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Jump, Climb, Swim, Crawl, Crouch and Sneak


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#1
Guest_Nizaris1_*

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I think it is time to introduce jump, climb, swin, crawl, crouch and sneak movement in DA3, or should it not?

What if make when the character jump, the whole party jump unless ordered otherwise, the main character crouch and sneak, everybody crouch and sneak unless being ordered otherwise

#2
ImperatorMortis

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Wasn't this thread already made?

#3
TsaiMeLemoni

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I think many of those, particularly the sneaking, would be difficult to successfully implement unless Bioware gets rid of the companion system. Even in Skyrim sneaking is next to impossible if you don't have a Dark Brotherhood follower, and even then they make a lot of 'noise'.

#4
Emzamination

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ImperatorMortis wrote...

Wasn't this thread already made?


Yes

#5
Kileyan

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That may be a bit too far. Why bother having my mage and Juggernaut armored warriors go into sneak crouch mode? That sounds a bit too much like a tactical shooter game.

I'd just be happy if my rogue can still sneak, and I can order the rest of my part to stay put, rather than teleporting along side me every 30 yards like is DA2.

Hell I'd be happy if my rogue can stealth at all, the last game was just an MMO aggro reducer for stealth mostly.

#6
I Like Cats And

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You're everything that's wrong with the world. Wanna make the game 1st person too? Hell, throw in some Oblivion Gates too. Call of Annulment: Dragon Age Warfare.

Modifié par I Like Cats And, 23 octobre 2012 - 04:55 .


#7
Gibb_Shepard

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Pointless. This isn't a third person action game. It has a party based gameplay system, and introducing such character fidelity gives no benefit to the game.

#8
Scarlet Rabbi

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Double Post

Modifié par Scarlet Rabbi, 23 octobre 2012 - 05:43 .


#9
Scarlet Rabbi

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I Like Cats And wrote...

You're everything that's wrong with the world. Wanna make the game 1st person too? Hell, throw in some Oblivion Gates too. Call of Annulment: Dragon Age Warfare.


Heh....harsh, but not at all untruthful.




Oh yeah, imo, of course.

Modifié par Scarlet Rabbi, 23 octobre 2012 - 05:05 .


#10
Emzamination

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I Like Cats And wrote...

You're everything that's wrong with the world. Wanna make the game 1st person too? Hell, throw in some Oblivion Gates too. Call of Annulment: Dragon Age Warfare.


Damn :mellow:

#11
AppealToReason

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I don't really see those mechanics synergizing well with the what the game's have established as their "style"

The stealth in MotA wasn't really that thrilling and involved stupider enemies than MGS2

#12
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ImperatorMortis wrote...

Wasn't this thread already made?


The other thread is about combat i think...or i am wrong=]

#13
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Kileyan wrote...

That may be a bit too far. Why bother having my mage and Juggernaut armored warriors go into sneak crouch mode? That sounds a bit too much like a tactical shooter game.

I'd just be happy if my rogue can still sneak, and I can order the rest of my part to stay put, rather than teleporting along side me every 30 yards like is DA2.

Hell I'd be happy if my rogue can stealth at all, the last game was just an MMO aggro reducer for stealth mostly.


What about swiming and climbing?

in DA2 at Sundermount there is a path blocked by fallen rock, Merril say there is another path...and that path full of monsters!

Why not climb the rocks?

#14
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Let think about it, i take 13th Warrior as example, those Norsemen can throw away their armor then crawling in the cave to escape detection, climb some rocks then going into battle without armor.

isn't that open a new a way of playing?

let say, in order to go to some destination need everyone to crawl through narrow tunnel, or climb some cliff, or swim...

or we have battle plan, we want a supprise attack at the enemy, first we must sneak, then make strategy who will attack first, when and where, to use what and what, to do this and that...

Modifié par Nizaris1, 23 octobre 2012 - 05:25 .


#15
AppealToReason

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Nizaris1 wrote...

Kileyan wrote...

That may be a bit too far. Why bother having my mage and Juggernaut armored warriors go into sneak crouch mode? That sounds a bit too much like a tactical shooter game.

I'd just be happy if my rogue can still sneak, and I can order the rest of my part to stay put, rather than teleporting along side me every 30 yards like is DA2.

Hell I'd be happy if my rogue can stealth at all, the last game was just an MMO aggro reducer for stealth mostly.


What about swiming and climbing?

in DA2 at Sundermount there is a path blocked by fallen rock, Merril say there is another path...and that path full of monsters!

Why not climb the rocks?


Why not shove your boot up all the monsters butts and get more XP and loots?

#16
Kileyan

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Nizaris1 wrote...

What about swiming and climbing?

in DA2 at Sundermount there is a path blocked by fallen rock, Merril say there is another path...and that path full of monsters!

Why not climb the rocks?


Dunno about full fledge puzzle climbing like many games, but I certainly have no problem with Bioware having some swimming and what not.

I think we need to remember that this is a party based game, or it used to be anyway. Your 3 buddies are not afterthoughts who appear at certain story points and disapear when conventient. Our part members are always with us, and need to be taken in account in how Bioware can design the game, even if they have the tech to turn the game into a puzzle jumper.

#17
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AppealToReason wrote...

Nizaris1 wrote...

Kileyan wrote...

That may be a bit too far. Why bother having my mage and Juggernaut armored warriors go into sneak crouch mode? That sounds a bit too much like a tactical shooter game.

I'd just be happy if my rogue can still sneak, and I can order the rest of my part to stay put, rather than teleporting along side me every 30 yards like is DA2.

Hell I'd be happy if my rogue can stealth at all, the last game was just an MMO aggro reducer for stealth mostly.


What about swiming and climbing?

in DA2 at Sundermount there is a path blocked by fallen rock, Merril say there is another path...and that path full of monsters!

Why not climb the rocks?


Why not shove your boot up all the monsters butts and get more XP and loots?


Why not?<_<

#18
Guest_Nizaris1_*

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Kileyan wrote...

Nizaris1 wrote...

What about swiming and climbing?

in DA2 at Sundermount there is a path blocked by fallen rock, Merril say there is another path...and that path full of monsters!

Why not climb the rocks?


Dunno about full fledge puzzle climbing like many games, but I certainly have no problem with Bioware having some swimming and what not.

I think we need to remember that this is a party based game, or it used to be anyway. Your 3 buddies are not afterthoughts who appear at certain story points and disapear when conventient. Our part members are always with us, and need to be taken in account in how Bioware can design the game, even if they have the tech to turn the game into a puzzle jumper.


i don't see why they can't jump or swim...unless they are in heavy armor or don't know how to swim...

If they can fire a lightning bolt out of their hands, swinging maul like there is no gravity, jumping 12 foot high in battle...how come they can't swim?

Modifié par Nizaris1, 23 octobre 2012 - 05:31 .


#19
AppealToReason

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Nizaris1 wrote...

Kileyan wrote...

Nizaris1 wrote...

What about swiming and climbing?

in DA2 at Sundermount there is a path blocked by fallen rock, Merril say there is another path...and that path full of monsters!

Why not climb the rocks?


Dunno about full fledge puzzle climbing like many games, but I certainly have no problem with Bioware having some swimming and what not.

I think we need to remember that this is a party based game, or it used to be anyway. Your 3 buddies are not afterthoughts who appear at certain story points and disapear when conventient. Our part members are always with us, and need to be taken in account in how Bioware can design the game, even if they have the tech to turn the game into a puzzle jumper.


i don't see why they can't jump or swim...unless they are in heavy armor or don't know how to swim...

If they can fire a lightning bolt out of their hands, swinging maul like there is no gravity, jumping 12 foot high in battle...how come they can't swim?


I guess for the "time period" the game is set on that probably a lot of people don't know how to swim if they're from central land mass areas.

#20
ImperatorMortis

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I guess it might be cool if they added mini game to certain things. Like for climbing, or swimming. As long as its optional, and they don't overdo it.

#21
MiSS Provencale

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I always thought it would be interresting to a character can swim and climb a bit like Assassin's Creed. But I do not think it will happen ...

#22
ImperatorMortis

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MiSS Provencale wrote...

I always thought it would be interresting to a character can swim and climb a bit like Assassin's Creed. But I do not think it will happen ...


Considering we have party members I don't think that woud work out. Also it would require all the main characters to be rogues, or atleast Mages that can fly/levitate. 

The warriors, and their clunky armor will be left out. :(

Modifié par ImperatorMortis, 23 octobre 2012 - 05:55 .


#23
A Crusty Knight Of Colour

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I'm currently playing Jagged Alliance 2 and it's funny watching people go "oh save that stuff for a non-party based action game, Dragon Age isn't Skyrim/AC/etc".

Modifié par CrustyBot, 23 octobre 2012 - 07:40 .


#24
VTSC

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No. If I wanted Skyrim/Prince of Persia/etc I'd play Skyrim/Prince of Persia/etc.

Dragon Age is a strategic RPG, and I want it to keep that way. I want to control all my party members, plan out fights and etc, etc. Keep Assassin's Creed away, please.

#25
Iosev

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Some tactical RPGs can implement crawling or sneaking, but they're often turn-based (Valkyria Chronicles would be a somewhat, recent example). It also helps that VC features more modern warfare (relative to Dragon Age, at least), with crawling making sense with sniping or taking cover in the prone position.

Modifié par arcelonious, 23 octobre 2012 - 08:23 .