Sidney wrote...
LTD wrote...
DA:O - > Relatively impressive looking combat, plenty of good animation going on.
Really, and YOU criticize others? DAO's combat looked like you had two sets of somnambulists out there going at it because they seems to encounter each other more by chance than by design and once they do I've seen dances take less time before someone hits.
DAO's encounter design was much better than DA2's
DA's2 mechanics (speed, combos) were better than DAO's
DA2's take on speed was something along the lines of " Let's make things happen so fast we don't have to animate jack ****" In general, speed and melee combat is a pretty delicate mix. It can't be easy to make things fast and manage something that looks good, right and atmospheric. DA II certainly failed in this.
...Depends on genre, surely. Arcade beat em ups and such are more acommodating environments for..velocities DA II attempted.
I consider it odd few people somehow view slow (melee) combat a bad thing by default. If your video game has melee combat, surely sense of things being physical, blows connecting having actual force behind them is among best things such combat can offer?
Modifié par LTD, 25 octobre 2012 - 11:08 .