NUMBERED LIST TIME!!!
Degrees of impact:
1. It makes no difference whatsoever. Background is never seen again after being selected on the character generation page.
2. You get a free item or insignificant bonus that helps you out maybe in the first dungeon and is trivial thereafter. OR, you get some throwaway dialog to the effect of "hey, you're that one guy! Wanna buy some fish?" as opposed to "Hey, wanna buy some fish?"
3. You get a statistical effect/item that affects you throughout most of the game but can be compensated for. OR, you get optional quest approaches/solutions from your background.
4. You get a statistical effect/item that makes some builds wildly more favorable and others seriously unfavorable, but you can still make wild-ass "unfavorable" builds that work. OR, you get an entire side quest devoted to your background.
5. You get an item/statistical effect that makes some builds really suck and other builds really favorable, to the point where you have to enjoy pain to make those builds. OR, you get an entire side quest LINE devoted to your background.
6. You get an item/statistical effect that makes some builds completely unplayable. OR, you get a MAIN quest line devoted to your background.
7. The background you pick means you play through what is basically a completely different game.
I'd see anything 4+ as being "significant" impact. 1 and 7 are outliers--why have the background choice if it truly means nothing, and conversely if you're going to do 7 why not just make half a dozen games instead.
Being the type of player I am, I'd like to see more impact on the RP/questing side and maybe less impact on the statistical/gear side, but I WOULD like to see a significant statistical difference. (I'd also like to see a significant statistical difference from playing different races, and I'm not opposed to having statistical differences for genders, either.) I'd also like to see a RANGE of possible background options, some of which have no real effect, some of which have effects approaching the 5-6 range. Implementing that sort of thing at character creation might be rough, though, because it'd have to be pretty explicit which background was which. Spoilertastic.
Although, what they could do would be to have all backgrounds potentially in the 5-6 range, and as the game goes along if you consistently brush off your background it gets sidelined and you don't have to do the background-related stuff. That would be kinda cool because, say, if you're a former criminal you could alternatively play someone who has gone straight and doesn't talk about their past, OR someone who still has ties to the criminal underworld, all off the
same background.
Modifié par PsychoBlonde, 24 octobre 2012 - 08:06 .