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Buff the Disciple


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#101
Grunt_Platform

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Based on the stats for the weapon, it should be getting medium and heavy hit reactions most of the time. Has anyone done any testing on what tweaking the damage types and hit reaction values does for a gun's stagger chance?

The gun's damage is... poor, but it's not too bad for its weight really. A damage buff wouldn't hurt but..

#102
tntk252

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EvanKester wrote...

Based on the stats for the weapon, it should be getting medium and heavy hit reactions most of the time. Has anyone done any testing on what tweaking the damage types and hit reaction values does for a gun's stagger chance?

The gun's damage is... poor, but it's not too bad for its weight really. A damage buff wouldn't hurt but..


Not bad for it's weight? I can't one-shot a Silver Husk with it on a destroyer and a 10% buff from Densified Ammunition.

#103
Red Panda

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I slew a praetorian with this toy upon the stormy battlefields of Tuchanka, and with it I cast the praetorian down upon the mountainside. It did not pass.


It was a 20 minute standoff.

#104
Jackums

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tntk252 wrote...

EvanKester wrote...

Based on the stats for the weapon, it should be getting medium and heavy hit reactions most of the time. Has anyone done any testing on what tweaking the damage types and hit reaction values does for a gun's stagger chance?

The gun's damage is... poor, but it's not too bad for its weight really. A damage buff wouldn't hurt but..


Not bad for it's weight? I can't one-shot a Silver Husk with it on a destroyer and a 10% buff from Densified Ammunition.

Really, really, this.


quack123 wrote...

It should have a huge amount of force, enough to knock phantoms to the ground, but have the same damage.

I like this idea. If not a damage buff, this would be a nice alternative.

#105
Gamemako

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EvanKester wrote...

The gun's damage is... poor, but it's not too bad for its weight really. A damage buff wouldn't hurt but..


I dont' know how to say this, so let's use math.

If a power class gets 50% of his output from powers while using light weapons, then then a hard cap of double damage must exist on weapons. Even if the heavy weapons simply disabled power use altogether, you would have no reason ever to use powers if heavier guns were twice as powerful as light ones. In reality, nobody except maybe a Fury can get 50% of his damage output from powers. However, the Raider has 6x the burst DPS and 3x the reload-canceled sustained DPS of the Disciple. Even if you had to disable powers entirely to carry the Raider, you would be 50% more effective by doing so.  That is not the case, of course, and you are quite truly nearly twice as effective as a character with a Raider as you are as a character with the Disciple. I'm not saying the Raider is perfectly balanced or that weight should be totally irrelevant, but the current MASSIVE GULF in power between lighter and heavier weapons does little to enhance the game. The Disciple in particular is, independent of its weight, completely useless. It honestly serves as nothing but a junk item on which to carry a Shotgun Omni-Blade.

Since the heaviest of weapons reduces your cooldown by less than half even on ligher-bodied characters, it would make sense that the difference in power would be similarly close to 50% more for the top compared to the bottom. The current difference is more than double, and weight differences are largely scattershot. None of it makes a whole lot of sense, but suffice to say that the Disciple in its current incarnation is sufficiently weak that no-one in his right mind would use it.

#106
Artemillion

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+1

#107
QseftJohn

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Saddly, the piranha shotgun replaces the disciple in almost every way.

#108
Maker MEDA

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Make the Disciple as capable as Raider and Piranha!

Super Stagger Effect! yaa!!

#109
Kirrahe Airlines CEO

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My thing is with this weapon, they need to make it live up to it's description. In other words, it needs to stagger shielded enemies. Damage can stay but it needs to stagger with every shot. I've been saying this from the beginning.

#110
Jackums

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How the Disciple is supposed to be:

"Originally handcrafted for the exclusive use of justicars, the Disciple Shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon."

#111
MountainRespect

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In total agreement. I recently replaced my talon with a disciple on my fury just because it gave the same cooldown. BAD CHOICE! This was a test I will never do again. I quickly compared stats... Disciple x next to a talon 1. Talon had better accuracy and damage, with similar clip size and almost the same weight. Can't remember if I had ulm on the talon however.

Why would you chose the disciple ove a talon or pirhana?

#112
Jackums

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The only class I use it on occasionally is my Slayer, and that's simply because it's lightweight and I will rarely ever actually use it. But then again, as has been pointed out, there are plenty of other lightweight weapons that are superior to the Disciple in every way, making it fairly redundant.

#113
Thunderstrike

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you can usee it with a krodept/kroguard and a omni blade attachment and still retain high power recharge. plus you can one shot a swarmer is your close enough

#114
darkpassenger2342

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 you can one shot a swarmer if youre close enough

 /thread

Modifié par darkpassenger2342, 28 octobre 2012 - 06:51 .


#115
SquintSky12

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I out DPSed one destroyer who had a Typhoon III with my Disciple X (on a justicar) in a gold/cerb match today and ended with 4/5 of the score of another in the same match. Doesn't mean it is a good enough weapon though. Needs a buff because of the rarity. Less recoil, more damage, greater stun chance (better than other weapons as it is but not enough to justify the damage), or something along those lines.

#116
Sable Dove

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The stagger is very noticeable. On Bronze. Silver and up, it staggers no more than any other shotgun. The only use I've found for it is to put it on melee classes with the Omni-blade.

Weapon force needs to scale with level. X should stagger things on Gold almost as well as it does on Bronze.
Definitely needs a damage buff. Maybe a rate of fire and mag-size buff too?

#117
SquintSky12

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Sable Dove wrote...

The stagger is very noticeable. On Bronze. Silver and up, it staggers no more than any other shotgun. The only use I've found for it is to put it on melee classes with the Omni-blade.

Weapon force needs to scale with level. X should stagger things on Gold almost as well as it does on Bronze.
Definitely needs a damage buff. Maybe a rate of fire and mag-size buff too?


On bronze the Disciple X rips through mooks in one shot (you can do that on silver and gold as well btw with headshots and equipment) and it can stun even large enemies on silver and gold though the chance is very low.  Was soloing Silver/collectors after my team died and the disciple's stun saved my hide many times by stunning the scions and praetorians.

Try using it on a power heavy class escpecially one with damage over time powers liike reave.  Fast recharge means more DoT stacking and decent damage combined with the stun.  Still needs a little buff though.  Even when used properly on a class that syncs well with it it can be outclassed by the piranah, eviscerator, and wraith.  It feels like the Scimitar X can match the Disciple X in close range even.  That's realy bad for a rare weapon...

#118
Jackums

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It being lightweight would be enough if it weren't a rare weapon. I've used this gun a lot and the only time you ever see somewhat acceptable damage is when you get a good headshot in, which is just ridiculous.

#119
ThirdWorldAssassin

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I use it on my kroguard build, with melee attachment. I don't actually fire it, but I think that goes without saying. And just a few months ago, it used to be my favorite gun when I was starting out. Before Bioware absolutely butchered MP, that is.

Modifié par ThirdWorldAssassin, 29 octobre 2012 - 01:36 .


#120
FreaperFTW

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OP, just wanted to let you know that your avatar is awesome!

Also, +1 for buff

#121
Jackums

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FreaperFTW wrote...

OP, just wanted to let you know that your avatar is awesome!

Thank you. Made it myself!

#122
Guest_Air Quotes_*

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Bump for tomorrow's balance changes!

Give the Disciple a 100% multiplier vs shields/barriers

#123
Learn To Love Yourself

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Signed.

If you can't make a weapon decent on a GI, it has problems.

#124
spaceling

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Yes, please buff it now!

#125
PureGeth

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SquintSky12 wrote...

Sable Dove wrote...

The stagger is very noticeable. On Bronze. Silver and up, it staggers no more than any other shotgun. The only use I've found for it is to put it on melee classes with the Omni-blade.

Weapon force needs to scale with level. X should stagger things on Gold almost as well as it does on Bronze.
Definitely needs a damage buff. Maybe a rate of fire and mag-size buff too?


On bronze the Disciple X rips through mooks in one shot (you can do that on silver and gold as well btw with headshots and equipment) and it can stun even large enemies on silver and gold though the chance is very low.  Was soloing Silver/collectors after my team died and the disciple's stun saved my hide many times by stunning the scions and praetorians.

Try using it on a power heavy class escpecially one with damage over time powers liike reave.  Fast recharge means more DoT stacking and decent damage combined with the stun.  Still needs a little buff though.  Even when used properly on a class that syncs well with it it can be outclassed by the piranah, eviscerator, and wraith.  It feels like the Scimitar X can match the Disciple X in close range even.  That's realy bad for a rare weapon...



I don't want to have to use consumables just to make a shotgun worth using. If I wanted to use consumables, I'd just use the Wratih or the Piranah with them to make them more powerful than they actually are.