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Backgrounds: What Does "Significant Impact" Mean to You?


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#101
Palipride47

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Twisted Path wrote...

I doubt this will ever happen but I'd love to see a background or more that involves your character being happily married. In the game we never see the husband/wife but there a few lines here or there about "your girl/guy back home." This would be great for players who want to avoid any of the romances and would give them a perfect in-world reason to do so.


No, you won't get that. Gaider loves the murder pen. :devil: 

I tried to have a nice wedding and settle into a happy arranged marriage with a nice elf guy, then they send Man Hawke as Vaughn the Rapist. And there was no cake. It was awful. 

#102
frostajulie

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Significant impact means something different to me than what it means to Bioware. At least if they think the ME backstories had significant impact on Shepard, they were cursory at best and ignored completely at worst. And ME really was the best of times and the worst of times.

To me a significant impact would mean several plot divergences throughout the story based on origin, you may end up at the same place but opportunities arise to make a quest line play out very differently and certain options are only uniquely available to those backgrounds

#103
Farbautisonn

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"Lots of speculation".

#104
Bondari the Reloader

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Palipride47 made a poll based on some of the ideas in this thread:

http://social.biowar...33/polls/41156/

If you're weirdly obsessed with polls like I am, head on over and vote! So far, it looks like people want at least one background-specific quest or a large statistical boost for a minimum level, though from the comments it seems people are more excited about quests than stats (I agree with this).

#105
Sylvius the Mad

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PsychoBlonde wrote...

NUMBERED LIST TIME!!!

Degrees of impact:

1. It makes no difference whatsoever. Background is never seen again after being selected on the character generation page.

2. You get a free item or insignificant bonus that helps you out maybe in the first dungeon and is trivial thereafter. OR, you get some throwaway dialog to the effect of "hey, you're that one guy! Wanna buy some fish?" as opposed to "Hey, wanna buy some fish?"

3. You get a statistical effect/item that affects you throughout most of the game but can be compensated for. OR, you get optional quest approaches/solutions from your background.

4. You get a statistical effect/item that makes some builds wildly more favorable and others seriously unfavorable, but you can still make wild-ass "unfavorable" builds that work. OR, you get an entire side quest devoted to your background.

5. You get an item/statistical effect that makes some builds really suck and other builds really favorable, to the point where you have to enjoy pain to make those builds. OR, you get an entire side quest LINE devoted to your background.

6. You get an item/statistical effect that makes some builds completely unplayable. OR, you get a MAIN quest line devoted to your background.

7. The background you pick means you play through what is basically a completely different game.

I'd see anything 4+ as being "significant" impact. 1 and 7 are outliers--why have the background choice if it truly means nothing, and conversely if you're going to do 7 why not just make half a dozen games instead.

I'd say anything above 4 is probably too much impact.

While I hold out hope that the backgrounds will not be limiting, I don't really see how they could fail to be without explicitly offering a mysterious stranger background.

#106
Celtic Latino

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 To me 'significant impact' would mean something along the lines of Guild Wars 2 where your personal story literally shapes the game you are playing. It gives you your motives and your 'whys' for who you are and what you do. 

The Origins in DA: O were good examples as well because you had a reason as to what leads to each point. You've obviously had combat training in the Human Noble/Dwarf Noble Origin (favoring Warrior class), you had to be tough/street smart to survive in Dwarf Commoner (making either Warriors or Rogues viable), as a Dalish Elf you had to be a strong-arm of your tribe (I lean towards Rogue for the Ranger spec but either does), as a City Elf you've relied on your wits and know what it's like to survive (leaning towards Rogue), and with the Mage, well that doesn't need explanation ;)

As much as I liked DA2 I will admit one of DA2's weakest points was not being able to play that first year as a mercenary or smuggler. In fact I don't think it even made a difference at all besides who you dealt with since it doesn't seen to impact anything in the game at all save for a minor sidequest. That was just plain bad. I also feel since Hawke was a more predefined character (you're the default in the intro and probably DA3 if he/she shows up), it was more about making choices with a mold-able putty crossed with a fixed doll (you get to define Hawke as far as his/her personality, romances and final allegiances go, but as far as his/her ultimate fate, being a noble, being the go-to man/woman for everything ala Shepard, it also made Hawke pretty much fixed). 

Knowing these backgrounds will not be playable has me thinking more along the lines of Mass Effect, where it colors your background but doesn't ultimately add up (no matter what, Shepard is still an Alliance soldier regardless of how or even what class he or she is). I hope it'll be far more than DA2 and hopefully more than Mass Effect. 

I love multiple playthroughs and experiencing different kinds of characters, and what better than to have characters that come from divergent backgrounds. I'd love to be able to take one character who was raised as a strong-arm of the Chantry, devout in the Maker's ways and Andraste's words, and be able to hammer it through people I come across and see at any cost. I'd also like to be able to take a character who was dirt-poor, unaccustomed to the noble ways, and perhaps it shows in some quests throughout the game involving royalty or nobility (having no manners, not knowing what to say). I don't like the idea of my character already being omnipotent or already knowing what to do. A raised on the streets rogue who knows the way of the underworld is going to be able to bribe, threaten, and navigate the seedier parts of town while a noble warrior is likely to believe a shady person, get robbed, yet unlike the rogue, the noble warrior may know how to effectively deal with nobility and even be able to woo or charm that person in order to get ahead. A mage...well only a mage should know about magic and dealing with the Fade, and since there probably will be a Fade sequence, they should have an easier time navigating. I want to see disadvantages as well as advantages. Just like I want my character to ONLY be his or her class, not Shepard/go-to person/can do anything and everything even if it doesn't fit the role/outside his or her class and abilities. 

Backgrounds I'd like to see (feel free to disagree, just ideas): 
Warrior: Chantry Templar (good with fellow Templars/Chantry dealings, Noble Chevalier (influence with royalty/nobility, higher wealth)
Rogue: Noble Bard (adept at persuasion and getting intel), Thug (influence with lower classes/bandits, bad reputation amongst people) 
Mage: Apostate (bad with the Chantry, at risk of being hunted by Templars, unlocks unique magics), Circle Mage (okay with Templars, trained in navigating the Fade)

#107
Bondari the Reloader

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Sylvius the Mad wrote...

While I hold out hope that the backgrounds will not be limiting, I don't really see how they could fail to be without explicitly offering a mysterious stranger background.


I really hope they do offer a mysterious stranger background. I loved the varied backgrounds in Origins and the added connection to the story, but sometimes it's just fun to play someone completely without ties to the story, like in Neverwinter Nights, starting the game with nothing more than a quest and a character sheet. It would also be nice to have that option if none of the backgrounds sound appealing (especially if they're tied to specific classes).

Basically, I hope the backgrounds are as involving as in Origins, if not more, but if players find the backgrounds too limiting, or don't like the choices, or just want to play a blank slate character, that option should be there as well. It doesn't seem like it would take up many additional resources since those characters would just be ignoring content that already exists, though I could be completely wrong on that.

#108
QueenPurpleScrap

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Would be nice to play origin at least a little before suddenly finding yourself the Inquisitor. Maybe you're in the middle of something when stuff happens.
Dialog specific to origin/background with companions and npc's.
I like the idea previously mentioned of companions reacting to your background plus/minus when they know what it is.
At least one sidequest pertaining to origin.
At points during main quest(s) options are unavailable or more difficult to use based on origin (higher cunning might be needed, for instance)
Starting stats/equipment differences, I agree with this
Perhaps a flashback or two during the game? Maybe even playable?

#109
Dr. Doctor

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An origin story like what we had in DAO would be great. Considering the concepts for armor in DA3 it would be kind of neat to have each background give the inquisitor unique appearance options or changed the available dialogue options for the character.

#110
dversion

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I thought that the origin stories in DA:O were very special and helped me relate to the world because I had played and experienced the story rather than being told it. It's a small thing but an important thing. The ability to interact with the environment gave me a feeling of ownership over my character and her personality. I didn't feel that with Hawke.