Kai Leng Battle in Cerberus Base
#1
Posté 23 octobre 2012 - 04:52
After the pointless 10 second unskippable cutscene you have .5 seconds to dodge or you are forced to watch a 5 second Shepard death animation.
If Kai Leng gets in melee range you die.
There is no apparent cover and he has a ranged attack that will kill you relatively quickly.
Someone tell me how I'm supposed to win this.
#2
Posté 23 octobre 2012 - 05:38
as a soldier (on normal) i use my geth smg and now typhoon and i dont let up until he has to recharge. when he does rechsrge i fling incidneary(sp)) granades to take out the troops that pop up.
on normal its easy. not sure how it would work on insanity.
#3
Posté 23 octobre 2012 - 05:45
keep him at a distance and keep shooting him. he will recharge and troops come in to cover him. he recharges three times (i believe) and each time more, and stronger troops come in to cover him. after the third time he goes down for good. but when he does keep your finger on the renegade trigger.
#4
Posté 23 octobre 2012 - 08:22
EvilIguana966 wrote...
How do I win this? I'm a level 57 soldier playing on insanity with Edi (Obviously) and Liara as squadmates. I want to know precisely what happens in this horribly designed piece of crap battle so I don't have to sit throught the unskippable intro a few dozen more times until I figure out what the f*** is going on. All I know so far is as follows:
After the pointless 10 second unskippable cutscene you have .5 seconds to dodge or you are forced to watch a 5 second Shepard death animation.
If Kai Leng gets in melee range you die.
There is no apparent cover and he has a ranged attack that will kill you relatively quickly.
Someone tell me how I'm supposed to win this.
Note that if Kai Leng gets in melee range and the "5 second death animation" starts, start spamming your melee key/button. You can knock Kai Leng out of that animation by repeatedly hitting melee; it works exactly the same way you dislodge a husk that jumps on you.
What weapons and powers do you have? Here is how I did it with the Claymore Soldier (fight starts at about 2:30). He is immune to Liara's Stasis but I find that he will try to avoid walking into it, so you may want to use Stasis and then keep the Stasis field between you and him.
Basically you want to fight him like any other enemy: Beat him to death with the combo hammer.
I assume EDI has Overload? Use that to strip his shields, or better yet: prime him with Disruptor Ammo first then use EDI's Overload. (If you have Energy Drain, even better). Or use Distruptor Ammo then Concussive Shot.
After he takes enough shield damage, he will become invincible, run like a coward and hit the floor. He will recharge his shields while some Troopers drop in. Take care of the Troopers then focus on Kai Leng again. He will run and hit the floor again and call in more Troopers and Nemesis. The Nemesis are the most dangerous enemy since they can remove your shields, so try to take them out quickly.
After taking out Kai Leng's shields a third time, he will run and pound the floor again and two Phantoms drop in. The Phantoms are the most dangerous enemy in the fight, so focus on them. Kai Leng can no longer regenerate his shields, so once he is down to health he dies really quickly.
Modifié par RedCaesar97, 23 octobre 2012 - 08:23 .
#5
Posté 23 octobre 2012 - 08:28
#6
Posté 23 octobre 2012 - 08:56
#7
Posté 23 octobre 2012 - 09:06
#8
Posté 23 octobre 2012 - 10:31
#9
Posté 23 octobre 2012 - 11:10
#10
Posté 23 octobre 2012 - 11:26
EvilIguana966 wrote...
After the pointless 10 second unskippable cutscene you have .5 seconds to dodge or you are forced to watch a 5 second Shepard death animation.
If Kai Leng gets in melee range you die.
There is no apparent cover and he has a ranged attack that will kill you relatively quickly.
Someone tell me how I'm supposed to win this.
GET READY TO RAAAAAAAAAAAAAAAAAAAAGGEEEE
Mash the melee button to get out of his instant kill once he grabs you. He is very simple, just use overload and stuff to remove his shields, easy on insanity too.
Modifié par Drayce333, 23 octobre 2012 - 11:28 .
#11
Guest_Rubios_*
Posté 23 octobre 2012 - 11:55
Guest_Rubios_*
Have you tried side-rolling? You can stay at close-mid range and dodge most of the damage.
Modifié par Rubios, 24 octobre 2012 - 12:01 .
#12
Posté 24 octobre 2012 - 03:01
With a Soldier, I usually take Garrus since you have to take EDI anyway and that way you get easier tech combos.RedCaesar97 wrote...
Here is a video by capn233 with his Cryo Soldier (fight starts at about 10:50). He uses Viper, Harrier, Predator, and Scimitar. He uses Garrus as his other squadmate.
But since you have Liara what you should try to do is first dodge Kai as the mission starts, and hit him with Overload from EDI and whatever you have from Liara.
When he punches the floor to create cover, and the troops drop in, focus on the troops first. Just avoid Kai if he gets near you. I basically always position my squad where I do in that video, they are pretty safe for the entire mission.
Just keep at it. If you could respec your soldier the easiest way is with Energy Drain and Adrenaline Rush with bonus power.
#13
Posté 24 octobre 2012 - 03:12
#14
Posté 24 octobre 2012 - 08:37
#15
Posté 24 octobre 2012 - 09:01
Rubios wrote...
Have you tried side-rolling? You can stay at close-mid range and dodge most of the damage.
Or just rolling general. The first time I did this fight, when I saw how close Leng starts, I didn't even think - just rolled back and ordered EDI to hit him with an overload.
To be honest this battle really isn't anything difficult - it only really becomes a problem if you let Leng's backup scatter (which is pretty easy to avoid - they're totally vulnerable to any CC power you care to use when they're dropping in).
#16
Posté 24 octobre 2012 - 10:42
The thing that destroys the enjoyment is the inability to save your progress. Each stage of the fight is a it different. Figure out stage one and then you die on stage 2. Since you can't save you have to replay stage 1 again (and the stupid cutscenes.) This compounds for each additional stage of the fight. To make it worse, the holes where you are supposed to take cover seem designed to catch grenades in a way that occasionally makes them impossible to escape from. This would be less of an issue if ME did not have the ultra clumsy one-button-does-everything cover system. Trying to do X and doing Y by accident because the game thinks you are 1 mm closer to the contextual trigger for that action is incredibly frustrating.
For those curious, my Shepard for this fight was a level 57 soldier using the Revenant and Raptor. This was not a NG+ game, just my first ME3 playthrough.
#17
Posté 24 octobre 2012 - 11:31
#18
Posté 25 octobre 2012 - 12:58
Denied.
#19
Posté 25 octobre 2012 - 01:18
#20
Posté 25 octobre 2012 - 07:15
EvilIguana966 wrote...
I ultimately just gave up and lowered the difficulty. Life is too short to repeat the same sequence a hundred times until the solution becomes obvious. Everything about the fight seems designed for frustration. Ignoring the horribly designed unskippable cutscenes, this fight does what is apparently Bioware's new favorite thing and abruptly changes the rules. Strategies that were very effective through the rest of the game get thrown out and you have to devise new ones.
The thing that destroys the enjoyment is the inability to save your progress. Each stage of the fight is a it different. Figure out stage one and then you die on stage 2. Since you can't save you have to replay stage 1 again (and the stupid cutscenes.) This compounds for each additional stage of the fight. To make it worse, the holes where you are supposed to take cover seem designed to catch grenades in a way that occasionally makes them impossible to escape from. This would be less of an issue if ME did not have the ultra clumsy one-button-does-everything cover system. Trying to do X and doing Y by accident because the game thinks you are 1 mm closer to the contextual trigger for that action is incredibly frustrating.
For those curious, my Shepard for this fight was a level 57 soldier using the Revenant and Raptor. This was not a NG+ game, just my first ME3 playthrough.
Soldier is the weakest class in ME3. Adrenaline rush got massively nerfed in both damage and time dilation from ME2.
Guns are also noticeably weaker. No doubt you've observed the crap ME3 Revenant doesn't perform like the ME2 one.
Heavy weapons removal, underpowered guns, weight system, the new stability mechanic, ME3 is anti-shooter/pro-caster
Soldier is only worth playing out of class loyalty. If you really like gunplay infiltrator or sentinel specced as a tank is better.
Modifié par Binary_Helix 1, 25 octobre 2012 - 07:38 .
#21
Guest_Cthulhu42_*
Posté 25 octobre 2012 - 07:32
Guest_Cthulhu42_*
#22
Posté 25 octobre 2012 - 12:34
Binary_Helix 1 wrote...
Heavy weapons removal, underpowered guns, weight system, the new stability mechanic, ME3 is anti-shooter/pro-caster
Still aching about this, eh?
FWIW I don't know anyone who'd disagree with you that the soldier was nerfed. It's just that this particular encounter is completely irrelevant to the soldier's nerfs - pull out your Harrier/PR/Typhoon/Whatever, switch on Explosive ammo and simply shoot while using common sense on where you're moving and rolling to. Just make sure you bring CC squaddies, job done.
Ultimately, this is basically the Thessia fight, just with cerberus troops thrown into the mix.
I mean, really... capn did it with the viper, of all things. It really isn't that hard.
Modifié par JaegerBane, 25 octobre 2012 - 01:20 .
#23
Posté 25 octobre 2012 - 05:10
#24
Posté 25 octobre 2012 - 07:56
#25
Posté 25 octobre 2012 - 08:03





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