Aller au contenu

Photo

Dragoons: I've nailed it! I know why they **** off so much!


  • Veuillez vous connecter pour répondre
56 réponses à ce sujet

#51
.458

.458
  • Members
  • 2 113 messages
I agree with OP, but there is one other unit ridiculously fast...probably faster than any other unit. Praetorians. And they are too quiet!!!! Geez, at least they could make some noise, but swarmers are noisy in comparison.

#52
Kirrahe Airlines CEO

Kirrahe Airlines CEO
  • Members
  • 4 739 messages

Air Quotes wrote...

They can shoot while smashing sometimes and recover from smash super fast to shoot some more. It's ridiculous.


I haven't encountered that yet, I guess I'm lucky or is that isolated to only gold and platinum? Cause I have yet to see it on bronze or silver.

#53
Parallax Demon

Parallax Demon
  • Members
  • 406 messages
One or two Dragoons are not a big issue, as you can evade them very easy. More than two and one or two Phantoms in the back will kill you in no time.

Even though I don't understand why BW is against camping, as camping is done by the whole COOP TEAM, creating units which flush you out of cover, makes any Hack objective on the higher difficulties a complete nightmare.

It seems like BW want us to play the game like a lone wolve, even though they stated that you need teamwork to succeed. Doesn't make sense Imo.

Either remove the Hack objective or tone down the Dragoons and Geth Bombers.

#54
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages
It really depends what you play. On my Batarian Soldier they're a joke; Ballistic Blades staggers them, then one heavy melee and their heads pop just as easily as anyone else's. If anything goes wrong, there is no problem that a facefull of Claymore cannot solve.

On my engie, however, they can really mess up a day. Overloaddoesn,t seem to stagger them reliably, they ignore Combat Drones (which is a now borderline useless power btw), so you need to se tech combos against them, but they're so damn fast it's nearly impossible to get it off before they close in.

They just need to be slower and haave  their Hornet behave like the player's, IE be crap.

#55
JohnDoe

JohnDoe
  • Members
  • 923 messages
I honestly have more problems with the goddamn collector captains.. they have better accuracy, faster firing rates, more usual than the centurions.. they are fast.. and they spawn ANYWHERE.

always end getting sniped by them from who knows where while trying to nail the praetorians.

dragoons are good to deal with for the engineer and other explosive or AOE biotics.

Giantdeathrobot wrote...

It really depends what you play.
On my Batarian Soldier they're a joke; Ballistic Blades staggers them,
then one heavy melee and their heads pop just as easily as anyone
else's. If anything goes wrong, there is no problem that a facefull of
Claymore cannot solve.

On my engie, however, they can really mess
up a day. Overloaddoesn,t seem to stagger them reliably, they ignore
Combat Drones (which is a now borderline useless power btw), so you need
to se tech combos against them, but they're so damn fast it's nearly
impossible to get it off before they close in.

They just need to be slower and haave  their Hornet behave like the player's, IE be crap.


imho.. Paladins and N7 Demolisher = nonstop tech bombs.

Modifié par JohnDoe, 22 octobre 2012 - 09:33 .


#56
FeralJester616

FeralJester616
  • Members
  • 1 120 messages

Giantdeathrobot wrote...

It really depends what you play. On my Batarian Soldier they're a joke; Ballistic Blades staggers them, then one heavy melee and their heads pop just as easily as anyone else's. If anything goes wrong, there is no problem that a facefull of Claymore cannot solve.

On my engie, however, they can really mess up a day. Overloaddoesn,t seem to stagger them reliably, they ignore Combat Drones (which is a now borderline useless power btw), so you need to se tech combos against them, but they're so damn fast it's nearly impossible to get it off before they close in.

They just need to be slower and haave  their Hornet behave like the player's, IE be crap.


Yes, definatly. Then they'd be balanced...

While you're at it make the Nemesis Raptor act like a Raptor and not a Widow.
I know their descriptions says they use the Widow but the model has the Raptor...
Make up your damn mind. Either that or the player Raptor needs a huge damage buff and nerf to clip size....

#57
Tankcommander

Tankcommander
  • Members
  • 1 268 messages

longgamma wrote...

The dragoon's hornet is the biggest offender. I am ok with the speed and the charge - it is easy to trick him into smashing. Its just that he does so much damage with the hornet that it becomes very difficult to manage them at times.


Seriously, I thought the Phantom cannon was bad, but boy did Bioware show me I was wrong!