Pauravi wrote...
JWvonGoethe wrote...
Pauravi - Jzadek72 explicitly stated in their opening post that he/she liked Shepard's dialogue in Mass Effect. So having a voiced protagonist in DA2 was clearly not the issue here.
You're right, I did miss the mention of Shepard, although I was mostly responding to the comparison of DA2 to Origins, which really seem very similar in dialogue structure to me.
Having seen the subsequent comments on Shepard, though, I'll say that I do agree in principle. It is very difficult -- impossible, really -- to provide a sense of true free agency in a game that is necessarily characterized by a limited number of choices. However, it can be done better than it was in DA2, and in fact BioWare themselves have done it better.
Sorry, I hadn't understood your post correctly and I mistakenly thought you were talking about voiced protagonist issues - I'm really sleep deprived at the moment. Also, the tone I used seems a little bit hasty and ratty when I read back over my original post to you, so sorry if I came across as rude.
For what it's worth, having re-read your posts, I agree with you. The dialogue structure in DAO was identical to that of DA2. The only notable difference between the list version and the wheel, other than he aesthetic difference, was that the list options in Origins had a hard limit of 6 choices per node, whereas the wheel has a limit of 10 dialogue options per conversation node (though there were generally only ever a maximimum of 8 available options to choose from in DA2.)
Modifié par JWvonGoethe, 23 octobre 2012 - 05:39 .





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