Give us realistic looking combat.
#51
Posté 23 octobre 2012 - 03:03
#52
Posté 23 octobre 2012 - 03:05
Indoctrination wrote...
DA:O was as far away from "realistic" as you can get. DA:O is a game where you could get hit the face with a fireball and have it barely scratch you. "Realistic" combat would mean having a system where an enemy shoots you in the head with an arrow, and you die instantly. Not get knocked out either. You would die. Game over.
And yet it looks and feels more realistic than DA2 ever did.
#53
Posté 23 octobre 2012 - 03:06
Modifié par Lennard Testarossa, 23 octobre 2012 - 03:08 .
#54
Posté 23 octobre 2012 - 03:10
Rawgrim wrote...
Indoctrination wrote...
DA:O was as far away from "realistic" as you can get. DA:O is a game where you could get hit the face with a fireball and have it barely scratch you. "Realistic" combat would mean having a system where an enemy shoots you in the head with an arrow, and you die instantly. Not get knocked out either. You would die. Game over.
And yet it looks and feels more realistic than DA2 ever did.
You can feel al you like but if you ever swung a sword yourself you realise that dragon age 2 is far more realistic when it comes to combat speed then dragon age 1.
#55
Posté 23 octobre 2012 - 03:12
DKJaigen wrote...
Rawgrim wrote...
Indoctrination wrote...
DA:O was as far away from "realistic" as you can get. DA:O is a game where you could get hit the face with a fireball and have it barely scratch you. "Realistic" combat would mean having a system where an enemy shoots you in the head with an arrow, and you die instantly. Not get knocked out either. You would die. Game over.
And yet it looks and feels more realistic than DA2 ever did.
You can feel al you like but if you ever swung a sword yourself you realise that dragon age 2 is far more realistic when it comes to combat speed then dragon age 1.
no
#56
Posté 23 octobre 2012 - 03:13
DKJaigen wrote...
Rawgrim wrote...
Indoctrination wrote...
DA:O was as far away from "realistic" as you can get. DA:O is a game where you could get hit the face with a fireball and have it barely scratch you. "Realistic" combat would mean having a system where an enemy shoots you in the head with an arrow, and you die instantly. Not get knocked out either. You would die. Game over.
And yet it looks and feels more realistic than DA2 ever did.
You can feel al you like but if you ever swung a sword yourself you realise that dragon age 2 is far more realistic when it comes to combat speed then dragon age 1.
I have swung a sword plenty. Got 2 of them. You can swing them pretty fast. But swinging the sword 10 times in 2 seconds is rather dumb. Thats just frantic waving. I also had bayonette training in the army. Guess what.? When I poked my opponent with it, he didn`t explode.
#57
Posté 23 octobre 2012 - 03:14
Lennard Testarossa wrote...
You do realize that "realistic" combat is a very ridiculous concept when talking about fantasy rpgs, yes? People complain about characters swinging their sword too fast, but the fact is, if you're capable of fighting twenty soldiers at the same time and win, capable of being fired at by ten archers and live, you have to have vastly superhuman strength and agility. And such superhuman abilites result in your being able to swing a two-handed sword around like a knife. If people in DA were not superhuman, no regular warrior could ever hope to beat a mage.
being good warrior isn't just about speed...
#58
Posté 23 octobre 2012 - 03:15
Lennard Testarossa wrote...
You do realize that "realistic" combat is a very ridiculous concept when talking about fantasy rpgs, yes? People complain about characters swinging their sword too fast, but the fact is, if you're capable of fighting twenty soldiers at the same time and win, capable of being fired at by ten archers and live, you have to have vastly superhuman strength and agility. And such superhuman abilites result in your being able to swing a two-handed sword around like a knife. If people in DA were not superhuman, no regular warrior could ever hope to beat a mage.
#59
Posté 23 octobre 2012 - 03:15
Lennard Testarossa wrote...
You do realize that "realistic" combat is a very ridiculous concept when talking about fantasy rpgs, yes? People complain about characters swinging their sword too fast, but the fact is, if you're capable of fighting twenty soldiers at the same time and win, capable of being fired at by ten archers and live, you have to have vastly superhuman strength and agility. And such superhuman abilites result in your being able to swing a two-handed sword around like a knife. If people in DA were not superhuman, no regular warrior could ever hope to beat a mage.
Shooting the mage from a far with an arrow?
#60
Posté 23 octobre 2012 - 03:18
Rawgrim wrote...
I have swung a sword plenty. Got 2 of them. You can swing them pretty fast. But swinging the sword 10 times in 2 seconds is rather dumb. Thats just frantic waving. I also had bayonette training in the army. Guess what.? When I poked my opponent with it, he didn`t explode.
And when I last wiggled my fingers no-one caught on fire. It happends.
#61
Posté 23 octobre 2012 - 03:21
Tactics wise, yes, options could return from DA:O, but I don't want to stand around for 5 minutes playing the same sword animation really slowly. DA:O's fights were boring, the animations were bad and in general they looked terrible.
I am a hero, and this is *fantasy*, one does not need to swing a sword in a realistic way. I want to be a ninja-mage, I DO NOT WANT to stand there slightly pressing my staff forward, 'firebolt, firebolt, firebolt'.
Tactics of DA:O + Animations/speed of DA2 = Win.
#62
Posté 23 octobre 2012 - 03:22
A guy in plate armour and with long sword is carrying 20-30 kg on himself. It makes a world of difference on how he should move.
Also, make the party metter, a lot, and you`re golden.
Oh and an option to not have flushy explosives and bloodbath.
#63
Posté 23 octobre 2012 - 03:24
MissOuJ wrote...
Rawgrim wrote...
I have swung a sword plenty. Got 2 of them. You can swing them pretty fast. But swinging the sword 10 times in 2 seconds is rather dumb. Thats just frantic waving. I also had bayonette training in the army. Guess what.? When I poked my opponent with it, he didn`t explode.
And when I last wiggled my fingers no-one caught on fire. It happends.
Daggers excists. Magic doesn`t. Kind of a big difference.
#64
Posté 23 octobre 2012 - 03:25
#65
Posté 23 octobre 2012 - 03:26
budzai wrote...
being good warrior isn't just about speed...
The point is, being good but on a human level isn't nearly good enough to fight ten enemies at once. Since we know a sword in the heart is deadly in the DA-universe, your only option is to either have inpenetrable armor or be superhumanly fast.
Rawgrim wrote...
Shooting the mage from a far with an arrow?
They've got magic shields. If he doesn't see it coming, it is possible.
In the DA-universe a skilled 2-handed warrior can easily kill an unskilled mage. Without superhuman abilities, he'd be roasted before coming anywhere near the mage.
#66
Posté 23 octobre 2012 - 03:27
Terrorize69 wrote...
Ugh magic rules out any chance of realism, SOME aspects in DA2 could use improving, but it was vastly superior to DA:Os, while DA:O tactics were much better, a mix of both is the best way imo to go.
Magic is real in Thedas. Ergo, in that setting its realistic. i belive its called "realism within an unrealitic setting". The technical term for it, anyway.
#67
Posté 23 octobre 2012 - 03:28
Lennard Testarossa wrote...
budzai wrote...
being good warrior isn't just about speed...
The point is, being good but on a human level isn't nearly good enough to fight ten enemies at once. Since we know a sword in the heart is deadly in the DA-universe, your only option is to either have inpenetrable armor or be superhumanly fast.Rawgrim wrote...
Shooting the mage from a far with an arrow?
They've got magic shields. If he doesn't see it coming, it is possible.
In the DA-universe a skilled 2-handed warrior can easily kill an unskilled mage. Without superhuman abilities, he'd be roasted before coming anywhere near the mage.
He would. Wich is kind of why the Templars are about?
#68
Posté 23 octobre 2012 - 03:29
After playing DA2 it was just sad to go play DA:O and watch my mage flail around with his staff like he'd never seen it before.
#69
Posté 23 octobre 2012 - 03:29
SeptimusMagistos wrote...
DA2 had by far the better combat system.
After playing DA2 it was just sad to go play DA:O and watch my mage flail around with his staff like he'd never seen it before.
The mage combat was vastly improved in DA2. Warrior + rogue...not so much.
#70
Posté 23 octobre 2012 - 03:33
Rawgrim wrote...
I have swung a sword plenty. Got 2 of them. You can swing them pretty fast. But swinging the sword 10 times in 2 seconds is rather dumb. Thats just frantic waving. I also had bayonette training in the army. Guess what.? When I poked my opponent with it, he didn`t explode.
Citation needed. Or are you complaining about the special Berserker/Reaver specialty abilities that increases attack speed? I see nothing wrong with using a specific power (with a cost) to increase attack speed for a limited time.
#71
Posté 23 octobre 2012 - 03:34
hoorayforicecream wrote...
Rawgrim wrote...
I have swung a sword plenty. Got 2 of them. You can swing them pretty fast. But swinging the sword 10 times in 2 seconds is rather dumb. Thats just frantic waving. I also had bayonette training in the army. Guess what.? When I poked my opponent with it, he didn`t explode.
Citation needed. Or are you complaining about the special Berserker/Reaver specialty abilities that increases attack speed? I see nothing wrong with using a specific power (with a cost) to increase attack speed for a limited time.
Button Mashing?
#72
Posté 23 octobre 2012 - 03:36
Rawgrim wrote...
He would. Wich is kind of why the Templars are about?
Yet the developers try to make warriors, rogues and mages more or less equally viable. The mc will definitely be able to fight a dozen regular soldiers and some mages on his own toward the end of the game. If he were not superhuman, how could he possibly be able to do this?
If it is impossible to become clearly superhuman, a leveling system like it is used in most fantasy rpgs (including DA:O and DA2) would make no sense.
#73
Posté 23 octobre 2012 - 03:36
Seeing people wield two handed swords with one hand not only defeats the point (may as well let them have a shield for extra defence), it just looks like something out of an anime.
#74
Posté 23 octobre 2012 - 03:39
Rawgrim wrote...
hoorayforicecream wrote...
Rawgrim wrote...
I have swung a sword plenty. Got 2 of them. You can swing them pretty fast. But swinging the sword 10 times in 2 seconds is rather dumb. Thats just frantic waving. I also had bayonette training in the army. Guess what.? When I poked my opponent with it, he didn`t explode.
Citation needed. Or are you complaining about the special Berserker/Reaver specialty abilities that increases attack speed? I see nothing wrong with using a specific power (with a cost) to increase attack speed for a limited time.
Button Mashing?
Auto attacks with two-handed weapons normally swing at roughly five times every three seconds at maximum speed. You claim they swung 3 times faster than that in an effort to exaggerate your point.
#75
Guest_simfamUP_*
Posté 23 octobre 2012 - 03:49
Guest_simfamUP_*
DarkKnightHolmes wrote...
Morroian wrote...
Aulis Vaara wrote...
KiwiQuiche wrote...
No. I nearly died of boredom when I tried to replay DAO because the combat was so bloody monotonous. I liked DA2 style a lot more.
How? DA2's combat was way more boring, in my humble opinion. There was no thinking involved, no planning,
Yeah there was if you played on nightmare.
So we must go the highest difficulty to make the player think?
What the hell?
If you were very good at it in Origins, it's most likley you're going to be good at it in DA2 also. If you're good at a game, you want it to be more challenging for you, thus the option for difficulty.





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