I wonder if you were crying about this in Jade Empire too.Rawgrim wrote...
Filament wrote...
lol, the animation style of the first game is part of the 'lore' now.
Well...if my dalish warden could leap 70 through the air, like Talis can(no magic involved)
The animations don't change your exploration capabilities whatsoever.then the Deep Roads would have been alot easier, wouldn`t they?
As Zjar said, DAO animations already fail to abide by the "laws of physics." (and that includes "injuries," lol. Because it's very realistic heal a cracked skull with some gauze and tonic. Not to mention that DA2 has the same mechanic.)Sadly; gravity is a part of the setting. It kills Riordan, for example. So yes. Laws of physics, unless stated otherwise, falls under the lore of a fantasy setting. Common Knowledge, and all that.
The animation style has always been disconnected to a certain extent from the narrative, which is the same reason people complaining about Leliana because they 'chopped her head off' miss the point. Fidelity to basic things like the fact that you killed someone is usually maintained (and to be fair we don't know that this is not the case for Leliana because we don't have all the info), but beyond that they're going to jazz up the animations so that you can set people on fire and be set on fire, stun an entire group of enemies with one arrow, freeze people solid and be frozen solid, etc etc because a realistic medieval combat simulator would be boring and no one would play it.





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