In my opinion the greatsword (2 handed sword) in Dragon Age 2 looked quite weird. They were gigantic and it was amusing to watch a skinny character swing it so fast. So here's my idea: scale down the sizes abit.
Compared to DA:O the great swords in DA:O looked more "believable". However it was painful to watch how slow they swang the weapon.
Great Sword Sizes
Débuté par
L. Han
, oct. 22 2012 09:41
#1
Posté 22 octobre 2012 - 09:41
#2
Posté 22 octobre 2012 - 09:49
They were already unbelievable in DAO, to be fair, though DA2's greatswords were worse. Having them with a more believable size (both in height and width) will be great.
#3
Posté 22 octobre 2012 - 10:01
Some of them (both DA2 and DA) had a believable scale to them. Mainly ones where the blade didn't look six inches to a foot in diameter.
The Chasind Flatblade was one of my favourites early in DA, simply because it looked believable.
In Fable (no Fable 2 on PC :sadface: ) two-handed swords were "fantastical" but their size and blade width was more easily acceptable due to the body-morphing that came about from increasing your strength stat. Maxed out and the Hero looked like a stunted version of The Hulk.
The Chasind Flatblade was one of my favourites early in DA, simply because it looked believable.
In Fable (no Fable 2 on PC :sadface: ) two-handed swords were "fantastical" but their size and blade width was more easily acceptable due to the body-morphing that came about from increasing your strength stat. Maxed out and the Hero looked like a stunted version of The Hulk.
#4
Posté 22 octobre 2012 - 10:04
Some of DA2's greatswords carried the same meshes as DA:O's, but the new models had even more ridiculous hilt sizes, and the dlc greatswords took it to a whole new level.
Modifié par The Hierophant, 22 octobre 2012 - 10:08 .
#5
Posté 22 octobre 2012 - 10:05
Fenris looked more like a Final Fantasy character wielding some swords.
I rather steer clear of that again if im honest
I rather steer clear of that again if im honest
#6
Posté 22 octobre 2012 - 10:06
The length of the swords is not the biggest issue. The width is.
#7
Posté 22 octobre 2012 - 10:08
It ain't Oghrens fault his "sword" is so big.
#8
Guest_Puddi III_*
Posté 22 octobre 2012 - 10:17
Guest_Puddi III_*
BIGGER!
#9
Posté 22 octobre 2012 - 10:19
Like so:
#11
Posté 22 octobre 2012 - 10:37
IMHO, its not really the sword itself that is the problem. Its the animations. Yeah it was slow in DAO, but when you hit someone, you felt like you HIT them lol. In DA2, that doesnt happen
#12
Posté 22 octobre 2012 - 10:54
lokisjoke13 wrote...
IMHO, its not really the sword itself that is the problem. Its the animations. Yeah it was slow in DAO, but when you hit someone, you felt like you HIT them lol. In DA2, that doesnt happen
I think it's a combination of both. Like you said, in DAO the animation was slow, but with a lot of kick behind it, and that was completely absent in DA2. Swinging a greatsword/maul/... like it's a flyswatter is just plain ridiculous if you ask me.
The size of the swords could have been better in both games though. I was always annoyed that my weapon was being "dragged" over the ground whenever I wasn't in combat.
#13
Posté 23 octobre 2012 - 08:59
We need smaller greatswords, with DA2's weapon speed.
#14
Posté 23 octobre 2012 - 09:10
At the risk of making a post that might cause some people to not even begin to understand it and just focus on one specific part, here's what I have to say.
While I found DAII's animations realistic -- yes, even for Fenris. Just because someone looks like they can't lift something heavy doesn't mean they can't -- I wouldn't be opposed to Bioware slowing them down to the speed of FFXII's Greatsword animations.
Specifically, Basch's.
As for size, the FFXII Defender greatsword seemed to be a believable size.
So if you've played FFXII, you've probably seen what I'm talking about.
Side note: We could probably make a drinking game for every time I mention FFXII in a post.
While I found DAII's animations realistic -- yes, even for Fenris. Just because someone looks like they can't lift something heavy doesn't mean they can't -- I wouldn't be opposed to Bioware slowing them down to the speed of FFXII's Greatsword animations.
Specifically, Basch's.
As for size, the FFXII Defender greatsword seemed to be a believable size.
So if you've played FFXII, you've probably seen what I'm talking about.
Side note: We could probably make a drinking game for every time I mention FFXII in a post.
#15
Posté 23 octobre 2012 - 09:27
get rid of the recycled jrpg (the genre that seems to never evolve, do not like them at all) artstyle in weapons and characters and make the weapons beleivable looking. also the mage animations with the staff (edged staves.. sigh) were off imo
#16
Posté 23 octobre 2012 - 10:00
DA2's combat animations weren't in any way realistic, even if their speed was. They didn't have people moving like people do, they were all jerky. Jade Empire's animations were a lot more believable, even though they were plenty over the top.
edit: and yeah, thinner swords would be nice.
edit: and yeah, thinner swords would be nice.
Modifié par Wulfram, 23 octobre 2012 - 10:01 .
#17
Guest_garresvokorion_*
Posté 23 octobre 2012 - 10:42
Guest_garresvokorion_*
let me tell u...the bigger the better
#18
Posté 23 octobre 2012 - 10:51
Swinging a 150-160cm sword weighing around 3kgs isn't very hard to swing fast and with preciscion. Good such swords more or less just glide through the air. Again, the problem is width.
#19
Posté 23 octobre 2012 - 11:02
Indeed, the sword you talk about is about a 3 finger width, as opposed to the jrpg styled thicker than the wielder width.henkez3 wrote...
Swinging a 150-160cm sword weighing around 3kgs isn't very hard to swing fast and with preciscion. Good such swords more or less just glide through the air. Again, the problem is width.
#20
Posté 23 octobre 2012 - 11:04
Exactly.
#21
Posté 23 octobre 2012 - 11:23
I'd prefer these and these. I also much prefer slow methodical combat over fastpaced sword swinging. The latter always reminds me of that sword guy in Indiana Jones.
To the point though, I would much prefer if rogues were more about positioning, where backstabs become slow but debilitating attacks. I.e. a stab to the kidneys that not damages but actually add a debuff on attack speed and movement speed. Or a stab to the neck that also causes a bleed out or increases all damage taken.
Two-handed attacks should be powerful armour-piercing attacks, or even armour-ignoring in the case of great mauls. In return, they are slow and somewhat ineffective against more nimble opponents such as rogues.
Sword and board are pretty much fine the way they are. I'd like to see dual wielding (full weapons, not daggers) return as in DA:O, where it was done well enough.
As for mages, I'd prefer them to only have spells, no auto attacks, and a whole lot more in the range of buffs, debuffs, and dispelling. This will automatically slow them down a bit. Though that is actually outside of the purview of this thread..
To the point though, I would much prefer if rogues were more about positioning, where backstabs become slow but debilitating attacks. I.e. a stab to the kidneys that not damages but actually add a debuff on attack speed and movement speed. Or a stab to the neck that also causes a bleed out or increases all damage taken.
Two-handed attacks should be powerful armour-piercing attacks, or even armour-ignoring in the case of great mauls. In return, they are slow and somewhat ineffective against more nimble opponents such as rogues.
Sword and board are pretty much fine the way they are. I'd like to see dual wielding (full weapons, not daggers) return as in DA:O, where it was done well enough.
As for mages, I'd prefer them to only have spells, no auto attacks, and a whole lot more in the range of buffs, debuffs, and dispelling. This will automatically slow them down a bit. Though that is actually outside of the purview of this thread..





Retour en haut







