octobre 2012 - 06:33
In fact, Reapers are the easiest group now.
I have Cerberus, Collectors, Geth, and Reaper last.
#27
Posté 22 octobre 2012 - 06:35
#28
Posté 22 octobre 2012 - 06:38
Alijah Green wrote...
Punks still making threads man up and stop your whining
#29
Posté 22 octobre 2012 - 06:39
Colour blind wrote...
Dragoons are pack hunters you see and they are out to enforce the day, and thats when the attack comes, not from the front but from the sides, the other two dragoons you didn't even know were there
I've been trying to pay attention to Dragoons lately and I think this sorta nails it. They spawn in packs and then seem to all move and target the same player together. If Dragoons spread out more to target different players, or tried to surround a single player (last man) they'd be more manageable.
Being surrounded by them doesn't sound like a good thing but in theory it'd take them some time to circle around to flank you, which gives you some extra time. Instead they seem to just charge full-steam-ahead at you from the front all at the same time making it at least seem harder to take them down and/or put you into panic mode.
I don't much mind them in terms of damage or speed (maybe slow them down a bit), but I think it'd be better if the spread out and flank. If nothing else it'd solve the "idiots running to their death" attitude.
#30
Posté 22 octobre 2012 - 06:41
In my mind, switching armor for the health/combo shield would fix the main issue: stasis, submission net, pull, singularity etc. would work on them.lazysundae wrote...
Changing them to shield/health doesn't fix the main issue
Modifié par Cohen le Barbare, 22 octobre 2012 - 06:53 .
#31
Posté 22 octobre 2012 - 06:48
I'm not sure if you're being serious or not man. If you are, chill, and grab a beer in my virtual bar :innocent: I don't mind difficulty, I just did (well 2 hours ago) a solo silver with a shadow and got into some great 3 vs 1 situations. What hit me is that they are the fastest armored unit, heck the fastest moving units in the game and that makes zero sense. Armored should be slow. I'd have no pb with them if they were going shield/health, as we would have more solutions to deal with them.Alijah Green wrote...
Punks still making threads man up and stop your whining
#32
Posté 22 octobre 2012 - 06:48
N7Kopper wrote...
Phoenix characters can smash cancel far better than Dragoons can.Jack Crapper wrote...
The amazing things about the Dragoons is that they can also cancel their Smash animations to shoot you with their CCLXXVI level Hornets. Now THAT'S cheap.
Well there is more of these guys, so they should be weaker.
#33
Posté 22 octobre 2012 - 06:51
Where did I say I got owned in my OP? It just hit me, that an armored unit should not be so freakishly fast.SOMETHING_FOR_NOTHING wrote...
i dunno, i think you should put on your tryhard pants like i do and not get owned?
#34
Posté 22 octobre 2012 - 07:25
lazysundae wrote...
Changing them to shield/health doesn't fix the main issue - Cerberus is a tactical faction that will attempt to flank you or even draw back if things get to hairy. They are adverse to being shot in the face and even their previously most feared enemy (Phantoms) would stop attacking and attempt to preserve its life if you were shooting at it.
Dragoons do not flank, do not draw back, and do nothing to try to avoid being shot in the face. They just keep rushing and rushing and rushing and they make NO SENSE as part of Cerberus.
If anyone played their Ex-Cerberus characters like that they'd be kicked as soon as they got back to the lobby.
I agree with your sentiment. With that being said, I believe their sole purpose is to prevent players from camping in one spot for too long. What better way to flush out a bunch of campers then throwing a hornets nest into their camp site? Pun intended. I still hate them; however, it makes the game a challenge again no doubt.
Modifié par blackproject18, 22 octobre 2012 - 07:27 .
#35
Posté 22 octobre 2012 - 07:27
#36
Posté 22 octobre 2012 - 07:33
Clearly Balkan wrote...
I probably killed them like metric sh*t load by now.
Dragoons are OK & don't need change on Gold/Platinum.
On Bronze/Silver do whatever you like, I don't care.
+1
I'd also add:
#37
Posté 22 octobre 2012 - 07:33
Epic fail, since they stun the heck out of players and force you out of cover.
Now, 3-4 dragoons on Gold are an issue, when you have 3-4 phantoms palm blasting you from a distance and 2-3 Atlases firing at you.
Take cover? how the heck can i if dragoons run like in an olypic sprint towards me and my team and force us out?
All you'r crying about farming FBW/G/G and Platinum, look at how they "dealt" with it.
I just stoped playing against Cerbies and Geth on Gold and foced to choose Reapers only even on Plat.
Modifié par ZoM_Head, 22 octobre 2012 - 07:35 .
#38
Posté 22 octobre 2012 - 07:35
#39
Posté 22 octobre 2012 - 07:40
We don't need to be able to handle every enemy type well. Unless you're a Kroguard
wait ...
sync-kills
Yes, "OP Kroguards" ... I think we dismissed that claim.
Modifié par FatalionPanic, 22 octobre 2012 - 07:41 .
#40
Posté 22 octobre 2012 - 07:58
lazysundae wrote...
Changing them to shield/health doesn't fix the main issue - Cerberus is a tactical faction that will attempt to flank you or even draw back if things get to hairy. They are adverse to being shot in the face and even their previously most feared enemy (Phantoms) would stop attacking and attempt to preserve its life if you were shooting at it.
Dragoons do not flank, do not draw back, and do nothing to try to avoid being shot in the face. They just keep rushing and rushing and rushing and they make NO SENSE as part of Cerberus.
If anyone played their Ex-Cerberus characters like that they'd be kicked as soon as they got back to the lobby.
Yeah, I don't think I've ever seen them take cover. They'd make a great Reaper unit, but that beserker-style tactic is not Cerberus at all. Besides, their speed is ridiculous for an armored unit. It looked badass in the trailer, but it could've filled a much better role in Cerberus instead of "cover/sniper deterrent".
#41
Posté 22 octobre 2012 - 08:20
I don't mind they are armored, I don't mind they are fast, I don't mind they rush you.
I hate their Hornet level 89 with pin-point accuracy, I hate no being able to evade the smash by rolling backward (I'm not f..ing skilled enough with a keyboard to easily roll sideways. Yeah I said it, now deal with it.).
Maybe just give them a Hornet level 10 and they won't be as hard. An Adept can barely survive 3 shots from them while having full shield/health, all shield/health powers and Cyclonic Modulator IV consumable. And they come in packs...
Even better, remove their gun entirely, they don't really need it to force you out of cover and be annoying. At least they would become bearable for any class instead of only Soldiers or Krogans.
#42
Posté 22 octobre 2012 - 08:22
HUEHUEHUEHUE I'VE GOT ARMOR AND WHIPS, PREPARE YOUR ANUSES.
Although I must say, the N7 Fury makes short work of them when you've got both Dark Channel and Annihilation Field sapping their armor while you dance around them as they try to hit you with their ENERGY WHIPS
Modifié par klokked, 22 octobre 2012 - 08:24 .
#43
Posté 22 octobre 2012 - 08:28
#44
Posté 22 octobre 2012 - 08:31
IndigoVitare wrote...
Dragoon's not that bad.
Unless you're a Kishock equipped Stasis Sniper Asari Vanguard.
In which case they're unstoppable. You may as well try to throw rocks at flies. Compensating for projectile lag on a target so small and fast is a nightmare. I've been considering adding a ULM pistol sidearm specifically to deal with them.
I've noticed that most Collector Troopers are just as annoying as Dragoons... if you're sniping. The Collectors take less damage than a Dragoon, but still, same annoyance... without something like stasis or tactical cloak so they can't run zigzaggy when they realise they're being shot at.
#45
Posté 22 octobre 2012 - 08:36
#46
Guest_andyoleary_*
Posté 22 octobre 2012 - 08:45
Guest_andyoleary_*
#47
Posté 22 octobre 2012 - 08:46
i made it through wave 10 objective (escort duty) only to have a phantom cloaked in the drop off location OHK me after mission completion.
but yeah the dragoon are being used to flush out enemies ala a hound dog on a duck/fox hunt
#48
Posté 22 octobre 2012 - 08:48
longgamma wrote...
The dragoon's hornet is the biggest offender. I am ok with the speed and the charge - it is easy to trick him into smashing. Its just that he does so much damage with the hornet that it becomes very difficult to manage them at times.
Phantoms have the same problem. Bioware doesn't seem to think that melee units should have worse ranged attacks than ranged units.
#49
Posté 22 octobre 2012 - 09:09
PerplexedSquirrel wrote...
I just wanna know why those glass jaw phoenixes didn't take the armor and boots of swiftness with them.
They did...
Dragoon's got upgrades...
#50
Posté 22 octobre 2012 - 09:13
1. They are silent. Even Phantoms make some noise, but those Dragoons are absolutely deadly silent, that is until they smash you with their unstoppable whip attack, with brings me to
2. They are immune to stunning while in their smash animation. Fighting against them as a vanguard is really fun, but only if you aren't unfortunate enough to biotic charge them just as they start their smash attack, because then you achieve nothing at all. You just land behind them, giving them the opportunity to turn around and smash the hell out of you with their no-cooldown power of doom.
If BioWare would just address these two points, I would really be a lot happier.





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