Attribute system is simple
Attack - detrmine damage and hit
Defend - dodge and reduce damage
Stamina - determine hit points
Agility - determine attack rounds
Luck - determine critical hit and gold found
Skill level system is also simple, each perk have tree, we choose only what we want from the tree and not always have to learn something we don't want to get what we want
For example
Offense skill offer
Power Strike - ranged ---> Deadly Toss, Double Throw, Scatter Shot
- melee ---> Desperate Swipe --->Shattering Blow
---> Destroyer
---> Overrun, Quick Lunge, Pommel Strike
Defense Skill offer
Shield Mastery ----> Shield Wall, Shield Tower
----> Shield Charge
-----> Shield Bash, Shield Strike
Training offer
Combat Training ----> One Handed Weapon Mastery
----> Two Handed Weapon Mastery
-----> Targeted Attack ----> Blade Mastery
----> Axe Mastery
-----> Throw Mastery
----> Blunt Mastery
And so other skill perk tree, i find it out practical if implemented in DA3, with some modification of course.
Modifié par Nizaris1, 22 octobre 2012 - 11:42 .





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