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#76
marshalleck

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Knight of Dane wrote...

ziloe wrote...

Knight of Dane wrote...

Dragon Age has Elf/Dwarf/Human instead of Black/White/Yellow no need to drag such a silly topic into it.


Yeah, and humans come in different colours... 

So does dwarves and elves, it's just not a topic in Dragon Age at all.

do black elves have an extra rough time in Thedas?

#77
DarkKnightHolmes

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Nashimura wrote...

I still find it mental how different she looked in game....


That's because gaining an upgrade to the main cast (especially if female) comes with some.... boosts.

#78
Tootles FTW

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I thought Isabela was meant to be black, albeit a lighter-skinned black? As anyone can establish by flipping open the character creator in DAO or DA2, the crappy skin tones are to blame for the "it's just a TAN!" thing, not the characters actual intended race. As was stated previously, Isabela's skin tone in DAO was only *one shade* lighter than the darkest option.

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.

Modifié par Tootles FTW, 22 octobre 2012 - 08:43 .


#79
Knight of Dane

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marshalleck wrote...

Knight of Dane wrote...

ziloe wrote...

Knight of Dane wrote...

Dragon Age has Elf/Dwarf/Human instead of Black/White/Yellow no need to drag such a silly topic into it.


Yeah, and humans come in different colours... 

So does dwarves and elves, it's just not a topic in Dragon Age at all.

do black elves have an extra rough time in Thedas?

No, did I say that?
Does humans?

#80
The Hierophant

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marshalleck wrote...

Knight of Dane wrote...

ziloe wrote...

Knight of Dane wrote...

Dragon Age has Elf/Dwarf/Human instead of Black/White/Yellow no need to drag such a silly topic into it.


Yeah, and humans come in different colours... 

So does dwarves and elves, it's just not a topic in Dragon Age at all.

do black elves have an extra rough time in Thedas?

<random wtf> Can you imagine if Fenris was black he would recall that Danarius would call him his little chocolate warrior while licking his lips?<shudders>

#81
DarkKnightHolmes

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Elves are the black people of Thedas while Mages are the homosexuals of the thedas world.

#82
TobiTobsen

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Tootles FTW wrote...

I thought Isabela was meant to be black, albeit a lighter-skinned black? As anyone can establish by flipping open the character creator in DAO or DA2, the crappy skin tones are to blame for the "it's just a TAN!" thing, not the characters actual intended race. As was stated previously, Isabela's skin tone in DAO was only *one shade* lighter than the darkest option.

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Afaik the people with the darkest skin in Thedas are the hispanic or latin american looking Rivaini. Without the exploration of continents further north and the possible discovery of dark skinned humans, we won't get the really black aka african skin colours the OP seems to want.

Modifié par TobiTobsen, 22 octobre 2012 - 09:03 .


#83
Nashimura

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DarkKnightHolmes wrote...

Elves are the black people of Thedas while Mages are the homosexuals of the thedas world.


I vote no to locking Homosexuals in a tower. 

#84
llandwynwyn

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Hawke's family could be black in DA2, so we could have a black companion through our sibling. That's progress compared to what we got in DAO.

I, too, long for more though.

Modifié par llandwynwyn, 22 octobre 2012 - 09:14 .


#85
Mary Kirby

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Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.

#86
Maria Caliban

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I am glad to hear it.

Modifié par Maria Caliban, 22 octobre 2012 - 09:28 .


#87
PsychoBlonde

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Mary Kirby wrote...
We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.


THANK THE MAKER.  IT'S ABOUT FRIGGIN TIME.

#88
Guest_BrotherWarth_*

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Mary Kirby wrote...

Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.


Good luck with that. I know a lot of engines have difficulty rendering realistic dark skin tones.

#89
deuce985

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Mary Kirby wrote...

Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.


Can't wait to see what you guys can do with character creation.

I know Battlefield 3 has a lot of black skins in the game and it looks great.

Modifié par deuce985, 22 octobre 2012 - 09:35 .


#90
AntiChri5

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Mary Kirby wrote...

Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.


You heard it here first guys. The Dragon Age engine was racist!

#91
Spedfrom

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Does anyone else remember the absolutely GORGEOUS black Antivan female drawn by a fan that was posted on Dragon Age's facebook page?

I've never forgotten about that fanart because I thought it was so stunning and looked so fitting too as a Dragon Age character. There you go: http://sphotos-c.ak....211675786_n.jpg

Modifié par Spedfrom, 22 octobre 2012 - 10:08 .


#92
HiroVoid

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Mary Kirby wrote...

Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.

Very interesting information.  Thanks alot. :)

#93
revan11exile

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Mary Kirby wrote...

Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.

YAY:D

#94
revan11exile

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Spedfrom wrote...

Does anyone else remember the absolutely GORGEOUS black Antivan female drawn by a fan that was posted on Dragon Age's facebook page?

I've never forgotten about that fanart because I thought it was so stunning and looked so fitting too as a Dragon Age character. There you go: http://sphotos-c.ak....211675786_n.jpg

:o WOW that's a nice pic i hope we can create a character with the new engine like that

#95
Palipride47

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Mary Kirby wrote...

Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.


Wow, this thread is really getting predictably awful.........

Better skin tones of the dark variety in DA3 with Frostbite....


WOOOOOOOOOOOOOOOOOOOT! :o

#96
fdgvdddvdfdfbdfb

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Tootles FTW wrote...

I thought Isabela was meant to be black, albeit a lighter-skinned black? As anyone can establish by flipping open the character creator in DAO or DA2, the crappy skin tones are to blame for the "it's just a TAN!" thing, not the characters actual intended race. As was stated previously, Isabela's skin tone in DAO was only *one shade* lighter than the darkest option.

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.

She was white and completely different looking in dao. Anyway if there's going to black people why not include all the races? :mellow: Seems like every racial controversy revolves around black and white

#97
MilaBanilla

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AntiChri5 wrote...

Mary Kirby wrote...

Tootles FTW wrote...

I don't know why black/dark skin looked so wrong in Dragon Age, when the same intended skin tone looks completely normal in Mass Effect.


Because they had completely different engines. Dragon Age was made with Eclipse, and Mass Effect with Unreal. The Eclipse engine couldn't render dark skin very well. The darker the skin, the more it started to look like an overcompressed jpeg with jagged, pixelated lines where gradations of color occurred. We are hopeful that we can have a much wider range of skin colors (particularly darker ones) in Inquisition thanks to Frostbite.


You heard it here first guys. The Dragon Age engine was racist!


I knew it! Time to make another thread to nag about it! /sarcasm
Seriously, you made choke on my drink out of pure laughter :lol: 

#98
LinksOcarina

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Does Sarevok count? I mean his image in-game was a black male.

#99
Shadow Fox

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I always assumed Rivani were akin to Arabic folks.

#100
rapscallioness

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Wow, this thread didn't turn out as bad as I thought it would.

I'll be damned. Hooray for you, BSN.

Woot for frostbite, and Woot for Mary! I'm really looking fwd to seeing everything this engine, and your tweaking of it, will do.

Heady times. Heady times.