I was addressing your comment about zero impact.ArenCordial wrote...
You're taking what I'm saying out of context. I'm talking about the choice that the games give to the player to stand against their companion. That was the example I made, I have no idea why your saying that I'm applying it to all characters. I'm saying that particular example is poorly done/implemented. I also gave you an example of how they could have made that decision meaningful in the game.
With regard to Isabela, if you hand her over to the Arishok, you do stand against her - you pretty much declare that you're done, you've cut your ties and you turn your back. You hand her over so that she can be handed over to the punishment of the Qun, which doesn't necessarily mean she is going to her death (though perhaps to a fate far worse). The codex entry that tells of her rumored escape doesn't change what was done to her, it doesn't negate how you role-played Hawke to commit that act.
And sure, it would have been interesting to see her return with a dagger especially sharpened for that sort of Hawke. DA2 unfortunately had a few cases where story arcs weren't fully fleshed out. But who's to say what was planned and wasn't. I suspect that there will be a concerted effort to handle loose ends differently in the next game.





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