Can we at least have ethnic customization if we're forced to be human?
#1
Posté 23 octobre 2012 - 06:02
#2
Posté 23 octobre 2012 - 06:04
#3
Posté 23 octobre 2012 - 06:04
edit: source
Modifié par marshalleck, 23 octobre 2012 - 06:06 .
#4
Posté 23 octobre 2012 - 06:06
marshalleck wrote...
Mary Kirby said earlier today the reason we couldn't have darker skinned characters in DA2 was because the engine didn't render the colors very well, but they're hoping with Frostbite 2 to be able to deliver more variety. She didn't say anything about facial structure though.
Yeah, but if I'm black, I'd at least like the option to express my Rivaini heritage. Maybe say a few lines about the Qun.
#5
Posté 23 octobre 2012 - 06:08
Modifié par marshalleck, 23 octobre 2012 - 06:09 .
#6
Posté 23 octobre 2012 - 06:09
#7
Posté 23 octobre 2012 - 06:09
Dasher1010 wrote...
marshalleck wrote...
Mary Kirby said earlier today the reason we couldn't have darker skinned characters in DA2 was because the engine didn't render the colors very well, but they're hoping with Frostbite 2 to be able to deliver more variety. She didn't say anything about facial structure though.
Yeah, but if I'm black, I'd at least like the option to express my Rivaini heritage. Maybe say a few lines about the Qun.
... *Leaves thread*
#8
Posté 23 octobre 2012 - 06:10
#9
Posté 23 octobre 2012 - 06:10
Maria Caliban wrote...
Sorry, you can only play pacific islanders in DA: I.
Great, tokenism in the name of "diversity." Next you'll say that Bioware should incorporate grey people with horns or something
Modifié par Dasher1010, 23 octobre 2012 - 06:12 .
#10
Posté 23 octobre 2012 - 06:11
Chaos Lord Malek wrote...
I am pretty sure we will be native Orleians. Also, there are no *black* people like you mean it - the Rivain is based off Spain and Antive off the Italy, they have the tan skin complexion, because of the climate they living in, but it won't make them any much different in facial structure from Anderfels (Germany), Ferelden (England) or Orlei (France).
Antiva is more a combination of Spainish and Italian influences. Rivain is more the Islamic world in Arabia and North Africa. Hence why they follow the Qun which is DA's version of Islam.
#11
Posté 23 octobre 2012 - 06:37
There's that thread, but I'm not sure what you expect from this one, base on your responses, besides flame wars and a lock, so I'll leave you with that, and have a nice day (or night, whatever your tome zone is)
Modifié par Palipride47, 23 octobre 2012 - 06:38 .
#12
Posté 23 octobre 2012 - 06:42
Palipride47 wrote...
http://social.biowar.../index/14617823
There's that thread, but I'm not sure what you expect from this one, base on your responses, besides flame wars and a lock, so I'll leave you with that, and have a nice day (or night, whatever your tome zone is)
That's not what I'm talking about. I'm talking about being able to be an Orlesian, Nevarran, etc to compensate for not being able to be an elf.
#13
Posté 23 octobre 2012 - 06:46
http://social.biowar...410/57#14627762
That is the best explaination I've gotten
Modifié par Palipride47, 23 octobre 2012 - 06:49 .
#14
Posté 23 octobre 2012 - 07:19
In any case, I would very much enjoy the chance to specify Rivaini or Chasind ethnicity, among others. If I could be a Rivaini from Tevinter who suffered a lot of xenophobia and discrimination because Rivainis are distrusted as Qunari sympathizers there (something that seems plausible but by no means established to me), then I would truly owe you all a great debt. Since that's impossibly specific, particularly considering the likelihood that there aren't so many Rivainis in Tevinter in the first place, I'll settle for any part of the above.
Modifié par darrylzero, 23 octobre 2012 - 07:21 .
#15
Posté 23 octobre 2012 - 07:36
Maria Caliban wrote...
Sorry, you can only play pacific islanders in DA: I.
You mean I can't play my mongolian bard OR my indigenous australian templar? PRE-ORDER CANCELLED.
But seriously, being able for, say, my human mage in DA:O to express her rivaini heritage would have been cool. Maybe different cultures will be included in the backgrounds, like a tevinter magister background or an antivan crow. But I wouldn't be too cut up if we're all forced to be Orlesian.
#16
Posté 23 octobre 2012 - 08:59
Finally found the post in question. Here is David Gaider on the subject, from this post:darrylzero wrote...
I'm sure any dev would be quick to say that none of these comparisons are perfect, but insofar as Rivain is sort of like Spain, it's still populated by people ethnically distinct from Thedosians and Qunari. I can't seem to find the quote, but it was recently confirmed that the Rivainis come from an island chain, I believe, where their ancestors still get into conflict with colonizing Thedosians from time to time. Anyone remember that (and even maybe have a link for it) so we can get it fully cleared up?
Some of this is probably driven by the difficulties Eclipse had with darker skin that Mary mentioned elsewhere. It may well be that Rivainis will appear much more racially distinct in the new engine. We will have to see, of course, but we do know that they hail from more tropical climes, have darker skin and a very different history of spirituality. That doesn't make them analogs of some other place, but they're not a direct analog of Spanish, Moorish, Berber, or any of the other real world possibilities. There are clear similiarities, but also important differences.David Gaider wrote...
...North of the Donarks is jungle. Not a lot... once you get into the Boeric Ocean you're looking at mostly small island chains. There are outposts of several nations there, but also Qunari... not to mention angry natives (this is where the Rivaini hail from, racially speaking) who don't like southern lands getting colonial inclinations.
Modifié par darrylzero, 23 octobre 2012 - 09:03 .
#17
Posté 23 octobre 2012 - 09:03
marshalleck wrote...
Mary Kirby said earlier today the reason we couldn't have darker skinned characters in DA2 was because the engine didn't render the colors very well, but they're hoping with Frostbite 2 to be able to deliver more variety. She didn't say anything about facial structure though.
Awesome! There were a couple Black guys in DA2 (Mascon the guard and the armorer in Lowtown). But I never could replicate them. The skin always looks... purple... or red... in CC.
#18
Posté 23 octobre 2012 - 09:06
"It will depend on the story."
Man, I'm good at this. Seriously, though, we just don't know enough right now to make assumptions about our character's role in the world, or the relevance of their racial origin.
#19
Posté 23 octobre 2012 - 09:58
#20
Posté 23 octobre 2012 - 10:24
Yes please, though I'd prefer to be Rivaini and be harassed/reviled as a Qunari sympathizer (which would be a half-truth, perhaps).Dasher1010 wrote...
What would people say to players choosing a background other than Orlesian and facing hostility for it? Like having citizens comment that a PC from Ferelden is a "terrorist" and was "better off" under Orlesian control.
#21
Posté 23 octobre 2012 - 10:59
Dasher1010 wrote...
Like can there be some choices on our human's ancestry that'll affect facial structure/skin tone?
I don't think this has been addressed by the developers. It sounds interesting, though. I always imagined my Surana Warden and apostate Hawke were ethnically Antivan; it seemed to be a loose equivalent to being Spanish, given how Zevran and Feynriel's father use Spanish words in their dialogue.
Modifié par LobselVith8, 23 octobre 2012 - 11:04 .
#22
Guest_Tancred Of The Chantry_*
Posté 23 octobre 2012 - 11:26
Guest_Tancred Of The Chantry_*
How about this as a possibility? The ability to use customize the human protagonist after selecting which Thedosian ethnicity and/or nationality your character has. Once that and the gender are chosen, you're taken to the customization screen. On this screen, the facial presets to choose from are based upon variations of the people from that group and/or nation.
#23
Posté 23 octobre 2012 - 11:59
Tancred Of The Chantry wrote...
How about this as a possibility? The ability to use customize the human protagonist after selecting which Thedosian ethnicity and/or nationality your character has. Once that and the gender are chosen, you're taken to the customization screen. On this screen, the facial presets to choose from are based upon variations of the people from that group and/or nation.
It's not a terrible idea, but I can't imagine that would go over well with anyone who wanted to RP a non-majority-looking colour of whatever nationality. Or even just a character with a long nose and big ears from a small-nosed nation.
Modifié par Hervoyl, 24 octobre 2012 - 12:00 .
#24
Guest_Tancred Of The Chantry_*
Posté 24 octobre 2012 - 12:13
Guest_Tancred Of The Chantry_*
Hervoyl wrote...
Tancred Of The Chantry wrote...
How about this as a possibility? The ability to use customize the human protagonist after selecting which Thedosian ethnicity and/or nationality your character has. Once that and the gender are chosen, you're taken to the customization screen. On this screen, the facial presets to choose from are based upon variations of the people from that group and/or nation.
It's not a terrible idea, but I can't imagine that would go over well with anyone who wanted to RP a non-majority-looking colour of whatever nationality. Or even just a character with a long nose and big ears from a small-nosed nation.
Fair point. It could unfairly restrict character customization. Although, to make the option even matter, one would have to limit the range of customization somehow. Using the theorical idea I put forth, anyway. So, back to your point, yes, one would have to have presets that fit a "non-majority" example in order to be as broad as possible for customization; or allow a variety of tones, sizes, etc for each preset (which might also defeat the point, unless the range was limited, too); or simply limit the ability to work outside a range of possibilities within the "majority."
#25
Posté 24 octobre 2012 - 12:18
Hard to roleplay a Chisend Barbarian as a human Noble or Hedge Mage as Circle mage just saying.Emzamination wrote...
You can just customize that stuff in the character creator and roleplay it.





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