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Personality: Please, leave it up to the player


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#76
Guest_Rojahar_*

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Palipride47 wrote...

accept a kiss from a tavern girl for -3

Just give her three dog bones and it makes up for that? Pretty easy way out, IMO. :P


Palipride47 wrote...

At least in DAO, when you said something nasty, or did something horrible (to them), it swung 180 in a bad way, like how you could be +100 with Leliana, but she tries to kill you the minute you destroy the Ashes. That did happen with Merrill's aruli'hom (whatever, that carving thing) quest, and that was great. She should basically hate you after that, even with 85% Friendship.

But then in DA2, you friendmance, I dunno, Anders or something, do the love scene bit, then kick him out of your house and tell him he sucked in bed....No rivalry points, and all was well, he didn't hate me? Considering he confessed his love and I basically used him?! :devil: whaaaa?!


He already got what he wanted. :lol:

No, I agree, it would be interesting, I think, if say... after having a romantic relationship with Anders, and you end it, if it was more reference to it. I like the banter in DAO that you get if you break up with an LI. If I recall correctly, there's one where Morrigan is teasing Alistair about it, and he explodes at her in response. However, I think it should go beyond one line of banter. You'd think say... doing that to Anders, then hooking up with Fenris, all as a Mage Hawke, would definitely change many, if not all, future dialogs with Anders, at least here and there. The one banter you get is nice, but its still jarring, like you say, to suddenly be buddy-buddy like you've always been best chums afterward.

It would be interesting too if the game remembered certain choices regardless of friendship/rivalry, in order to make reference to them. Perhaps you wronged a character in some optional way, but earned back their friendship, yet they still occasionally reference it, perhaps telling you how even though you're friends now, they still hurt when they think about what you did.

There's also potential for unrequited love storyline paths, in which you have a companion who loves you, but perhaps your character never shows notice or reciprocation.

Modifié par Rojahar, 24 octobre 2012 - 06:51 .


#77
SilentK

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I have really enjoyed the personality system in DAII. It felt much more responsive than say Shepard. Don't know what would be a manageable system for making a VO responsive enough, programing wise and being easy to use in-game. Hoping that they will keep some of this system, since I have enjoyed playing bot my mostly diplomatic mage and mostly snarky mage. Neither one of them uses only diplomatic or snarky. But they had that overall-tone which suited them very well.

#78
Biotic Sage

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Personality is always going to be up to the writers. No matter how varied they make the capacity for expressing different personalities, there is always going to be set dialogue and a finite number of personalities (expressed through dialogue choices) to choose from. So it can never be "up to the player" in the ways some people want it to be unless the dialogue choice was "free response" instead of "multiple choice," which would obviously be impossible to program.

#79
KiwiQuiche

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Yeah, some personality was...weird.

My Mage Hawke was a real agressive person, however she Friend'd most of the companions. Therefore I got annoyed when she kept on verbally attacking Isabela everytime they talked via autodialogue despite being 100% friends.

Figure they would change the autodialogue when you spoke with friends, rather than treating them like crap whenever you said hello.

#80
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esper wrote...

Nizaris1 wrote...

I don't know why "Thank you" is so hard to say in DA2

flemeth burn down darkspawn and saved veryone, Hawke say

- I don't know what we will become if you don't help us :innocent:
- Impressive! Where you learn to become a dragon?:lol:
- I don't know you and i will not let you endanger my family!:pinched:

Why can't say a simple word "Thank you"?


Your :innocent:, is pretty much thank you. But what have that to do with personality? The warden rarely said thankyou either.


So you mean "Aggressive Hawke is bad person"?

Why not Aggressive Hawke saying "Thank you for saving us, but i don't know you, please keep your distance", instead of being a ****?

Being agressive doesn't mean being a ****.

#81
NUM13ER

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KiwiQuiche wrote...
My Mage Hawke was a real aggressive person, however she Friend'd most of the companions. Therefore I got annoyed when she kept on verbally attacking Isabela everytime they talked via autodialogue despite being 100% friends.

I noticed this when playing an aggressive Hawke too, despite being very friendly to companions she would come off too hostile during auto-banter.

It would seem there is room in the system to improve by tracking your reactions towards different factions as opposed to overall. That way you could be a ruthless blood knight when talking about crushing your enemies but still show a softer side when the topic concerns your friends.

The personality system was new in DA2, so I'd be hopeful it's been improved to allow more diverse characterisation.

Modifié par NUM13ER, 24 octobre 2012 - 08:56 .


#82
Palipride47

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Rojahar wrote...

I like the banter in DAO that you get if you break up with an LI. If I recall correctly, there's one where Morrigan is teasing Alistair about it, and he explodes at her in response. However, I think it should go beyond one line of banter. You'd think say... doing that to Anders, then hooking up with Fenris, all as a Mage Hawke, would definitely change many, if not all, future dialogs with Anders, at least here and there. The one banter you get is nice, but its still jarring, like you say, to suddenly be buddy-buddy like you've always been best chums afterward.


You actually do get lines based on romances with other companions and if you slept with them/didn't/broke up with them. They just get catty behind your back and don't address you:

Like this one:
Anders: You were an idiot to leave Hawke.
Fenris: And you were fast enough to replace me.
Anders: I love him/her. You can't even imagine what that is.
Fenris: Do not bare your heart to me, mage, unless you would have me rip it out.

The only time Anders mentions your romance to you was if you slept with Fenris or Merrill and wasn't prudent in rejecting him beforehand before he tries one last shot to get with you 7 years later. This happens regardless, but you would think a touch of "being spurned before" would make it that much better, and that much more desperate....
I kinda wish they'd just say "bros before hoes" and just ignore me and my horibly manipulative ways forever. :devil:

But, the point is, REACTIVE COMPANIONS to not just actions, but dialogue, personality, and how you treat them directly. 

Rojahar wrote...
It would be interesting too if the game remembered certain choices regardless of friendship/rivalry, in order to make reference to them. Perhaps you wronged a character in some optional way, but earned back their friendship, yet they still occasionally reference it, perhaps telling you how even though you're friends now, they still hurt when they think about what you did.


I remember one where Aveline is talking about her husband and how she feels like she failed him, and if you mercy killed him, she says she blamed you for a long time (she blames herself if she did it). 

But that's it. And you and her are still bestest friends (at least, I was). Some of these "tangents" were caught and then left to languish. when they can really add some complexity (doesn't always have to be through a romance, but it sometimes feels like you don't get to "know" the character and understand their complexity unless you sleep with them :P).

They can't make it identical to real life, I get that. But, they had those bits in DAO of unaddressed tensions and threads of contention and disagreement that colored your relationship thorughout the game. I think the tech can do it in DA3 too.  

Modifié par Palipride47, 24 octobre 2012 - 05:30 .