GodWood wrote...
DA2's combat looked so ridiculous it was embarrassing to play.
I feel sorry for spartans if that was how they used to fight.
GodWood wrote...
DA2's combat looked so ridiculous it was embarrassing to play.
The moron who came up with that phrase needs to be spayed.ianvillan wrote...
I feel sorry for spartans if that was how they used to fight.
Guest_simfamUP_*
TsaiMeLemoni wrote...
areuexperienced wrote...
DA:O combat bored me to tears, had to force myself to finish the game at several separate instances. Also, never did play anything other than a mage, just couldn't stand the clunkiness of it. DA2 can be toned down but it was fun. Also, not being able to predict this and that doesn't make an encounter bad, it just makes you think on your feet. Furthermore, I really don't know how people can go on about "realistic" in a world of dragons and sorcery...
I think there's a difference between expecting the game world to work like ours does, where we don't have dragons and magic, and expecting a level of realism with the way weapons are handled. After all, these people are human, and appear very similar to us...it would be logical to assume that we can expect some of the same rules to apply, while allowing for some flourish to make things more interesting than real life.
I guess you're just thick.areuexperienced wrote...
I just find it hard to grasp how one is willing to suspend disbelief for something like magic yet manages to find gripes with something as minute as weapons swinging too fast or being a bit exagerated.
Wow, consider that being rude is not such a good way to prove your point, maybe?GodWood wrote...
I guess you're just thick.
Aulis Vaara wrote...
KiwiQuiche wrote...
No. I nearly died of boredom when I tried to replay DAO because the combat was so bloody monotonous. I liked DA2 style a lot more.
How? DA2's combat was way more boring, in my humble opinion. There was no thinking involved, no planning,
Morroian wrote...
Aulis Vaara wrote...
KiwiQuiche wrote...
No. I nearly died of boredom when I tried to replay DAO because the combat was so bloody monotonous. I liked DA2 style a lot more.
How? DA2's combat was way more boring, in my humble opinion. There was no thinking involved, no planning,
Yeah there was if you played on nightmare.
areuexperienced wrote...
TsaiMeLemoni wrote...
areuexperienced wrote...
DA:O combat bored me to tears, had to force myself to finish the game at several separate instances. Also, never did play anything other than a mage, just couldn't stand the clunkiness of it. DA2 can be toned down but it was fun. Also, not being able to predict this and that doesn't make an encounter bad, it just makes you think on your feet. Furthermore, I really don't know how people can go on about "realistic" in a world of dragons and sorcery...
I think there's a difference between expecting the game world to work like ours does, where we don't have dragons and magic, and expecting a level of realism with the way weapons are handled. After all, these people are human, and appear very similar to us...it would be logical to assume that we can expect some of the same rules to apply, while allowing for some flourish to make things more interesting than real life.
I just find it hard to grasp how one is willing to suspend disbelief for something like magic yet manages to find gripes with something as minute as weapons swinging too fast or being a bit exagerated.
AlexJK wrote...
Wow, consider that being rude is not such a good way to prove your point, maybe?GodWood wrote...
I guess you're just thick.
TurianFrigate wrote...
Please Bioware give us a combat system that looks real like in DAO. Sure you can do it like in DAII without the stupid ninja ****. I mean I loose the sense of realism when in DAII a common thug can move like a freaking karate master. The whole game becomes infuriating with Varric giving the enemy a shower of arrows that do almost no damage from a single crossbow. Make it like DAO not like DAII. Further more I could stand a Kingdoms of Amalur combat, but I would love a Witcher 2 like combat.
No, I did not mean them to be other way around :pazerSheppard wrote...
You must mean the other way around, as DA][ felt like i was not hitting at all, just swinging like a madman without impact, as opposed to DA:O, where every attack counted, EVEN as a rogue.Akugagi wrote...
"Give us realistic looking combat"
>Magic
>Realistic
Pick one, seriously.
I just want them to keep the combat strategic, not so slow paced as DA:O where every sword swing looked lazy, reminding me of Runescape. DA2 at least put some impact to every strike you made.
Which game did you play first if I may ask, imo people who played DAII first often didn't enjoy DA:O at all, expecting an action game like DAII.
Could have, Would have, Should have. Yeah I was expecting this turn into a "Oh magic is sooo realistic" thread.DarkKnightHolmes wrote...
OP, you might as well have said non-DA2 combat.
DarkKnightHolmes wrote...
So we must go the highest difficulty to make the player think?
What the hell?
CrazyRah wrote...
All i want is for the combat to not be as ridiculous as DA2's. When Hawke swing a two-handed sword like it was made out of cardboard then i'm just shaking my head at it. The combat doesn't need to be like DAO but less ridiculous is for me welcome
DarkKnightHolmes wrote...
Morroian wrote...
Aulis Vaara wrote...
KiwiQuiche wrote...
No. I nearly died of boredom when I tried to replay DAO because the combat was so bloody monotonous. I liked DA2 style a lot more.
How? DA2's combat was way more boring, in my humble opinion. There was no thinking involved, no planning,
Yeah there was if you played on nightmare.
So we must go the highest difficulty to make the player think?
What the hell?
Crypticqa wrote...
So we will basicly get the same anime crap style combat just more strategic?
Modifié par budzai, 23 octobre 2012 - 02:58 .