Sharpus wrote...
Topic has been discussed. In a while all the BioKids will shout you that wielding single weapon is not KEWL and $tUpiD.
Wasn't aware of that. Seems like I didn't apply the correct terms while using the search function.
Krucible wrote...
Just don't hold anything in the other hand and ...... tad da?
Problem is that this won't get me any matching skills to go with, therefore making it inferior to the other specializations. And that's exactly what my problem is Krucible.
Dahelia wrote...
Wouldn't using one longsword with both hands count as a two handed sword and wouldn't that make it a specialization in Two handed sword techniques?
Are you comparing a long sword to a greatsword in functionallity and application? Other than that, you may have a point in that it would be neat if the two-handed specialization would apply to a holding a one-handed sword in both hands. Allas, all the skills used for greatswords in DA wouldn't apply. Longswords aren't exactly the weapons for smashing through your enemy's armor or cleaving him in half. Longswords are for sticking it were it hurts the most at the right time.
StarMars wrote...
In BG2, you can select a proficiency in single-weapon and gain up to 2 bonus armor by using a single 1-handed weapon, which reflects the balance you're talking about. 
But using a shield or a 2nd weapon in your off-hand is a lot better considering the bonuses you get from ultimate items.
I'm afraid *prepares to duck* that I've never played Baldur's Gate 2.
You have a point at those bonuses though, and I think that's exactly where the problem lies. The reason why game designers rather see you either dual-wield or wield in both hands, is because the bonusses are more easily applied to the character. I'd almost forgotten that every RPG is drenched in the cliche that items give their wearers extra power. Bleh.
Well, I'll counter that by making the same suggestion I did at some... other game: Give people who use a single, one handed weapon access to gloves that give the character bonusses to evasion or parry, or simply add a skill in our longsword specialization that will double the bonusses given by such a weapon wielded in solitary fashion.
Modifié par Skirlasvoud, 31 décembre 2009 - 06:05 .