TsaiMeLemoni wrote...
I have this debate with myself all the time, and it primarily stems from DA2 and when I am in a warehouse. Sometimes I just want to jump from the second level so I can get to the exit faster.
But at the end of the day, I don't think these games really need the ability to jump, because in many ways it just wouldn't be meaningful or conducive to anything other than sheer convenience in very rare circumstances.
I disagree, it is plenty meaningful to be able to do basic things like that. This is not the 1990's any longer. Bioware isn't even making the psuedo turn based isometric games I love. If they are going to make these actiony 3rd person games, they darn well need to warp ahead to 2012 and include the basic functions of modern game engines.
When I was looking at the game world from the overhead view, it was no biggy. Now Bioware says they want the closer views, force us more into the world, a more cinematic approach where the visuals matter more from that perspective. They can't have their cake and eat it to. They can't say they have outgrown the isometric games of the past, then leave all of the limitation of those game in, except not allow us to use the darn isometric view on top of it.