Dragoons: I've nailed it! I know why they **** off so much!
#51
Posté 22 octobre 2012 - 09:16
#52
Posté 22 octobre 2012 - 09:17
Air Quotes wrote...
They can shoot while smashing sometimes and recover from smash super fast to shoot some more. It's ridiculous.
I haven't encountered that yet, I guess I'm lucky or is that isolated to only gold and platinum? Cause I have yet to see it on bronze or silver.
#53
Posté 22 octobre 2012 - 09:24
Even though I don't understand why BW is against camping, as camping is done by the whole COOP TEAM, creating units which flush you out of cover, makes any Hack objective on the higher difficulties a complete nightmare.
It seems like BW want us to play the game like a lone wolve, even though they stated that you need teamwork to succeed. Doesn't make sense Imo.
Either remove the Hack objective or tone down the Dragoons and Geth Bombers.
#54
Posté 22 octobre 2012 - 09:27
On my engie, however, they can really mess up a day. Overloaddoesn,t seem to stagger them reliably, they ignore Combat Drones (which is a now borderline useless power btw), so you need to se tech combos against them, but they're so damn fast it's nearly impossible to get it off before they close in.
They just need to be slower and haave their Hornet behave like the player's, IE be crap.
#55
Posté 22 octobre 2012 - 09:32
always end getting sniped by them from who knows where while trying to nail the praetorians.
dragoons are good to deal with for the engineer and other explosive or AOE biotics.
Giantdeathrobot wrote...
It really depends what you play.
On my Batarian Soldier they're a joke; Ballistic Blades staggers them,
then one heavy melee and their heads pop just as easily as anyone
else's. If anything goes wrong, there is no problem that a facefull of
Claymore cannot solve.
On my engie, however, they can really mess
up a day. Overloaddoesn,t seem to stagger them reliably, they ignore
Combat Drones (which is a now borderline useless power btw), so you need
to se tech combos against them, but they're so damn fast it's nearly
impossible to get it off before they close in.
They just need to be slower and haave their Hornet behave like the player's, IE be crap.
imho.. Paladins and N7 Demolisher = nonstop tech bombs.
Modifié par JohnDoe, 22 octobre 2012 - 09:33 .
#56
Posté 22 octobre 2012 - 09:46
Giantdeathrobot wrote...
It really depends what you play. On my Batarian Soldier they're a joke; Ballistic Blades staggers them, then one heavy melee and their heads pop just as easily as anyone else's. If anything goes wrong, there is no problem that a facefull of Claymore cannot solve.
On my engie, however, they can really mess up a day. Overloaddoesn,t seem to stagger them reliably, they ignore Combat Drones (which is a now borderline useless power btw), so you need to se tech combos against them, but they're so damn fast it's nearly impossible to get it off before they close in.
They just need to be slower and haave their Hornet behave like the player's, IE be crap.
Yes, definatly. Then they'd be balanced...
While you're at it make the Nemesis Raptor act like a Raptor and not a Widow.
I know their descriptions says they use the Widow but the model has the Raptor...
Make up your damn mind. Either that or the player Raptor needs a huge damage buff and nerf to clip size....
#57
Posté 24 octobre 2012 - 06:53
longgamma wrote...
The dragoon's hornet is the biggest offender. I am ok with the speed and the charge - it is easy to trick him into smashing. Its just that he does so much damage with the hornet that it becomes very difficult to manage them at times.
Seriously, I thought the Phantom cannon was bad, but boy did Bioware show me I was wrong!





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