ArenCordial wrote...
Zu Long wrote...
See, comics are a good example of what I DON'T want to happen. Because of the need to preserve a dramatic status quo, all good or happy outcomes are immediately negated by an unpreventable tragedy.
If I'm going to be the hero of the game, I want to be able to look back at the end and know that I made a difference. The best example I can think of is Dragon Age 2. You can't save one of your siblings. You can't save Wesley. You can't stop Hawke's mother from being murdered and turned into a puppet corpse. You can't stop the Qunari from declaring war on the city. You can't stop Anders from blowing up the chantry. You can't make Meredith or Orsino see reason. You can't. You can't. You can't.
At the end of Dragon Age 2, all I felt looking back was a series of tragedies I couldn't do anything about. It didn't feel very heroic.
Compare that to Origins and Awakening. I could save the mages at the tower. I could save Eamon's son without resorting to blood magic. I could settle the werewolves dispute peaceably. I could unite Ferelden at the Landsmeet. I could save Vigils Keep AND Amaranthine with enough hard work. I could survive killing the Archdemon by trusting someone I thought of as my friend.
At the end of all that, I felt like my Warden was the baddest mother****er on the face of the planet, and it was awesome.
Right and I 100% agree with you on this. One of DA2's problem was the lack of player being able to influence the outcome on a ton of what occured on the game and often when your given the choice, the outcome is same. I actually said something similar along those lines in an earlier post.
I'm just not opposed to getting a decision coming back to unexpected turn against you, either lets say making you change your mind or do something even more heroic to make things right.
The scenario you describe would be fine with me. I don't demand that everything end in sweetness and light. I just don't want to feel like I'm constantly being punished for wanting to do the right thing.





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