Just give her three dog bones and it makes up for that? Pretty easy way out, IMO.Palipride47 wrote...
accept a kiss from a tavern girl for -3
He already got what he wanted.Palipride47 wrote...
At least in DAO, when you said something nasty, or did something horrible (to them), it swung 180 in a bad way, like how you could be +100 with Leliana, but she tries to kill you the minute you destroy the Ashes. That did happen with Merrill's aruli'hom (whatever, that carving thing) quest, and that was great. She should basically hate you after that, even with 85% Friendship.
But then in DA2, you friendmance, I dunno, Anders or something, do the love scene bit, then kick him out of your house and tell him he sucked in bed....No rivalry points, and all was well, he didn't hate me? Considering he confessed his love and I basically used him?!whaaaa?!
No, I agree, it would be interesting, I think, if say... after having a romantic relationship with Anders, and you end it, if it was more reference to it. I like the banter in DAO that you get if you break up with an LI. If I recall correctly, there's one where Morrigan is teasing Alistair about it, and he explodes at her in response. However, I think it should go beyond one line of banter. You'd think say... doing that to Anders, then hooking up with Fenris, all as a Mage Hawke, would definitely change many, if not all, future dialogs with Anders, at least here and there. The one banter you get is nice, but its still jarring, like you say, to suddenly be buddy-buddy like you've always been best chums afterward.
It would be interesting too if the game remembered certain choices regardless of friendship/rivalry, in order to make reference to them. Perhaps you wronged a character in some optional way, but earned back their friendship, yet they still occasionally reference it, perhaps telling you how even though you're friends now, they still hurt when they think about what you did.
There's also potential for unrequited love storyline paths, in which you have a companion who loves you, but perhaps your character never shows notice or reciprocation.
Modifié par Rojahar, 24 octobre 2012 - 06:51 .





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