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A very simple and reasonable request revolving basic movement mechanics...


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26 réponses à ce sujet

#1
iheartbob

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I'd really like to be able to jump.  And potentially perform some sort of combat roll/evasive move from side to side.

But mostly just jump.

I just started a new playthrough of DA:II today and kept hitting the Y button while wandering around Kirkwall aimlessly and was frustrated with the absence of the ability. 

So yeah, as much as I'd love to be able to romance Cullen in DA:III ... I think I would appreciate the basic ability to jump up and down a little more.  Maybe. Posted Image

Edited the title to say "movement mechanics" instead of "combat mechanics". 

Modifié par iheartbob, 23 octobre 2012 - 03:41 .


#2
Emzamination

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No.

#3
Vandicus

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Questionable simplicity, but what exactly would it be used for? As far as I'm aware most of the terrain in the game isn't designed with the ability to jump over small ledges and such in mind(such that if the ability to jump was all that were added into DA2, it would be possible that the player would simply hit an invisible wall, though that really depends on how they did the game).

#4
Kileyan

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If Bioware goes more the action route, I am all for more combat evasive options. However jumping is annoying, I forget the shooter I last played they all look the same, but every single person ran around jumping constantly, it was silly. You ever played WoW pvp, the screen is filled with bunny hopping characters who jump everywhere. If jumping was an evasive maneuver, it would boil down to holding down the jump button, and hopping around being the normal mode of travel.

#5
Icinix

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I think the bigger question should be - should DA3 lean more to action RPG?

#6
Kileyan

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Icinix wrote...

I think the bigger question should be - should DA3 lean more to action RPG?


hard to say, but with this new game engine, I am expecting a little more to the game than being glued to the ground and small twigs being insurmountable obstacles. Not saying I am for bunny hopping

#7
Rylor Tormtor

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No. For me, I want combat success to reflect CHARACTER skill, as opposed to PLAYER skill. Less action-y and more along the lines of more traditional role playing, statistically based combat.

#8
Maria Caliban

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Vandicus wrote...

Questionable simplicity, but what exactly would it be used for?


It's one of those things that exist because people are used to it existing. At some point, being in control of a character who can't move over a knee-high fence feels silly.

#9
iheartbob

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I was really trying to avoid a debate over whether or not the game should lean more towards being an action RPG.

Maybe I phrased it wrong in the title.

I just find it a little inconvenient having to run arround a small hill (or incline, rather) to reach some enemies or to simply pick up some loot when jumping would save me a half-second of game time.

It's just a small nitpicky annoyance I observed when replaying DA:II today. Not exactly a game maker or breaker. ;)

#10
iheartbob

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Maria Caliban wrote...

Vandicus wrote...

Questionable simplicity, but what exactly would it be used for?


It's one of those things that exist because people are used to it existing. At some point, being in control of a character who can't move over a knee-high fence feels silly.


This.  Thank you.

Again, doesn't even need to be used for anything other than running around a dungeon and jumping up and down just for kicks. 

#11
Kileyan

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iheartbob wrote...

Maria Caliban wrote...

Vandicus wrote...

Questionable simplicity, but what exactly would it be used for?


It's one of those things that exist because people are used to it existing. At some point, being in control of a character who can't move over a knee-high fence feels silly.


This.  Thank you.

Again, doesn't even need to be used for anything other than running around a dungeon and jumping up and down just for kicks. 


Yeh pretty much this. Bioware is famous for saying that characters don't need to be able to jump or swim because it isn't important to their story.

Those times are past, being able to jump and run and swim are not even features that modern games bother to include in their bullet point feature list. Those are expected features in any modern game engine.

Sorry OP if I jumped the gun on ya, I just signed up for the WoW expansion and playing a little of the pvp battlegrounds. I had a good time, but it was funny watching everyone on the map hopping around everywhere as fast as they could hit the spacebar(jump button).

#12
ImperatorMortis

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Icinix wrote...

I think the bigger question should be - should DA3 lean more to action RPG?


No. Nonononononono...




































No. 

#13
TsaiMeLemoni

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I have this debate with myself all the time, and it primarily stems from DA2 and when I am in a warehouse. Sometimes I just want to jump from the second level so I can get to the exit faster.

But at the end of the day, I don't think these games really need the ability to jump, because in many ways it just wouldn't be meaningful or conducive to anything other than sheer convenience in very rare circumstances.

#14
Emzamination

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iheartbob wrote...

Maria Caliban wrote...

Vandicus wrote...

Questionable simplicity, but what exactly would it be used for?


It's one of those things that exist because people are used to it existing. At some point, being in control of a character who can't move over a knee-high fence feels silly.


This.  Thank you.

Again, doesn't even need to be used for anything other than running around a dungeon and jumping up and down just for kicks


Yeah, Make do without. Bioware isn't made of money such that they can redirect resources to such trivialities of the whim. Maker's breath...

#15
Icinix

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I think DA3 needs the ability to iron sight aim down your hilt.

#16
Kileyan

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TsaiMeLemoni wrote...

I have this debate with myself all the time, and it primarily stems from DA2 and when I am in a warehouse. Sometimes I just want to jump from the second level so I can get to the exit faster.

But at the end of the day, I don't think these games really need the ability to jump, because in many ways it just wouldn't be meaningful or conducive to anything other than sheer convenience in very rare circumstances.


I disagree, it is plenty meaningful to be able to do basic things like that. This is not the 1990's any longer. Bioware isn't even making the psuedo turn based isometric games I love. If they are going to make these actiony 3rd person games, they darn well need to warp ahead to 2012 and include the basic functions of modern game engines.

When I was looking at the game world from the overhead view, it was no biggy. Now Bioware says they want the closer views, force us more into the world, a more cinematic approach where the visuals matter more from that perspective. They can't have their cake and eat it to. They can't say they have outgrown the isometric games of the past, then leave all of the limitation of those game in, except not allow us to use the darn isometric view on top of it.

#17
ImperatorMortis

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Icinix wrote...

I think DA3 needs the ability to iron sight aim down your hilt.


Can I use iron sights on my staff so my fireballs are more accurate?

#18
Icinix

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ImperatorMortis wrote...

Icinix wrote...

I think DA3 needs the ability to iron sight aim down your hilt.


Can I use iron sights on my staff so my fireballs are more accurate?


Yes. But only while spinning around backwards suddenly and shooting over your shoulder or between your legs.

#19
Guest_Puddi III_*

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I have a feeling they'll be working on integrating a physics system with the new engine and their standard RPG mechanics that will make features like jumping well within the realm of possibility.

#20
iheartbob

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ImperatorMortis wrote...

Icinix wrote...

I think DA3 needs the ability to iron sight aim down your hilt.


Can I use iron sights on my staff so my fireballs are more accurate?


The fact that this is not a mechanic already implimented in the game is simply unacceptable. 

#21
Icinix

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iheartbob wrote...

ImperatorMortis wrote...

Icinix wrote...

I think DA3 needs the ability to iron sight aim down your hilt.


Can I use iron sights on my staff so my fireballs are more accurate?


The fact that this is not a mechanic already implimented in the game is simply unacceptable. 


*scratches chin thoughtfully*

I do wonder if the game could allow for a first person view when playing as an Archer or Mage allowing a sudden take over perspective.

I would never use it myself since I'm a sword and board player or sword and sword - but it would be an interesting way to experience the DA world as well.

#22
BouncyFrag

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Well you could sort of jump in DA2 as a rogue in combat and along with my favorite power ever in a game, that being 'force jump' from KOTOR, there have been a few instances of it. In some ways, its not a matter of being able to jump, but having terrain/obstacles that require you to go in a certain path. I find it annoying that if I'm in an old dank building and my ultimate-ninja-rogue character can't go somewhere because there is an old bookcase in your way or a dilapidated rocking chair that even my grandmother could get over.
So I go from feeling like this :ph34r:, to this :pinched:.

Modifié par BouncyFrag, 23 octobre 2012 - 04:31 .


#23
Vandicus

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Icinix wrote...

ImperatorMortis wrote...

Icinix wrote...

I think DA3 needs the ability to iron sight aim down your hilt.


Can I use iron sights on my staff so my fireballs are more accurate?


Yes. But only while spinning around backwards suddenly and shooting over your shoulder or between your legs.


Do we get bonus combo damage?

More directly addressing the idea of action rpg mechanics, I'd personally feel it to be an improvement over this current half system(not quite a turn based game, but not quite a skill or timing based game) that's been in use for so long. IMO takes the disadvantges from both systems(slow like turn based&semi-twitchy like action) without the advantages(actual tactics[which before anyone says it, no Origin did not have, Origin was faceroll with the broken character system] or actual skill based play). On the other hand, fully moving to one or the other I imagine will tick off a lot of people. Though, either would still be an improvement imo over the current system(though I found the turn based drag was substantially reduced from DA:O to DA2).

Modifié par Vandicus, 23 octobre 2012 - 04:41 .


#24
JWvonGoethe

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How about contextual jumping(/climbing) like in Fable 2? So if you go up to a fence then you can jump over it, but you are not able to jump on the spot. It's hardly a priority for me, though.

#25
deuce985

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Perhaps if the game moves to a more pure ARPG approach. Otherwise, I'm not sure why it would need to be in the game. Isn't like we're playing Dragon's Dogma where I need to leap on the back of a boss and slice it up.