Unknown_Warrior wrote...
philippe willaume wrote...
Unknown_Warrior wrote...
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DA2 was harder, but not in the good way. Wave combat made for rather cheap deaths,
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i agree with you post in genaral. Though i prefered DA:0. and found DA:0 more chalenging (but i used sub-optimal builds)
about the waves, I found that the waves were ling of usefull and a re-fuelling source of stamina for warriors so it made fights much easier.
Phil
I found myself cursing quite frequently at DA2 when hitherto unknown assailants jumped from nearby rooftops to decimate Isabella/Anders who were killing a lone opponent/casting from afar respectively while I was a bit futher away trying to get all attackers to pile me, since I was actually equipped to withstand more than 3 enemy hits.
So yeah, I had to frequently check out my minimap and allies' hp to determine whether a new group of jerks joined the fore and get them to target me.
But aside from that DA2's actual combat was more fun. More thinking on your feet, better responsiveness, feels like you have some weight to your attacks. DAO was more: set sustainables, do initial spells, wail on your enemies, get a drink, go out with your friends, return half an hour later to see your enemies dead (exaggeration here, woopwoop).
Generally, DA2 was more fun in its actual combat, while DAO was more fun in its preparation of combat. DA2 had a sense of accomplishment when you saw your team properly cooperating, timing your spells/talents and attacks and seeing an enemy flail around helplessly. It was visceral, it was on your feet thinking. While DAO was more fun in a chessmaster kind of sense. Line up your sustainables and spells to see piles of enemies crumble beneath your mighty foot.
hello
i think it really depends what you played in each
game. But that is how people who prefer DA:0 feel.
it is not a counter argument to you point. i think it point
more that the difference is nor really related to combat mechanism as such.
For me in DA:2 it did not mater if Isabella or the mage got it during the waves. There is a potion to revive them if need be but the vanguardberserker is such a mincing machine that you can thin the ranks so much that it
is not a problem and the one injury kit are cheap.
So I really ended up doing the same thing all the time. boss fight were the same but longer. (and it is really painful and monotonous, the only difference between difficulties is how much dosh, I have at the end of the game)
I had the same sense of accomplishment in DA:0 that you have in DA:2. At the end of DA:0 you will be proficient enough to command your group on the fly without pausing.
The thing is that playing two mages are just as bad in DA:0 as what i am complaining about DA:2.
Phil
Modifié par philippe willaume, 23 octobre 2012 - 11:21 .