Let's Play Jagged Alliance 2: The BSN saves itself! (Ch: 21)
#51
Posté 27 octobre 2012 - 01:07
#52
Guest_Sharingan Master_*
Posté 27 octobre 2012 - 01:08
Guest_Sharingan Master_*
Wonder what kind of dangers our party will face.
#53
Posté 27 octobre 2012 - 01:58
#54
Posté 27 octobre 2012 - 02:01
billy the squid wrote...
Ooooh Yeah! Billy's back. I actually killed someone. Two on one, And I come out on top.I may have to be more cautious next time, I'm wounded, the rate I'm proceeding at I'll be covered in scars like I am in real life >.<
Yeah, scars.
Well scars from this type of stuff isn't so bad though lol.
Modifié par Jarl Johnnie Walker, 26 novembre 2013 - 03:41 .
#55
Posté 27 octobre 2012 - 02:09
Sharingan Master wrote...
They're heading into DA: Origins territorry? Sh*t just got real...
Wonder what kind of dangers our party will face.
Wnat about the ME3 and DAIII boards? Not all will get out alive there. Espescially the MP subforum.
The greatest battle of our time...
#56
Guest_Sharingan Master_*
Posté 27 octobre 2012 - 07:19
Guest_Sharingan Master_*
Arcadian Legend wrote...
Sharingan Master wrote...
They're heading into DA: Origins territorry? Sh*t just got real...
Wonder what kind of dangers our party will face.
Wnat about the ME3 and DAIII boards? Not all will get out alive there. Espescially the MP subforum.
The greatest battle of our time...
*sharp intake of breath, also known as a gasp*
A PARTY MEMBER MIGHT BE KILLED OFF PERMANENTLY
#57
Posté 27 octobre 2012 - 07:22
Modifié par Arcadian Legend, 27 octobre 2012 - 07:23 .
#58
Guest_Celrath_*
Posté 28 octobre 2012 - 12:05
Guest_Celrath_*
#59
Posté 28 octobre 2012 - 02:16
Arcadian Legend wrote...
Crusty did say there will be casualties. Who though I wonder?
I'm invincible thus it won't be me.
Modifié par Jarl Johnnie Walker, 26 novembre 2013 - 03:42 .
#60
Posté 28 octobre 2012 - 10:33
I'd love to see more interesting banter in between the scuffles and fights, as could make for great amusement. Since they're still in Off-Topic, will they end up recognizing the friend/enemy above them on the battlefield?
Lastly, any chance for "Dual Tech" abilities between fighters? Billy and Jimmy, for example, could pull off the Double Dragon. Or at least when they enter the DA forums.
Overall, I'm very impressed. The Images Re-Done with the new icons look great, whilst the story is more enjoyable and coherent(albeit light for the moment).
One hell of a spoof. It may very well save Off-Topic after all. Congratulations!
Modifié par DominusVita, 28 octobre 2012 - 10:35 .
#61
Posté 28 octobre 2012 - 04:06
#62
Guest_Celrath_*
Posté 29 octobre 2012 - 05:31
Guest_Celrath_*
Kallianira wrote...
I always have to fix everyone!... Take better care Billy!
Its seems like Billy is playing a vital role as are human shield.
#63
Posté 29 octobre 2012 - 01:00
Recap:
The group of Fast Jimmy, Johnnie Walker, Celrath, Kallianira, KloieKat and Billy the Squid meet up with BioWare Social Network rebel leader, Allan Schumacher. On the behalf of Stanley Woo, the party have come to aid the rebel against the tyrannical reign of Queen Jessica Merizan.
After pledging themselves to the cause, the party has been assigned it's first mission. They are to make their way to the Dragon Age: Origins subforums and meet up with a clergyman who Allan is very familiar with and can gather supplies for the rebel cause.
The party encounter and quickly dispatch one of Queen Merizan's patrols and it isn't long until they reach the outskirts of the Dragon Age: Origins subforums.
Chapter 4:
: We're approaching the DA:O forums guys. It won't be the general area, we'd still be on the outskirts.
: So, what's the go this time, chief? Fortify ourselves and let them come to us?
: No way, we need to infiltrate the subforum and stay mobile. They're the ones who will be fortified.
Jimmy's plan to infiltrate the subforums seems to be one agreed on by all. The team setup, far away from the main road and any kind of existing barricade that could be used by Merizan's soldiers.

: Prepare to be nommed by my Wire Cutters, Mr. Fence.The team slips through the gaping hole in the perimeter fence and move in, taking care not to alert any of the enemy troops while they were still finding their footing.

Once inside and well hidden, Jimmy barks out instructions for the team. They quickly comply and move out, following Jimmy's strategy of run and gun. No one questioned the reasoning behind the tactic: best to attack them while they're scattered instead of getting pinned down in enemy territory.
Out in the distance, Billy spots the first hostile in the subforum.

The team rush and attempt to scramble into position. Even though Billy was well placed to flank the enemy gunman, the team wasn't quick or stealthy enough to complete the maneuver without detection.

Fortunately, the marksmanship of Merizan's crony was about as polished as his English. The gunman's bullet misses everyone in the team, despite having multiple targets bunched together or out of position.
With the soldier distracted and running out of ammunition, Billy dives to his right and lines up the hapless soldier in his sights. Grinning to himself, he pulls the trigger.

And misses.
: FOR F*CK'S SAKE, BILLY!

Shotgun Justice.
: Hey, there was no need to do that! I had him!The team don't have much time to laugh at Billy however, as they spot another enemy close by.

They advance on the lone gunman, and Celrath throws a perfectly aimed grenade to knock him out.


Billy once again makes his way into a good position. This time, he doesn't miss, killing the the unconscious man with a single shot.

Jimmy urges the team to keep moving forward, as their run and gun tactic seems to be working. They enemy troops aren't being given a chance to regroup and properly counterattack. He signals Kallia and Vette to veer off to the side to ensure that the team doesn't get flanked.
Kallia and Vette dash to a nearby flagpole and take up their positions. It doesn't provide any meaningful cover, but it allows them to stay close to the team's nucleus and spot up enemies without being completely exposed, out in the open.
Kallia thrives on the responsibility, with the medic showing a remarkable talent for killing with all sorts of weapons.


Vette on the other hand, struggles to get the hang of using pistols.

As the remaining enemy soldiers finally start to show some co-ordination, Jimmy sends Billy off to disrupt their order of command and take out the highest ranking officer. Much to the irritation of Kloie and Cel.
: You're sending "dead-eye" Billy, instead of me, a trained sniper?
: Yeah, Billy is only good as a human shield.Jimmy's faith in the ranger is rewarded however. Billy runs into the cover of the trees in the area, picking out the enemy commander through the perimeter fence. Despite being a fair distance away, he lies onto the ground and aims his rifle at the commander's head, knowing that he has yet to be seen by his target.
He splits open the commander's skull with a bullet between the eye sockets.

While Billy quietly celebrates his impressive kill, the rest of the team come under enemy fire. Kallia and Vette manage to lunge torwards the protection of large trees while Jimmy, Kloie and Cel attempt to flank the single enemy gunman.
Despite being heavily outnumbered, the gunman takes the initiative, catching the team off guard and he unloads a clip on Vette's position.

Luckily for Vette and the team, none of the bullets are able to penetrate the large tree trunk that's covering her.

Pissed off at her near death situation, she rolls to her side and prepares to discharge her own volley at the enemy soldier. Still reloading, and shocked by her brashness, the lone gunman is unable to respond and immediately eats a bullet sandwich.

Not wishing to miss out, Kloie also fires a round, sealing the gunman's fate.

With the last dangerous individual dead, the team faces no more resistance. The enemy survivors either surrender or flee, ensuring that the team has won the day.
Not to mention a foothold on the Dragon Age: Origins forums.

The team celebrate with a quick rest and a meal. It isn't long until civilian posters also come to congratulate them. Not all are words of thanks however, as many also lament that despite their freedom, the other parts of the Dragon Age: Origins subforums are still under the subjugation of Queen Merizan.
Others still regale the team with horrible stories about an acquaintance of Queen Merizan named Doreen. An evil woman who forces the modders of the Dragon Age: Origins community to work in a sweatshop, producing all manner of terrible products. Romancable Darkspawn mods, just to name the most common example.
: Ugh... that is truly hideous. Now I don't feel like eating anymore. Don't worry, we'll get rid of that awful woman. Let's go everyone, we've still got a job to do...
Modifié par CrustyBot, 29 octobre 2012 - 01:13 .
#64
Guest_Sharingan Master_*
Posté 29 octobre 2012 - 01:06
Guest_Sharingan Master_*
#65
Posté 29 octobre 2012 - 01:07
Keep it up, Crusty.
Modifié par Jarl Johnnie Walker, 26 novembre 2013 - 03:43 .
#66
Posté 29 octobre 2012 - 02:33
Dark spawn romance mods... the vilest of filth!
Where can I find some of those?
#67
Posté 30 octobre 2012 - 09:57
#68
Posté 31 octobre 2012 - 08:56
Well at least Jimmy, our leader, believes in me! And I have Kallia to take care of me when I get injured, again.
Besides. I have yet to see the others take point!
#69
Posté 31 octobre 2012 - 09:05
But your new avatar is giving me nightmares
#70
Posté 31 octobre 2012 - 09:36
Recap:
The group of Fast Jimmy, Johnnie Walker, Celrath, Kallianira, KloieKat and Billy the Squid meet up with BioWare Social Network rebel leader, Allan Schumacher. On the behalf of Stanley Woo, the party have come to aid the rebel against the tyrannical reign of Queen Jessica Merizan.
After pledging themselves to the cause, the party has been assigned it's first mission. They are to make their way to the Dragon Age: Origins subforums and meet up with a clergyman who Allan is very familiar with and can gather supplies for the rebel cause.
The team is able to clear out an enemy brigade and gain a foothold on the outskirts of the Dragon Age: Origins subforums. After a short break, they push forward.
Chapter 5:

: Okay guys, this is the general area, so head to the central zone and like Kloie said, we'll either flush them out or rethink our options once we get there. Stay mobile and stick together, because if we split up, we m-
: Whoa! Look out, everyone!
: Yeah!Thankful for Billy's quick reaction, the team move swiftly towards the central zone of the Dragon Age: Origins subforums.
They didn't have to worry about flushing the enemy out, however, as the team spots up several of them loitering around the central area. The team moves into position and begins to engage the enemy.

: Heh. One more kill for me. I'm truly awesome.Billy's killshot takes the Merizan loyalists by surprise, and they spring into action, with the enemy group being larger than initially anticipated.
: Kloie, head off into the cover of the trees and shrubs. We need someone hidden from sight who can outflank them and take 'em out at long distance.
: You got it.Jimmy, Celrath, Kallia and Vette advance as the main group, with Jimmy hoping that Kloie and Billy would be able to cover their flanks and possibly envelop the enemy troop as well.
They bravely advance forward.

The enemy troopers begin to fall, one by one. It isn't long until the team is able to gain an advantage over the Merizan loyalists.
: Hey, found a guy hiding! Now come 'ere, you nasty little... that's it...



: Thanks largely to me, I might add... =>
: Have to admit, that was easier than I thought it would be.
: Hmm... Anyways, grab what you need from the dead. We have a mission to accomplish while we're here. Eliminate Doreen. "Use the existing discussion threads"... Ugh, just makes me sick to my stomach that at Queen Merizan's direction, Doreen's been forcing people to produce stuff like this all the time... it's... it's not right.
: But isn't the priest our priority? That's why we're here, after all.
: Our priority is who we find first, and I'm not looking for the priest.Jimmy walks away from the team without saying another word. Clearly, the squadleader was intent on bringing Doreen to justice for her crimes.
The Dragon Age: Origins subforum is a pale shadow compared to it's heyday, before Queen Merizan took over and the general discussion zone is no different. Luckily for Jimmy though, it means that finding Doreen would be a simple task as there's only one building big enough to serve as a Darkspawn Romance factory.

: LET MY MODDERS GO, DOREEN....
: Has Jimmy found Doreen or the priest yet?
: Hmm.. could be in that factory over there, let's check out that back entrance before we go through the front.From the back exit, Vette and Billy could hear the loud shrieking of someone inside.

: Okay, that's it. My patience is at an end. Prepare to meet the Make- hey, wait! Where are you going...? Hey! Come back!!Doreen wisely walks away from Jimmy and attempts to avoid a confrontation with the enraged squadleader. She heads for the back exit in the hope that the squadleader would simply leave after a period of time. With a pack of cigs ready in hand, Doreen decides that a small break outside would be for the best.
Unfortunately for the factory owner, unbeknownst to her, Vette and Billy were already at the back entrance of the factory. When Doreen steps out of the door, she would find that she had stepped out of the frying pan, and into the fire.

The final outcome was inevitable.
Unsurprisingly, the modders didn't seem too cut up about the brutal murder.

Satisfied with the liberation of innocent modders, the team continues their search for the priest, with Celrath suggesting the local bar.
: Allan said that the priest drank quite a bit, so it's the first place I'd look.Celrath's hunch immediately pays off. Upon arriving at the local catina, the team identifies the priest they were looking for within seconds. Jimmy moves over to the priest and greets him hello.
The priest introduces himself as Father John and once appraised of the situation, readily agrees to help supply the rebels with food, weapons and fuel.

Before the team moves to leave, the Father John says something peculiar.

Taking that as an invitation to stay, the team is all too happy to oblige. They have been hard at work, clearing away Merizan's loyalists and liberating the Dragon Age: Origins subforums. Their work isn't yet finished, but they could afford to let their hair down a bit.

Surely there's no harm in a bit of rest and a bit of fun?
Right?

Right?!
#71
Posté 31 octobre 2012 - 10:41
The price is wrong, BIATCH!
#72
Posté 31 octobre 2012 - 11:02
Errr... so I've heard...
#73
Guest_KloieKat_*
Posté 31 octobre 2012 - 09:52
Guest_KloieKat_*
#74
Posté 02 novembre 2012 - 10:21
Chapter Index, Introduction and BSN Party Member Profiles.
Recap:
The group of Fast Jimmy, Johnnie Walker, Celrath, Kallianira, KloieKat and Billy the Squid meet up with BioWare Social Network rebel leader, Allan Schumacher. On the behalf of Stanley Woo, the party have come to aid the rebel against the tyrannical reign of Queen Jessica Merizan.
After pledging themselves to the cause, the party has been assigned it's first mission. They make their way to the Dragon Age: Origins subforums and meet up with a clergyman who Allan is very familiar with and who agrees to bring supplies for the rebel cause.
Before returning to Allan, the team decide to take up the priest on his invitation of a few drinks, to their peril. As a few drinks become many, hours pass and the first of Merizan's reinforcements arrive, ready to take back the Dragon Age: Origins general discussion area.
Chapter 6:
Peering into her binoculars from the safety of the bar, Kloie observes unidentified persons congregating East of the team's position, near Doreen's factory.
After notifying the team, Jimmy immediately orders everyone to roll out.
: No time to f*ck around anymore guys, let's scramble! Move, move, move!
The team sprint towards the factory, hoping to reach it before Merizan's loyalists got organised and started sweeping the area. There were modders and other civilians who could get caught in the crossfire, after all.
They make it just in time, with Billy pulling ahead of the team and taking point by the dumpsters outside the factory. The rest of the team arrive and begin to setup defensive positions, but draw the attention of the enemy troops while doing so, leaving Billy exposed.

He takes a bullet to the shoulder.

: I'm on it! Now stay still, I've got to treat the wound and apply bandages...

: An eye for an eye. A shoulder for a shoulder.
: I said stay still, you idiot!With the enemy momentarily distracted and focused on Billy as well as their hurt comrade, Celrath dashes out into the open and throws a grenade, before retreating back behind the dumpster.

With effective results.

Nothing stops Kloie from lining up the already-injured soldier and sniping him from long distance, now that his comrades were knocked out cold, or dead altogether.

: Heh. "Out of effective weapon range" my ass.Celrath, Vette and Jimmy mop up, ensuring that none of Merizan's loyalists would survive if they were still showing signs of life.
The team catches it's breath as they prepare to sweep the area and engage any remaining hostiles. It doesn't go according to plan though, as a previously unsighted hostile pops out from behind the corner of the building and shoots at Kloie.

: Oww... :'(
: Hold on, Kloie...As Kallia rushes over to treat the injured Sniper, Jimmy chases after the loyalist, catching sight of him as he flees the scene. Jimmy only fires once, but the enemy gunman had his back turned to Jimmy and was running in the opposite direction. He had no chance.

The loud gunshot draws the attention of more enemy gunmen and as Jimmy moves to retreat to a safe position, Celrath lobs yet another grenade, making the maneuver unnecessary.

Trying to buy time for his comrade, one of the loyalists runs out into the open and aims his weapon at helpless Kloie.

Vette quickly takes him out of commission before any damage is done, though.

The last loyalist tries to flee, terrified, not that anyone could blame him. All his comrades were dead and he was suffering a concussion from a grenade blast. Jimmy puts the man out of his misery.

...
With the enemy defeated, the team ponders on what to do next.
: There's still one sector left and Merizan's loyalists won't stop until we drive them out.
: What about time to rest? Billy and Kloie have been shot and they need time to heal.
: I'll be fine, Kallia. I won't be so stupid and get hit like that next time.
: And we still need to get back to Allan...
: That won't be an option, Jimmy. It's highly likely that Queen Merizan has sent reinforcements. The amount of troop movements in this area has escalated, there is no doubt in my mind that she is aware of our presence. I suggest that we finish our business here first. The way back could will be patrolled with her loyalists.
: Eh... that's not good news for Ira.
: What about the locals? The modders and others? Couldn't we teach them to defend themselves?
: No, what Celrath says makes sense. It would take too long to train up militia unless you want hunker down. I say we press forward while we still have the advantage.
: Now that's a plan I can get behind.
: We're not in the best of shape though. We should rest, we could even recruit militia like Vette said.
: No. That gives them just as much time to regroup. We need to push forward.
: Hmm.With the matter settled, the team push forward to take the section occupied by Merizan's loyalists.


: Ahh. Outnumbered almost 2-to-1. This will be... interesting.
#75
Posté 02 novembre 2012 - 10:29
This is getting really good.
Modifié par Jarl Johnnie Walker, 26 novembre 2013 - 03:44 .





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