Rawgrim wrote...
Face of Evil wrote...
I found the sequel's combat to be more involving. I had to think on my feet a lot more in DA2 than in DAO.
People talk about DAO's combat being more "tactical," which I guess equates to "slower" and "easily broken by potion-spamming." Not really my cup of tea.
Has to do with the overview, friendly fire, and lots of other stuff. Its not about the pacing at all.
I don't know what you mean by "pacing." I played DAO on XBox 360, so the top-down overview or whatever the hell PC gamers call it was never an option for me anyways.
If the fights in DAO were difficult, it was because the enemies consistently hit a lot harder than your party members, which in turn led to downing health potions like crack. The only fights in DAO that were truly, truly hard was when the game handicapped me (like going up against multiple opponents by myself, or dropping you in the middle of a pack of wolves with traps on all sides) or when I handicapped myself, like going against the Archdemon without calling any troops.
I just preferred DA2's combat. I don't give a damn about people jumping around or "over-the-top" animations. All that matters is whether it's fun.
Modifié par Face of Evil, 23 octobre 2012 - 09:07 .