Different outcomes
#1
Posté 23 octobre 2012 - 01:24
DAO: Diffrent decisions allowed I would like to say hunderds of diffrent outcomes. Both through the game and towards the end. (That is the reason why I played it about 6-7time because I always wondered, WHat happens if...)
Just few examples: (Warewolfs join you/die/ get cured, you can get golems in your army, choice between templars and mages. Who dies at an end You/Loghain/no one. Who rules at an end. Hardened Alistar+- anora, Anora, you and Anora)
Sometimes more choices were available if you did extra work. You could actually save the boy and his mother, if you solved the problem at mage tower and asked them for assistance.
Those are the big ones but there were so many, and thanks to slide show at an end I really had feeling that the I had an impact on the world forming around me. It felt realy ... organic.
DAII: Here you only sort of chose between templars and mages but this was reflected only in last mission otherwise regardless of your choices you alway fought Apostats (despite supporting them all the time) You alway get attacked by Meredith (Even if you always supported templars).You have to kill orsino even if you ... well do anything. and by the end it just feels that I had no choice of mine made any diffrenece. Thinking about the endings they all end on the same page. (I guess it is better starting point for sequell, but it just took so much fun out of replays). (This was made tooo obvious when I discovered that at most time being ass, smartass, or the ... well blue button guy fetches you the same response.
Which game did you choises-wise enjoyed more?
#2
Posté 23 octobre 2012 - 01:49
#3
Posté 23 octobre 2012 - 01:54
Modifié par Vandicus, 23 octobre 2012 - 01:55 .
#4
Posté 23 octobre 2012 - 02:03
If DA2 had put in epilogue slides as well, then it would create the illusion of lots of different endings as well:
"Keran left the Templars because of his newfound sympathy for mages, and soon found himself working at the The Blooming Rose to feed his lyrium addiction. He kept his uniform and uses it in a variety of sexual roleplay scenarios."
"Feynriel went to Tevinter, apprenticed to a powerful magister and learned to master his Fade-bending powers. He ascended to the role of Black Divine and instituted sweeping reforms that transformed the Imperium into a utopian society with no problems whatsoever."
"Ella fled Kirkwall and went home to her family's farm. While tending to the cows she tripped and impaled herself on a rake."
Etc, etc.
Frankly, I prefer the way DA2 really ended because it leaves room for future games, whereas the text slides of Origins were far too limiting and were ultimately dismissed as "rumours".
Modifié par Plaintiff, 23 octobre 2012 - 02:07 .
#5
Posté 23 octobre 2012 - 02:17
In DA2 i had some fun until the end of act 2 then the game just died after that. Cannot remember any choices in DA2 as my character was just an observer without a brain.
#6
Posté 23 octobre 2012 - 02:52
Plaintiff wrote...
The only reason DA:O seemed to have "hundreds" or even "dozens" of different outcomes is because it has all those epilogue slides detailing the minutae of a bunch of incidental characters the warden met along the way. If DA;O had scrapped those, then you'd only have a couple of different variables that affect the ending
If DA2 had put in epilogue slides as well, then it would create the illusion of lots of different endings as well:
"Keran left the Templars because of his newfound sympathy for mages, and soon found himself working at the The Blooming Rose to feed his lyrium addiction. He kept his uniform and uses it in a variety of sexual roleplay scenarios."
"Feynriel went to Tevinter, apprenticed to a powerful magister and learned to master his Fade-bending powers. He ascended to the role of Black Divine and instituted sweeping reforms that transformed the Imperium into a utopian society with no problems whatsoever."
"Ella fled Kirkwall and went home to her family's farm. While tending to the cows she tripped and impaled herself on a rake."
Etc, etc.
Frankly, I prefer the way DA2 really ended because it leaves room for future games, whereas the text slides of Origins were far too limiting and were ultimately dismissed as "rumours".
You make a really good point.
Personally, I like the epilogue slides because I do want to know what happened to Keran, Feynriel, Ella, etc., but I'm not a fan of characters returning just for a cameo. And I don't mind if the epilogue slides get revised or reversed in future games... with one big exception. If the outcome was the direct result of player choice, i.e. leaving Leliana to die in Lothering, she should stay dead. That should be the last we see of her. If Anders was executed, he shouldn't show up in DA3. If the outcome was decided by the writers, e.g. sending Feynriel to Tevinter results in him setting up shop and becoming an orchid baron, I'm not going to rage if they decide something else for him later. As long as it doesn't negate a player's choice not to make him Tranquil in the first place.
#7
Posté 23 octobre 2012 - 04:26
Plaintiff wrote...
The only reason DA:O seemed to have "hundreds" or even "dozens" of different outcomes is because it has all those epilogue slides detailing the minutae of a bunch of incidental characters the warden met along the way. If DA;O had scrapped those, then you'd only have a couple of different variables that affect the ending
Eh, excluding the incidental character stuff, I think DA:O comes out clearly ahead:
Warden killed Archdemon and survived, Warden killed Archdemon and died, Other Warden killed Archdemon,
King Alistair, Queen Anora, Queen Anora + King Alistair, King Alistair + Cousland, Queen Anora + Cousland
King Bhelen, King Harrowmont
Circle Annulled, Circle Survives
Sided with Werewolves, sided with Dalish
Saved Ashes, tainted ashes
Companions may be dead or alive or whatever
compared to:
Killed Arishok, did not kill arishok.
Sided with Mages, sided with Templars
Killed Dalish, didn't kill Dalish
Companion may be dead or alive or whatever
Modifié par Wulfram, 23 octobre 2012 - 04:27 .
#8
Posté 23 octobre 2012 - 04:31
Vandicus wrote...
I preferred DA2 choice wise more
DA2 had choice?
#9
Posté 23 octobre 2012 - 04:44
Vandicus wrote...
I preferred DA2 choice wise more, because we were able to see the results of some of our choices play out in the following Acts. In DA:O, all I got was text telling me things either went well or poorly because of something. Aside from the Dark Ritual decision, or the decision to use a different Warden as sacrifice the results from the decisions made were rarely shown to us(though some of them at least had significance in DA2 by adding in quests and such).
For me DA2 mostly seemed to have a perverse determination to show how your choices didn't have any impact.
"Hi, I'm that Mage you helped escape. I got captured anyway"
#10
Posté 23 octobre 2012 - 07:02
Or my favorite, Hey you the guy who let mi live the last time, now you die.Wulfram wrote...
Vandicus wrote...
I preferred DA2 choice wise more, because we were able to see the results of some of our choices play out in the following Acts. In DA:O, all I got was text telling me things either went well or poorly because of something. Aside from the Dark Ritual decision, or the decision to use a different Warden as sacrifice the results from the decisions made were rarely shown to us(though some of them at least had significance in DA2 by adding in quests and such).
For me DA2 mostly seemed to have a perverse determination to show how your choices didn't have any impact.
"Hi, I'm that Mage you helped escape. I got captured anyway"
#11
Posté 24 octobre 2012 - 12:13
See, I'd argue that the stuff I crossed out is incidental character stuff. None of those variables affect the ending, which is killing the Archdemon and crowning a ruler. How you got there doesn't much matter at all.Wulfram wrote...
Eh, excluding the incidental character stuff, I think DA:O comes out clearly ahead:
Warden killed Archdemon and survived, Warden killed Archdemon and died, Other Warden killed Archdemon,
King Alistair, Queen Anora, Queen Anora + King Alistair, King Alistair + Cousland, Queen Anora + CouslandKing Bhelen, King Harrowmont
Circle Annulled, Circle Survives
Sided with Werewolves, sided with Dalish
Saved Ashes, tainted ashes
Companions may be dead or alive or whatever
Long-term consequences revealed through epilogue slides are stuff that happened after the ending, I don't count them because I don't see them as relevant to the actual ending of the story.
Based on that, I'd say that Origins has... seven possible endings, but most of the variation between those is pretty minor.
Again, by my judgement, the only thing that matters for the ending is whether Hawke sided with mages or templars. Those other decisions, like the majority of decisions for DA:O, aren't relevant.Killed Arishok, did not kill arishok.
Sided with Mages, sided with Templars
Killed Dalish, didn't kill Dalish
Companion may be dead or alive or whatever
So, if you discount the minor variation of which LI Hawke ends up with, DA2 has two possible endings. Less than Origins, sure, but that doesn't matter to me a whole lot. Everything else is left open-ended, which I prefer due to practical concerns re: plotting the sequel.
Modifié par Plaintiff, 24 octobre 2012 - 12:49 .
#12
Posté 24 octobre 2012 - 12:16





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