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Buff the Disciple


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#176
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The questions is - why can't they edit damage modifiers vs certain defenses trough balance changes? Such a fail.

#177
quack123

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Gamemako wrote...

smashthings wrote...

instead of simply buffing damage (which is boring) I'd like to see them add some force (500N if all pellets hit ??) to the gun. Thus, when shooting a husk the damage might not kill them, but you will get to watch them fly across the map.

That way the Disiple has a unique mechanic that might make picking it up worthwhile (especially against cerberus)


While that's a hilarious idea, it would probably require a patch since no weapons apply a direct ragdoll like that right now.

Damage buffs may be boring, but they're pretty much all you got. Also, I doubt anyone would bother with the Disciple even if it did have funny ragdoll effects. You can't ragdoll a Praetorian.

You can stagger it though, i like this idea better then just plain damage, a gun with a huge amount of force would be pretty fun, balanced and awesome. 

#178
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quack123 wrote...

Gamemako wrote...

smashthings wrote...

instead of simply buffing damage (which is boring) I'd like to see them add some force (500N if all pellets hit ??) to the gun. Thus, when shooting a husk the damage might not kill them, but you will get to watch them fly across the map.

That way the Disiple has a unique mechanic that might make picking it up worthwhile (especially against cerberus)


While that's a hilarious idea, it would probably require a patch since no weapons apply a direct ragdoll like that right now.

Damage buffs may be boring, but they're pretty much all you got. Also, I doubt anyone would bother with the Disciple even if it did have funny ragdoll effects. You can't ragdoll a Praetorian.

You can stagger it though, i like this idea better then just plain damage, a gun with a huge amount of force would be pretty fun, balanced and awesome. 


A lot of things can't be staggered. I would take a damage modifier against shields/barriers. More useful.  

#179
Gamemako

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Air Quotes wrote...

The questions is - why can't they edit damage modifiers vs certain defenses trough balance changes? Such a fail.


They probably just didn't plan on that being significant balance mechanic. The only release weapon with a bonus is the Talon.

I would have to guess that they didn't plan on the amount and magnitude of changes that have occurred, either. The Disciple is the only unchanged rare-level weapon. How odd is that?

#180
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Gamemako wrote...

Air Quotes wrote...

The questions is - why can't they edit damage modifiers vs certain defenses trough balance changes? Such a fail.


They probably just didn't plan on that being significant balance mechanic. The only release weapon with a bonus is the Talon.

I would have to guess that they didn't plan on the amount and magnitude of changes that have occurred, either. The Disciple is the only unchanged rare-level weapon. How odd is that?


It's the ONLY unchanged weapon. Well together with the Valiant. But Valiant was good and still is good. 

#181
quack123

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Air Quotes wrote...

quack123 wrote...

Gamemako wrote...

smashthings wrote...

instead of simply buffing damage (which is boring) I'd like to see them add some force (500N if all pellets hit ??) to the gun. Thus, when shooting a husk the damage might not kill them, but you will get to watch them fly across the map.

That way the Disiple has a unique mechanic that might make picking it up worthwhile (especially against cerberus)


While that's a hilarious idea, it would probably require a patch since no weapons apply a direct ragdoll like that right now.

Damage buffs may be boring, but they're pretty much all you got. Also, I doubt anyone would bother with the Disciple even if it did have funny ragdoll effects. You can't ragdoll a Praetorian.

You can stagger it though, i like this idea better then just plain damage, a gun with a huge amount of force would be pretty fun, balanced and awesome. 


A lot of things can't be staggered. I would take a damage modifier against shields/barriers. More useful.  

most things can, besides it's also a pretty light weapon, a talon or hurricane could be taken along for bosses, besides the shield, barrier modifications are already done by enough other guns, maybe armour modifacations.  

#182
Maganese

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I've been using it for my Commando Mastery and I agree with everyone that it needs a large buff. For me it's just about viable for Silver but I might be doing it wrong. For now I only use it as a platform for my melee attachment since it has a low cooldown.

#183
Maraloudus

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+1

#184
Miniditka77

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Lamiaaa wrote...

the perfect way to balance it is to let it stagger protected enemies, it doesn't need damage or anything, just give it that

also with the new omni blade it theoretically benefits the sword users and paladin and other power/melee classes I'd say

It's supposed to stagger protected enemies.  That was the whole point of the gun.  It's designed to be a shotgun for Adepts and Vanguards, light to keep cooldowns low and able to stagger enemies to keep them from trashing you while you're recharging.  It now performs neither of these functions well.

#185
Jackums

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Even if they do increase its stagger chance, it's still deserving of a damage buff as well. It's a rare weapon with inferior damage to commons. It's not like buffing both its damage and stagger chance will make it overpowered. But it at least needs to be capable of one-shotting a husk on silver, otherwise it's just a toy.

Air Quotes wrote...

Bump this topic for a whole week till Bioware responds!

For Thessia!

For my N7 Slayer! Yes, this is the plan.

#186
Gethzilla-N7SP

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Image IPB

Buff the Disciple!!!

:alien:

#187
u21

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It's a Justicar weapon, right? Increase the weight by 10% and make all it prime and/or detonate targets for Biotic explosions. Don't change another thing.

It would maintain its current niche of being a biotics or 'caster' shottie, warrant its rare drop-rate, give novaguards a reason to take shockwave, and generally invigorate all the Biotic classes that cannot self-detonate. Finally, it is a very lore-friendly solution. I mean, if asari weapons are supposed to be so awesome, and the acolyte IS, then why not something like this?

And indirectly, give Justicars a pseudo-racial boost by changing their weapon bonus from ARs to shotguns. A damage specced sphere should draw baddies clown anyway, no?


ETA: " prime and/or detonate"

Modifié par u21, 02 novembre 2012 - 12:25 .


#188
cgj

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shameless bump

#189
GeneralElectric

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quack123 wrote...

You can stagger it though, i like this idea better then just plain damage, a gun with a huge amount of force would be pretty fun, balanced and awesome. 


Like the Kishock?

But seriously, the Disciple is a pathetic weapon for a rare. I loved it early on, but it's useless today since it does so little damage against buffed enemies and the stagger is unreliable.

Modifié par GeneralElectric, 02 novembre 2012 - 07:14 .


#190
Gethzilla-N7SP

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bump!

#191
theriverninja3297

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BUMPER BUMP

#192
CreoleLakerFan

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Bump. Please buff the Disciple. It's pathetic and undeserving of it's rare Status. Alternatively, give me back the 10 Gold Cards that I wasted upgrading this weapon.

#193
quack123

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CreoleLakerFan wrote...

Bump. Please buff the Disciple. It's pathetic and undeserving of it's rare Status. Alternatively, give me back the 10 Gold Cards that I wasted upgrading this weapon.



#194
Arctican

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The reload time is too long on such a low-damage gun. If damage buff is too much to ask, then at least decrease the reload time substantially.

#195
Arppis

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Tbh, the recharge speed and such are poor example of giving gun gold status, it also needs to have damage. Or atleast somekinda super rate of fire with accuracy... SOMETHING to inflict damage on the foes.

#196
PureGeth

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I'm all for buffing the Disciple, but judging by how many of these threads there are, it won't happen any time soon, or at all...

#197
masleslie

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I do still use the disciple on some characters but only because it's so light. It tends to be characters so powers based i don't actually pull the trigger that often. Yes a buff would be soooo nice.

#198
cgj

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masleslie wrote...

I do still use the disciple on some characters but only because it's so light. It tends to be characters so powers based i don't actually pull the trigger that often. Yes a buff would be soooo nice.


it's actually what it's meant to be :)
problem is that you have 150 other weapons that largely outclass it in this regard

Modifié par cgj, 03 novembre 2012 - 08:28 .


#199
Jackums

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That time of the week is nearing. Let's keep this thread alive and hope our requests get noticed.

#200
RequiemPrime

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Trying to do the Commando Mastery with this supposed "shotgun" is a nightmare. The GPR managed to get a boost, somewhat, this thing needs one too.