You can do that with a pistol.Vlark wrote...
Dafid6 wrote...
Compared to an equal levelled Talon, why would I ever choose the Disciple???
To have 25% more Base-Melee Damage.
Buff the Disciple
Débuté par
Jackums
, oct. 23 2012 09:39
#251
Posté 11 novembre 2012 - 05:05
#252
Posté 11 novembre 2012 - 05:08
I think he is talking about the shotgun omni bayonet or whatever that does 50% more melee damage.kaecyus wrote...
You can do that with a pistol.Vlark wrote...
Dafid6 wrote...
Compared to an equal levelled Talon, why would I ever choose the Disciple???
To have 25% more Base-Melee Damage.
#253
Posté 12 novembre 2012 - 03:48
bump!
#254
Posté 12 novembre 2012 - 06:09
The gun is terrible, completely unworthy of its rare status, it really needs an improvement.
#255
Posté 12 novembre 2012 - 06:16
#256
Posté 12 novembre 2012 - 06:18
What? Buff the best omni blade holder in game?
Thats crazy.
Thats crazy.
#257
Posté 12 novembre 2012 - 07:26
It should at least work as described. Like the Gps does now,but with less damage and lighter.That would be enough.
#258
Posté 12 novembre 2012 - 07:29
+1
#259
Posté 13 novembre 2012 - 04:43
Tomorrow? Let's hope.
#260
Posté 14 novembre 2012 - 04:29

Buff the Disciple!!!
Just to remember!
#261
Posté 14 novembre 2012 - 08:48
*sigh* Another week, another miss for the disciple... maybe someday it will stagger the team into buffing it...
#262
Posté 15 novembre 2012 - 02:35
I think it's OK this week given that no weapons at all were in the balance changes. If other weapons had been buffed and the Disciple left out, then I'd be a bit concerned. Here's hoping for next week.regack wrote...
*sigh* Another week, another miss for the disciple... maybe someday it will stagger the team into buffing it...
#263
Posté 19 novembre 2012 - 03:15
Bump again!
#264
Posté 19 novembre 2012 - 03:19
a usable weapon will always be a welcome addition!
#265
Posté 19 novembre 2012 - 03:26
it's doing well for me... on gold with slayer, mainly target for guardians. Damage buff would be welcome, but I prefer reduction on weight.
#266
Posté 19 novembre 2012 - 03:31
+1
#267
Posté 20 novembre 2012 - 12:40
The anticipation for possible balance changes is staggering! (Unlike the Disciple)
#268
Posté 20 novembre 2012 - 12:50
#269
Posté 20 novembre 2012 - 12:52
Jack Crapper wrote...
It's happening
My link is far superior.
Modifié par VerySeed, 20 novembre 2012 - 12:53 .
#270
Posté 20 novembre 2012 - 12:53
JackumsD will be happy!
#271
Posté 20 novembre 2012 - 12:54
I can't wait hopefully its not JUST a damage increase, hopefully it will reliably stagger more often. I personally feel it's not a reliable stagger like GPS, but if it was that good phantoms would be too easy. I hope they find the perfect balance.
#272
Posté 20 novembre 2012 - 12:59
Whoops! I actually copied the shortcut to his post. Weirdness.VerySeed wrote...
Jack Crapper wrote...
It's happening
My link is far superior.
#273
Posté 20 novembre 2012 - 03:24
Please let it be a significant buff!
#274
Posté 20 novembre 2012 - 06:24
JackumsD wrote...
Please let it be a significant buff!
Disciple Shotgun
- Damage increased from [46.3-57.8] to [55.6-69.5]
20%... discuss?
#275
Posté 20 novembre 2012 - 08:46
But does it actually stagger now? Anyone test it?





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