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Dragon Age : Legend Attribute and Skill Level System


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#1
Guest_Nizaris1_*

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I kind of like Dragon Age : Legend attribute and skill system, why not apply it on DA3 with some modifications?

Attribute system is simple

Attack - detrmine damage and hit
Defend - dodge and reduce damage
Stamina - determine hit points
Agility - determine attack rounds
Luck - determine critical hit and gold found

Skill level system is also simple, each perk have tree, we choose only what we want from the tree and not always have to learn something we don't want to get what we want

For example

Offense skill offer

Power Strike - ranged ---> Deadly Toss, Double Throw, Scatter Shot
                        - melee ---> Desperate Swipe --->Shattering Blow
                                                                             ---> Destroyer
                                        ---> Overrun, Quick Lunge, Pommel Strike

Defense Skill offer

Shield Mastery ----> Shield Wall, Shield Tower
                           ----> Shield Charge
                            -----> Shield Bash, Shield Strike

Training offer

Combat Training ----> One Handed Weapon Mastery
                        ----> Two Handed Weapon Mastery
                        -----> Targeted Attack ----> Blade Mastery
                                                               ----> Axe Mastery
                                                               -----> Throw Mastery
                                                                ----> Blunt Mastery
                                                              
And so other skill perk tree, i find it out practical if implemented in DA3, with some modification of course.

Modifié par Nizaris1, 22 octobre 2012 - 11:42 .


#2
PsychoBlonde

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Well, at the very least this is a novel idea.

#3
Guest_Nizaris1_*

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I like building our base too, have own castle then build rooms to make bombs, potions, kits, worker room, companion room, and so on